layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 variant=macewindu radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi hit_points=4 tiptoe_speed=0.1552 walk_speed=0.6 run_speed=1.2 weapon_locator=0 weapon_locator_2=1 move_delay=0.2 head_locator=2 lunge_speed=1.5 lunge_jumpspeed=2.5 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 streak_1_locators=6,7 streak_r=200 streak_g=0 streak_b=255 streak_a=255 bsa_default=on anim_start="swipebehind" cycle=off frame=22 anim_end anim_start="lunge" blend_in=0.0 fpsec=60 anim_end anim_start="tiptoe" fpsec=30 anim_end anim_start="lungeland" cycle=off blend_in=0 frame=3.5 anim_end anim_start="combo1_1a" speed=0.6 cycle=off anim_end anim_start="combo1_1b" speed=0.6 frame=17 cycle=off anim_end anim_start="combo1_2a" speed=0.6 frame=6.5 cycle=off blend_in=0 anim_end anim_start="combo1_2b" speed=0.6 frame=12 cycle=off blend_in=0 anim_end anim_start="combo1_3a" speed=0.6 frame1=19 frame2=20 cycle=off blend_in=0 anim_end anim_start="combo1_3b" speed=0.6 frame1=16.5 frame2=16 cycle=off blend_in=0 anim_end anim_start="combo1_3c" speed=0.6 frame1=8 frame2=9 cycle=off blend_in=0 anim_end anim_start="combo1_3d" speed=0.6 frame1=16.1 frame2=16 cycle=off blend_in=0 anim_end anim_start="combo2_1a" speed=0.6 cycle=off anim_end anim_start="combo2_1b" speed=0.6 frame=17 cycle=off anim_end anim_start="combo2_2a" speed=0.6 frame=6.5 cycle=off blend_in=0 anim_end anim_start="combo2_2b" speed=0.6 frame=12 cycle=off blend_in=0 anim_end anim_start="combo2_3a" speed=0.6 frame1=19 frame2=20 cycle=off blend_in=0 anim_end anim_start="combo2_3b" speed=0.6 frame1=16.5 frame2=16 cycle=off blend_in=0 anim_end anim_start="combo2_3c" speed=0.6 frame1=8 frame2=9 cycle=off blend_in=0 anim_end anim_start="combo2_3d" speed=0.6 frame1=16.1 frame2=16 cycle=off blend_in=0 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 speed=0.2 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 speed=-0.136 anim_end anim_start="block1" blend_in=0.1 anim_end anim_start="block2" blend_in=0.1 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fpsec=37.5 anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fpsec=37.5 anim_end anim_start="lightsabreout" cycle=off frame=14 frame2=22 anim_end anim_start="lightsabrein" cycle=off frame=16 frame2=20 anim_end anim_start="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" cycle=off blend_in=0 anim_end anim_start="swim" speedmul_speed=1 speedmul_maxfps=30 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" blend_in=0.3 cycle=off anim_end anim_start="slamland" cycle=off blend_in=0 anim_end