mipmapmode=3 metal fix_strobing_anims default_sfx_start sfx_default="LegoForm" sfx_default_form="LegoForm" sfx_default_switch="NegB_ServoArm" sfx_default_null default_sfx_end blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="arm_02" processsfx="NegB_ServoArm" completesfx="none" returnsfx="None" forcename="vent_bit1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="meeting_chair1" processsfx="NegA_ChairDance" completesfx="none" returnsfx="None" forcename="pick1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="pickb1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="arm_cog1a" processsfx="None" completesfx="LegoClicks" returnsfx="None" forcename="arm_cog2a" processsfx="None" completesfx="LegoClicks" returnsfx="None" forcename="lift_01a1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="lift_02a1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="stack_box_01" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="stack_box_02" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="stack_box_03" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="stack_box_04" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="pan19" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="pan22" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="PolySurface14150" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="pan15" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan8" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan6" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan4" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan3" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan2" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan5" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan7" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan10" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan9" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan23" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan24" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan13" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan11" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan12" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan14" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan16" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan17" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan18" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan20" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="Pan21" processsfx="Negs_VentOpen" completesfx="None" returnsfx="None" forcename="meeting_chair5b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair4b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair3b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair2b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair1b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair10b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair9b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair8b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair7b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="meeting_chair6b" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcesfx_end rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=0 start_colour_g=10 start_colour_b=20 start_colour_a=255 end_colour_r=0 end_colour_g=00 end_colour_b=20 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.5 rippleeffects_end //////////////camera//////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=03 campos_seek=5 cam_blend_time=2.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.5 offset_blend_y_ratio=1 y_limits sock_end sock_start=19 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.5 offset_blend_y_ratio=1 y_limits sock_end sock_start=05 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.0 offset_blend_y_ratio=1 y_limits sock_end sock_start=09 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=20 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits circuit sock_end sock_start=06 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.0 offset_blend_y_ratio=1 y_limits sock_end sock_start=07 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=08 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=12 campos_seek=5 cam_blend_time=1.0 cam_x_offset=0.0 cam_y_offset=1.2 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=0.5 sock_end sock_start=13 campos_seek=5 cam_blend_time=1.0 cam_x_offset=0.0 cam_y_offset=2.5 cam_z_offset=0.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=0 sock_end sock_start=10 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=11 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=14 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=15 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 y_limits sock_end sock_start=16 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=17 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=18 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=21 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end ///////////////doorsplines///////////////////////////////////// door_start spline="door_to_hangar" level="negotiations_c" cam_spline="vent_cam" cam_blend_time=2.25 cam_wait=0.25 door_end door_start spline="door_from_hangar" level="negotiations_a" door_end door_start spline="door_to_hangar2" level="negotiations_c" door_end door_start spline="door_from_hangar2" level="negotiations_a" door_end door_start spline="door_to_room4" level="negotiations_b" door_end door_start spline="door_from_room4" level="negotiations_a" door_end door_start spline="door_to_room1" level="negotiations_a" 1_way door_end door_start spline="door_from_room1" level="negotiations_a" 1_way door_end //////////////doors///////////////////////////// ///////////////door to laser//// obstacle_start name="tc14_pan1" type=door obj="tc14_static1" obj="tc14_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="C3PO_door_02" type=door lock_spline="tc14_door_lineup1" lock=interface protocol locked obj="door_02a" obj="door_02b" obj="red_light_on",no_collision obj="red_light_off",no_collision obj="green_light_on",no_collision obj="green_light_off",no_collision obj="red_light_on1",no_collision obj="green_light_on1",no_collision range=1.2 dooranim_waitoff sfx_open="DoorOpen" obstacle_end ///////////////// obstacle_start name="door_03" type=door obj="door_03a" obj="door_03b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end ////////door to stack//////// obstacle_start name="R2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R2_door_04" type=door lock_spline="r2_door_lineup1" lock=interface protocol locked obj="door_04a" obj="door_04b" obj="red_light_on18",no_collision obj="green_light_on20",no_collision obj="red_light_off20",no_collision obj="green_light_off10",no_collision obj="red_light_off3",no_collision obj="green_light_on6",no_collision obj="red_light_on6",no_collision obj="green_light_off3",no_collision range=1.2 sfx_open="DoorOpen" obstacle_end ////////door to b/////// obstacle_start name="tc14_pan4" type=door obj="tc14_static4" obj="tc14_pic4" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="TC14_door_05" type=door lock_spline="tc14_door_lineup2" lock=interface locked obj="door_05a" obj="door_05b" sfx_open="DoorOpen" obj="red_light_on8",no_collision obj="red_light_on9",no_collision obj="green_light_on8",no_collision obj="green_light_on9",no_collision obstacle_end ////////////door 1 before vent//////////////////////////////////////// obstacle_start name="tc14_pan2" type=door obj="tc14_static2" obj="tc14_pic2" range=1.4 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="TC14_door_07" type=door lock_spline="tc14_door_lineup5" lock=interface protocol locked obj="door_07a" obj="door_07b" obj="red_light_on10",no_collision obj="red_light_off5",no_collision obj="green_light_on10",no_collision obj="green_light_off5",no_collision obj="red_light_on11",no_collision obj="green_light_on11",no_collision range=1.2 dooranim_waitoff sfx_open="DoorOpen" buildup obstacle_end /////////////door 2 before vent////////////////////////////////////////////////// obstacle_start name="tc14_pan3" type=door obj="tc14_static3" obj="tc14_pic3" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="door_08" droid type=door lock_spline="tc14_door_lineup4" lock=interface protocol locked obj="door_08a" obj="door_08b" obj="red_light_on12",no_collision obj="red_light_off6",no_collision obj="green_light_on12",no_collision obj="green_light_off6",no_collision obj="red_light_on13",no_collision obj="green_light_on13",no_collision range=1.2 dooranim_waitoff sfx_open="DoorOpen" buildup obstacle_end obstacle_start name="r2_door1" type=door lock_spline="r2_door_line1" lock=interface locked obj="r2_door_1a" obj="r2_door_1b" range=1.5 obstacle_end obstacle_start type=gadget name="test_mag" magnet_spline="magnet_01" range=5 obj="magnet_switch",trigger obj="magnet_top" obj="magnet_coil" obj="magnet_ball_1" obj="magnet_ball_2" obj="magnet_control_red" obj="magnet_control_green" reset_anims obstacle_end obstacle_start type=gadget obj="platform_switch",trigger obj="platform" obstacle_end ///////////////stuff///////////////////////////////////// ////////////metting room/////////////////////////////// obstacle_start type=gadget chain=1,1 obj="meeting_chair1" obj="meeting_chair2" obj="meeting_chair3" obj="meeting_chair4" obj="meeting_chair5" obj="meeting_chair6" obj="meeting_chair7" obj="meeting_chair8" obj="meeting_chair9" obj="meeting_chair10" obstacle_end obstacle_start type=gadget chain=1,2 obj="meeting_chair1b" obj="meeting_chair2b" obj="meeting_chair3b" obj="meeting_chair4b" obj="meeting_chair5b" obj="meeting_chair6b" obj="meeting_chair7b" obj="meeting_chair8b" obj="meeting_chair9b" obj="meeting_chair10b" obstacle_end equivalentobject_start obj="meeting_chair1" obj="meeting_chair1b" equivalentobject_end equivalentobject_start obj="meeting_chair2" obj="meeting_chair2b" equivalentobject_end equivalentobject_start obj="meeting_chair3" obj="meeting_chair3b" equivalentobject_end equivalentobject_start obj="meeting_chair4" obj="meeting_chair4b" equivalentobject_end equivalentobject_start obj="meeting_chair5" obj="meeting_chair5b" equivalentobject_end equivalentobject_start obj="meeting_chair6" obj="meeting_chair6b" equivalentobject_end equivalentobject_start obj="meeting_chair7" obj="meeting_chair7b" equivalentobject_end equivalentobject_start obj="meeting_chair8" obj="meeting_chair8b" equivalentobject_end equivalentobject_start obj="meeting_chair9" obj="meeting_chair9b" equivalentobject_end equivalentobject_start obj="meeting_chair10" obj="meeting_chair10b" equivalentobject_end obstacle_start name="firstdoor" type=gadget chain=5,1 obj="terr_cube" obj="form" obj="form1" obj="form2" obj="form3" obj="form4" obj="form5" obj="form6" obj="form7" obj="form8" obj="form9" obj="form10" obj="form11" obj="form12" obj="form13" obj="form14" obj="form15" obj="form16" obj="form17" obj="form18" obj="form19" obj="form20" obj="form21" obj="form22" obj="form23" obj="form24" obj="form25" obj="form26" obj="form27" obj="form28" obj="form29" obj="form30" obj="form31" obj="form32" obj="form33" obj="form34" obj="form35" obj="form36" obj="form37" obj="form38" obj="form39" obj="form40" obj="form41" obj="form42" obj="form43" obj="form44" obj="form45" obj="form46" obj="form47" obj="form48" obj="form49" obj="form50" obj="form51" obj="form52" obj="form53" obj="form54" obj="form55" obstacle_end obstacle_start name="firstdoor" type=gadget chain=5,2 obj="fall1" obj="fall2" obj="fall3" obj="fall4" obj="fall5" obj="fall6" obj="fall7" obj="fall8" obj="fall9" obj="fall10" obj="fall11" obj="fall12" obj="fall13" obj="fall14" obj="fall15" obj="fall16" obj="fall17" obj="fall18" obj="fall19" obj="fall20" obj="fall21" obj="fall22" obj="fall23" obj="fall24" obj="fall25" obj="fall26" obj="fall27" obj="fall28" obj="fall29" obj="fall30" obj="fall31" obj="fall32" obj="fall33" sfx="NegA_DoorExpl" auto_start obstacle_end obstacle_start name="firstdoor" type=gadget chain=5,3 obj="pick1" obj="pick2" obj="pick3" obj="pick4" obj="pick5" obj="pick6" obj="pick7" obj="pick8" obj="pick9" obj="pick10" obj="pick11" obj="pick12" obj="pickb1" obj="pickb2" obj="pickb3" obj="pickb4" obj="pickb5" obj="pickb6" obj="pickb7" obj="pickb8" obj="pickb9" obj="pickb10" obj="pickb11" obj="pickb12" obj="pickb13" obstacle_end /////////////////1st corridor//////////////////////////// obstacle_start type=gadget obj="handle_LOD4",trigger obj="blue_light_off_LOD4" obj="blue_light_off_LOD5" obj="blue_light_on_LOD4" obj="blue_light_on_LOD5" obj="blue_light_on1" obj="blue_light_off1" reset_anims sfx_open="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD11",trigger obj="blue_light_off_LOD11" obj="blue_light_off_LOD12" obj="blue_light_on_LOD11" obj="blue_light_on_LOD12" obj="blue_light_on2" obj="blue_light_off2" reset_anims sfx_open="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD17",trigger obj="blue_light_off_LOD17" obj="blue_light_off_LOD18" obj="blue_light_on_LOD17" obj="blue_light_on_LOD18" obj="blue_light_on3" obj="blue_light_off3" reset_anims sfx_open="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD33",trigger obj="blue_light_off_LOD33" obj="blue_light_off_LOD34" obj="blue_light_on_LOD33" obj="blue_light_on_LOD34" obj="blue_light_on4" obj="blue_light_off4" reset_anims sfx_open="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD31",trigger obj="blue_light_off_LOD31" obj="blue_light_off_LOD32" obj="blue_light_on_LOD31" obj="blue_light_on_LOD32" obj="blue_light_on5" obj="blue_light_off5" reset_anims sfx_open="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD29",trigger obj="blue_light_off_LOD29" obj="blue_light_off_LOD30" obj="blue_light_on_LOD29" obj="blue_light_on_LOD30" obj="blue_light_on6" obj="blue_light_off6" reset_anims sfx_open="SwLever" obstacle_end /////////////////2nd corridor//////////////////////////// obstacle_start name="tc14_trigger" type=door obj="trigger_ball" camera_spline="tc14_look" cam_start_time=0.0 cam_end_time=4.0 cam_blend_in_time=0.0 cam_blend_out_time=0.0 range=1.5 locked stay_open pAAlayers_1_and_2_only obstacle_end //// obstacle_start type=gadget obj="handle_LOD35",trigger obj="purple_light_off_LOD6" obj="purple_light_off_LOD8" obj="purple_light_on_LOD6" obj="purple_light_on_LOD8" obj="purp_light_on6" obj="purp_light_off6" reset_anims sfx="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD36",trigger obj="purple_light_off_LOD7" obj="purple_light_off_LOD9" obj="purple_light_on_LOD7" obj="purple_light_on_LOD9" obj="purp_light_on1" obj="purp_light_off1" reset_anims sfx="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD37",trigger obj="purple_light_off_LOD10" obj="purple_light_off_LOD12" obj="purple_light_on_LOD10" obj="purple_light_on_LOD12" obj="purp_light_on5" obj="purp_light_off5" reset_anims sfx="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD38",trigger obj="purple_light_off_LOD11" obj="purple_light_off_LOD13" obj="purple_light_on_LOD11" obj="purple_light_on_LOD13" obj="purp_light_on2" obj="purp_light_off2" reset_anims sfx="SwLever" obstacle_end obstacle_start type=gadget triggeobj="handle_LOD39",trigger obj="purple_light_off_LOD14" obj="purple_light_off_LOD16" obj="purple_light_on_LOD14" obj="purple_light_on_LOD16" obj="purp_light_on4" obj="purp_light_off4" reset_anims sfx="SwLever" obstacle_end obstacle_start type=gadget obj="handle_LOD40",trigger obj="purple_light_off_LOD15" obj="purple_light_off_LOD17" obj="purple_light_on_LOD15" obj="purple_light_on_LOD17" obj="purp_light_on3" obj="purp_light_off3" reset_anims sfx="SwLever" obstacle_end //////////////bonus room1//////////////////// obstacle_start type=gadget chain=3,1 obj="lift_01a1" obj="lift_01a2" obj="lift_01a3" obj="lift_01a4" obj="lift_01a5" obj="lift_01a6" obj="lift_01_stat" reset_anims obstacle_end obstacle_start type=gadget chain=3,2 obj="lift_01b1" obj="lift_01b2" obj="lift_01b3" obj="lift_01b4" obj="lift_01b5" obj="lift_01" sfx_animating="NegC_HangPlat" auto_start reset_anims obstacle_end /////// obstacle_start type=gadget chain=4,1 obj="lift_02a1" obj="lift_02a2" obj="lift_02a3" obj="lift_02a4" obj="lift_02a5" obj="lift_02a6" obj="lift_02_stat" reset_anims obstacle_end obstacle_start type=gadget chain=4,2 obj="lift_02b1" obj="lift_02b2" obj="lift_02b3" obj="lift_02b4" obj="lift_02b5" obj="lift_02" sfx_animating="NegC_HangPlat" auto_start reset_anims obstacle_end //////////////bonus room2//////////////////// obstacle_start name="mini_pad_1" type=door obj="pad1" range=0.2 check_ground sfx="SwPPad" obstacle_end obstacle_start name="mini_pad_2" type=door obj="pad2" range=0.2 check_ground sfx="SwPPad" obstacle_end obstacle_start name="mini_door1" type=door obj="force_field_a" obj="force_field_b" obj="force_field_move_a" obj="force_field_move_b" range=1.5 locked sfx_locked="FField" sfx_open="FFieldOff" obstacle_end doortrigger_start door="mini_door1" trigger="mini_pad_1" trigger="mini_pad_2" doortrigger_end ////robot arm/////////////// obstacle_start type=gadget chain=2,1 obj="arm_cog1a" obj="arm_cog2a" obj="arm_01_stat" obj="arm_02_stat" obj="arm_03_stat" obj="arm_04_stat" obj="arm_05_stat" obj="arm_box_stat" obstacle_end obstacle_start type=gadget chain=2,2 obj="arm_cog1B" obj="arm_cog2B" obj="arm_01" obj="arm_02" obj="arm_03" obj="arm_04" obj="arm_05" obj="arm_box" obstacle_end //////////////bonus room3//////////////////// teleport_start spline="teleport_01" duration=5.0 range=0.5 teleport_end obstacle_start name="field2" type=door obj="pad3" obj="field_2a",no_collision obj="field_2b",no_collision range=0.2 check_ground stay_open sfx_open="FFieldOff" sfx_open1="SwPPad" obstacle_end ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c4" deb_name="EXPLO_03" obj="blowup_barrel_a" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d4" deb_name="EXPLO_03" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a10" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b10" deb_name="EXPLO_03" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c10" deb_name="EXPLO_03" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d10" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a11" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b11" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c11" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d11" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a12" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b12" deb_name="EXPLO_03" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c12" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d12" deb_name="EXPLO_03" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a13" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b13" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c13" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d13" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a14" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b14" deb_name="EXPLO_031" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c14" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d14" deb_name="EXPLO_03" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a15" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b15" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c15" deb_name="EXPLO_03" obj="blowup_barrel_b" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d15" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// blowup_start force_name="blowup_barrel_a16" deb_name="EXPLO_03" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_b16" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_c16" deb_name="EXPLO_03" obj="blowup_barrel_b" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_barrel_d16" deb_name="EXPLO_01" obj="blowup_barrel_a" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_d" add_within_bounds=0.0 magnitude=1.0 sfx="Explode1" blowup_end /////// //////////////////////////////////////////////