layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tag_locator=8 tiptoe_speed=0.153867 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 cloak_joint=1 cloak_joint2=2 weapon_locator=0 weapon_locator_2=1 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jedi hit_points=4 shadow_locators=4,5 sfx_die="Qui_Death" sfx_hurt="Qui_Hurt" slam_jumpspeed=3 slam_gravity=-15 streak_1_locators=6,7 streak_r=30 streak_g=191 streak_b=15 streak_a=255 jump_speed=2.3 jump_2_speed=3 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 bsa_default=on anim_start="lunge" no_headturn anim_end anim_start="lungeLand" no_headturn frame=2.5 anim_end anim_start="combo1_1a" no_headturn cycle=off speed=0.0 anim_end anim_start="combo1_1b" no_headturn cycle=off speed=0.6 frame1=11.25 frame2=13 anim_end anim_start="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=10.5 frame2=13 anim_end anim_start="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15.5 frame2=18 anim_end anim_start="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=12 frame2=13 anim_end anim_start="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17 frame2=19 anim_end anim_start="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17 frame2=18 anim_end anim_start="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=16.1 frame2=18 anim_end anim_start="combo2_1a" no_headturn cycle=off speed=0.0 anim_end anim_start="combo2_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=13 frame2=16 anim_end anim_start="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=10 frame2=14 anim_end anim_start="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=14 frame2=14 anim_end anim_start="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=16 anim_end anim_start="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame2=22 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="comboJump" cycle=off blend_in=0 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 anim_end anim_start="comboLand" cycle=off blend_in=0 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 anim_end anim_start="idle" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fpsec=40 footsteps frame3=14 frame4=28 anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fpsec=37.5 footsteps frame3=16 frame4=30 anim_end anim_start="tiptoe" blend_in=0.2 blend_out=0.2 footsteps frame3=21 frame4=1 anim_end anim_start="lightsabreout" cycle=off fpsec=30 blend_out=0.1 frame1=12 frame2=18 anim_end anim_start="lightsabrein" cycle=off frame1=0 frame2=12 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" cycle=off blend_in=0.3 anim_end anim_start="slamland" cycle=off anim_end anim_start="swipeLeft" fpsec=40 cycle=off frame=14 anim_end anim_start="swipeRight" cycle=off frame=13 anim_end anim_start="swipeBehind" cycle=off frame=18 anim_end