layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 weapon_in_start_frame=8 weapon_in_end_frame=12 weapon_out_start_frame=15 weapon_out_end_frame=30 hit_points=4 radius=0.1 miny=0 maxy=0.42 scale=1.0 friction=10 acceleration=10 tiptoe_speed=1.6 walk_speed=1.6 run_speed=1.6 move_delay=0.2 baddie blaster weapon_locator=0 weapon_locator_2=1 weapon_shoot_locator=6 weapon_shoot_locator_2=10 shot_1_frame=1 shot_2_frame=7 head_locator=2 head_joint=0 tag_locator=3 shadow_locators=4,5 rocket_frame=17 rocket_locator=9 anim_start="run" fpsec=45 anim_end anim_start="tiptoe" fpsec=45 anim_end anim_start="walk" fpsec=45 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="thrustertakeoff" cycle=off anim_end anim_start="thrusterfireblaster" blend_in=0 cycle=off speed=-0.2 frame2=7 anim_end anim_start="gunShoot" blend_in=0 cycle=off speed=-0.14542 fpsec=30 frame2=7 anim_end anim_start="TakeHitOnGround" cycle=off speed=-0.06867 anim_end anim_start="gunin" cycle=off anim_end anim_start="gunout" cycle=off anim_end anim_start="launchrocket" cycle=off frame=20 anim_end