jedi baddie layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 radius=0.1 miny=0 maxy=0.42 acceleration=10 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=1.5 lunge_jumpspeed=3.0 slam_jumpspeed=4 slam_gravity=-15 hit_points=4 tag_locator=8 scale=1.25 tiptoe_speed=0.1862481375 walk_speed=0.279375 run_speed=1.2 headmovement2 head_locator=10 head_joint=0 cloak_joint=1 weapon_locator=0 weapon_locator_2=1 weapon_locator_3=2 weapon_locator_4=3 move_delay=0.2 jump_speed=3.0 jump_2_speed=4.0 jump_speed_double=3.0 shadow_locators=8,9 streak_r=0 streak_g=191 streak_b=255 streak_a=255 streak_1_locators=11,4 streak_2_locators=12,5 streak_3_locators=13,6 streak_4_locators=14,7 bsa_default=on anim_start="combo1_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=48 frame2=48 anim_end anim_start="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=48 frame2=48 anim_end anim_start="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=48 frame2=48 anim_end anim_start="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=48 frame2=48 anim_end anim_start="combo2_1b" no_headturn cycle=off speed=0.6 fpsec=24 anim_end anim_start="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 fpsec=24 anim_end anim_start="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.6 fpsec=24 anim_end anim_start="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=25 fpsec=24 anim_end anim_start="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame2=25 fpsec=24 anim_end anim_start="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame2=25 fpsec=24 anim_end anim_start="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame2=25 fpsec=24 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump_twoarms" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2_twoarms" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlip" cycle=off blend_in=0 blend_out=0.2 speed=0.515875 anim_end anim_start="BackFlip_twoarms" cycle=off blend_in=0 blend_out=0.2 speed=0.515875 anim_end anim_start="land" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="land_twoarms" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="land2" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="land2_twoarms" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 anim_end anim_start="block1" blend_in=0.1 anim_end anim_start="block2" blend_in=0.1 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="idle" blend_in=0.2 blend_out=0.2 fpsec=30 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="run_twoarms" blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fpsec=45 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="walk_twoarms" blend_in=0.2 blend_out=0.2 fpsec=45 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="tiptoe" blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="tiptoe_twoarms" blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="sabreout" cycle=off frame1=16 frame2=25 anim_end anim_start="sabrein" cycle=off frame1=15 frame2=25 anim_end anim_start="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" cycle=off blend_in=0 anim_end anim_start="swim" speedmul_speed=1 speedmul_maxfps=30 anim_end anim_start="lunge" no_headturn blend_in=0 fpsec=50 anim_end anim_start="lungeland" no_headturn cycle=off blend_in=0 speed=0.6 frame1=12 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" blend_in=0.1 cycle=off anim_end anim_start="slamland" cycle=off blend_in=0 speed=0.3 anim_end anim_start="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="fall_twoarms" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" cycle=off frame=23.75 blend_in=0 anim_end anim_start="swipeleft" cycle=off frame=14 fpsec=40 anim_end anim_start="swiperight" cycle=off frame=10 anim_end