layers_special=0,1
layers_high=0,2
layers_medium=0,3
layers_low=0,4
layers_dead=0,1

weapon_in_start_frame=8
weapon_in_end_frame=12
weapon_out_start_frame=15
weapon_out_end_frame=30

hit_points=4
radius=0.1
miny=0
maxy=0.42
scale=1.0
friction=10
acceleration=10

tiptoe_speed=1.6
walk_speed=1.6
run_speed=1.6

move_delay=0.2
baddie
blaster

weapon_locator=0
weapon_locator_2=1
weapon_shoot_locator=6
weapon_shoot_locator_2=10
shot_1_frame=1
shot_2_frame=7

head_locator=2
head_joint=0

tag_locator=3

shadow_locators=4,5

rocket_frame=17
rocket_locator=9

anim_start="run"
fpsec=45
anim_end

anim_start="tiptoe"
fpsec=45
anim_end

anim_start="walk"
fpsec=45
anim_end

anim_start="jump"
cycle=off
blend_in=0
blend_out=0.2
anim_end

anim_start="land"
cycle=off
blend_in=0
anim_end

anim_start="thrustertakeoff"
cycle=off
anim_end

anim_start="thrusterfireblaster"
blend_in=0
cycle=off
speed=-0.2
frame2=7
anim_end

anim_start="gunShoot"
blend_in=0
cycle=off
speed=-0.14542
fpsec=30
frame2=7
anim_end

anim_start="TakeHitOnGround"
cycle=off
speed=-0.06867
anim_end

anim_start="gunin"
cycle=off
anim_end

anim_start="gunout"
cycle=off
anim_end

anim_start="launchrocket"
cycle=off
frame=20
anim_end