other_level="bonus_a" mipmapmode=3 metal blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="L_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="L_2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="L_3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="L_4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="L_5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="E_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="E_2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="E_3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="E_4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="E_5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="G_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="G_2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="G_3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="G_4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="G_5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="O_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="O_2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="O_3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="O_4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="O_5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="pod" processsfx="Bonus_CanisterUp" completesfx="ForceObjBig" returnsfx="None" forcesfx_end /////////////////////// ///// settings_start=1 farclip=8 nearclip=0.021 backr=0 backg=0 backb=0 settings_end /////////////////////////////////// door_start spline="door_to_room1" level="bonus_b" door_end door_start spline="door_from_room1" level="bonus_a" door_end door_start spline="door_to_room2" level="bonus_b" door_end door_start spline="door_from_room2" level="bonus_a" door_end door_start spline="door_to_room3" level="bonus_b" door_end door_start spline="door_from_room3" level="bonus_a" door_end ////////////////////////cameras///////////////////// sock_start=05 campos_seek=5.0 cam_blend_time=1.5 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.5 sock_end sock_start=07 campos_seek=5.0 cam_blend_time=1.5 sock_end ////// ///////general moooors///// obstacle_start type=door obj="door9" obj="door9b",no_collision range=1.0 obstacle_end obstacle_start type=door obj="door10" obj="door10b",no_collision range=1.0 obstacle_end obstacle_start type=door obj="door11" obj="door11b",no_collision range=1.0 obstacle_end /////////////////zips//////////////////////////// zipup_start spline="zipup_1" zipup_end ///////////room//puzzle///main/////////////////////////////// obstacle_start type=door obj="pad1" obj="pad1_off",no_collision obj="pad1_on",no_collision range=0.2 check_ground door_close_delay=1.0 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end ////// obstacle_start type=door obj="pad2" obj="pad2_off",no_collision obj="pad2_on",no_collision range=0.2 check_ground door_close_delay=2.0 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=door obj="pad3" obj="pad3_off",no_collision obj="pad3_on",no_collision range=0.2 check_ground door_close_delay=3.0 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end ////// obstacle_start type=door obj="pad4" obj="pad4_off",no_collision obj="pad4_on",no_collision range=0.2 check_ground door_close_delay=4.0 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=door obj="pad5" obj="pad5_off",no_collision obj="pad5_on",no_collision range=0.2 check_ground door_close_delay=1.5 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=door obj="pad6" obj="pad6_off",no_collision obj="pad6_on",no_collision range=0.2 check_ground door_close_delay=2.5 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=door obj="pad7" obj="pad7_off",no_collision obj="pad7_on",no_collision range=0.2 check_ground door_close_delay=4.5 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=door obj="pad8" obj="pad8_off",no_collision obj="pad8_on",no_collision range=0.2 check_ground door_close_delay=3.5 sfx_open="Bonus_FloorSwitchOn" sfx_close="Bonus_FloorSwitchOff" obstacle_end /////// obstacle_start type=gadget obj="pad1",anim_trigger obj="pad2",anim_trigger obj="pad3",anim_trigger obj="pad4",anim_trigger obj="pad5",anim_trigger obj="pad6",anim_trigger obj="pad7",anim_trigger obj="pad8",anim_trigger obj="pod" obj="pod2" obstacle_end /////// blowup_start force_name="pad1_cover_blow" deb_name="b_explo_1" obj="pad1_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad2_cover_blow" deb_name="b_explo_1" obj="pad2_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad3_cover_blow" deb_name="b_explo_1" obj="pad3_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad4_cover_blow" deb_name="b_explo_1" obj="pad4_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad5_cover_blow" deb_name="b_explo_1" obj="pad5_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad6_cover_blow" deb_name="b_explo_1" obj="pad6_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad7_cover_blow" deb_name="b_explo_1" obj="pad7_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pad8_cover_blow" deb_name="b_explo_1" obj="pad8_cover",off obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" obj="bit12" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////////////////////////////////// blowup_start force_name="gas_a1" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a2" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a3" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a4" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////////room//puzzle///3rd/////////////////////////////// tube_start spline="fan1_tube" speed=1 trigger_chain=1,3 tube_end tube_start spline="fan2_tube" speed=1 trigger_chain=1,3 tube_end tube_start spline="fan3_tube" speed=1 trigger_chain=1,3 tube_end tube_start spline="fan4_tube" speed=1 trigger_chain=1,3 tube_end obstacle_start type=gadget chain=1,1 obj="spin_form_a1" obj="spin_form_a2" obj="spin_form_a3" obj="spin_form_a4" obj="spin_form_a5" obj="spin_form_a6" obj="spin_form_a7" obj="spin_form_a8" obj="spin_form_a9" obj="spin_form_a10" obj="spin_form_a11" obj="spin_form_a12" obj="spin_form_a13" obj="spin_form_a14" obj="spin_form_a15" obj="spin_form_a16" obj="spin_form_a17" obj="spin_form_a18" obj="spin_form_a19" obj="spin_form_a20" obj="spin_form_a21" obj="spin_form_a22" obstacle_end obstacle_start type=gadget chain=1,2 obj="spin_b_01" obj="spin_b_02" obj="spin_b_03" obj="spin_b_04" obj="spin_b_05" obj="fan_b1" obj="fan_b2" obj="fan_b3" obj="fan_b4" sfx_animating="Bonus_CFugeLp" obstacle_end obstacle_start type=gadget chain=1,3 obj="spin_c" obj="fan_c1" obj="fan_c2" obj="fan_c3" obj="fan_c4" auto_start obstacle_end obstacle_start type=gadget chain=1,4,2 obj="spin_d_01" obj="spin_d_02" obj="spin_d_03" obj="spin_d_04" obj="spin_d_05" obj="fan_d1" obj="fan_d2" obj="fan_d3" obj="fan_d4" auto_start obstacle_end //////////////////////////////////////// blowup_start force_name="gas_a7" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a8" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a9" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a10" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a11" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a12" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="gas_a13" deb_name="b_explo_1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" obj="bit16" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////lego//////////////// obstacle_start type=gadget chain=2,1 obj="LEGO_pop" auMIKEto_start obstacle_end obstacle_start type=gadget chain=2,2 obj="L_pop" obj="E_pop" obj="G_pop" obj="O_pop" obstacle_end blowup_start force_name="L_pop" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_flat_1x1" obj="yellow_flat_1x1" obj="yellow_flat_1x1" obj="yellow_flat_1x1" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="E_pop" obj="blue_brick_1x1" obj="blue_brick_1x1" obj="blue_brick_1x1" obj="blue_brick_1x1" obj="blue_flat_1x1" obj="blue_flat_1x1" obj="blue_flat_1x1" obj="blue_flat_1x1" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="G_pop" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="O_pop" obj="red_brick_1x1" obj="red_brick_1x1" obj="red_brick_1x1" obj="red_brick_1x1" obj="red_flat_1x1" obj="red_flat_1x1" obj="red_flat_1x1" obj="red_flat_1x1" magnitude=2.5 add_within_bounds=0.5 sfx="Explode1" blowup_end