layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.2316 walk_speed=0.5 run_speed=1.0 weapon_locator=0 move_delay=0.2 baddie jedi jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 streak_1_locators=6,7 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=2.0 lunge_jumpspeed=1.25 slam_jumpspeed=4 slam_gravity=-15 shadow_locators=4,5 bsa_default=off head_locator=2 streak_r=255 streak_g=31 streak_b=0 streak_a=255 anim_start="walk" fpsec=30 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="block1" blend_in=0.1 anim_end anim_start="block2" blend_in=0.1 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="sabreIn" frame1=9 frame2=13 cycle=off anim_end anim_start="sabreOut" frame1=18 frame2=31 cycle=off anim_end anim_start="jump" cycle=off blend_in=0 anim_end anim_start="jump2" blend_in=0 cycle=off anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 anim_end anim_start="lunge" fpsec=40 blend_in=0 anim_end anim_start="lungeLand" blend_in=0 cycle=off speed=0.83 frame1=1 anim_end anim_start="slam" blend_in=0.1 fpsec=45 anim_end anim_start="slamLand" blend_in=0 cycle=off speed=0.0 anim_end anim_start="combo1_1b" blend_in=0 cycle=off speed=0.6 no_headturn fpsec=24 anim_end anim_start="combo1_2a" blend_in=0 cycle=off speed=0.6 no_headturn fpsec=24 anim_end anim_start="combo1_2b" blend_in=0 cycle=off speed=0.6 no_headturn fpsec=24 anim_end anim_start="combo1_3a" blend_in=0 cycle=off speed=0.6 frame1=12 frame2=12 no_headturn fpsec=24 anim_end anim_start="combo1_3b" blend_in=0 cycle=off speed=0.6 frame1=12 frame2=12 no_headturn fpsec=24 anim_end anim_start="combo1_3c" blend_in=0 cycle=off speed=0.6 frame1=12 frame2=12 no_headturn fpsec=24 anim_end anim_start="combo1_3d" blend_in=0 cycle=off speed=0.6 frame1=12 frame2=12 fpsec=24 no_headturn anim_end anim_start="backflipland" blend_in=0 cycle=off anim_end anim_start="swipebehind" cycle=off anim_end anim_start="comboJump" blend_in=0 cycle=off anim_end anim_start="comboJumpLand" blend_in=0 cycle=off anim_end