layers_special=0 layers_high=0 layers_medium=0 layers_low=0 layers_dead=0 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi hit_points=4 tag_locator=8 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 cloak_joint=1 weapon_locator=0 weapon_locator_2=1 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 streak_1_locators=6,7 streak_r=30 streak_g=191 streak_b=15 streak_a=255 bsa_default=on anim_start="combo1_1a" no_headturn cycle=off speed=0.0 anim_end anim_start="combo1_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.59628 anim_end anim_start="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.579 anim_end anim_start="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=17 anim_end anim_start="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.56567 frame2=23 anim_end anim_start="combo1_3c" no_headturn fpsec=34 cycle=off blend_in=0 speed=0.611 frame2=16 anim_end anim_start="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.60789 frame2=20 anim_end anim_start="combo2_1a" no_headturn cycle=off speed=0.6 anim_end anim_start="combo2_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo2_2b" no_headturn cycle=off fpsec=34 blend_in=0 speed=0.6 anim_end anim_start="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=16 anim_end anim_start="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame2=16 fxxxxxrame2=21 anim_end anim_start="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame2=20 anim_end anim_start="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame2=20 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 anim_end anim_start="block1" blend_in=0.1 anim_end anim_start="block2" blend_in=0.1 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fxxxpsec=37.5 fpsec=40 footsteps frame3=14 frame4=28 anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fpsec=37.5 footsteps frame3=16 frame4=1 anim_end anim_start="tiptoe" blend_in=0.2 blend_out=0.2 footsteps frame3=1 frame4=22 anim_end anim_start="lightsabreout" cycle=off frame1=15 frame2=30 anim_end anim_start="lightsabrein" cycle=off frame2=12 anim_end anim_start="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" cycle=off blend_in=0 anim_end anim_start="swim" speedmul_speed=1 speedmul_maxfps=30 anim_end anim_start="lunge" no_headturn blend_in_time=0.1 anim_end anim_start="lungeland" no_headturn cycle=off blend_in_time=0 frame=2.5 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" blend_in=0.3 cycle=off anim_end anim_start="slamland" cycle=off blend_in=0 anim_end anim_start="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" cycle=off frame=18 anim_end anim_start="swipeleft" cycle=off frame=14 fpsec=40 anim_end anim_start="swiperight" cycle=off frame=10 anim_end