mipmapmode=3 metal fix_strobing_anims default_sfx_start sfx_default="LegoForm" sfx_default_form="LegoForm" sfx_default_switch="NegB_ServoArm" sfx_default_null default_sfx_end blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="form14" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="LegoClicks" forcename="polySurface14142" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="polySurface14125" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="car1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="lrg_box_01" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="sml_box_02" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="sml_box_03" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="lrg_box_02" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="sml_box_06" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="sml_box_05" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="sml_box_04" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="car_bit1" processsfx="LegoShakeLp" completesfx="None" returnsfx="None forcename="car_bit" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcesfx_end force//name="magnet_switch" pro//cesssfx="NegC_MagnetCoil" comple//tesfx="NegC_MagnetCoilS" ret//urnsfx="None" rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=0 start_colour_g=0 start_colour_b=128 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=30 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.2 rippleeffects_end settings_start=1 farclip=218 nearclip=0.021 backr=0 backg=0 backb=0 settings_end //////////////////////////////////////////// obstacle_start name="pad_gate1" type=door obj="pad_gate1" range=0.2 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_gate2" type=door obj="pad_gate2" range=0.2 check_ground sfx_open="SwPPad" obstacle_end //// obstacle_start name="gate_switches" type=gadget chain=1,1 obj="pad_gate1" obj="pad_gate2" obj="pad_gate1b" obj="pad_gate2b" obstacle_end obstacle_start type=gadget chain=1,2 obj="pad_gate1c" obj="pad_gate2c" obstacle_end obstacle_start name="gate_door" type=door obj="gate" obj="red_light_on18",no_collision obj="red_light_off10",no_collision obj="green_light_on18",no_collision obj="green_light_off10",no_collision obj="red_light_on17",no_collision obj="red_light_off9",no_collision obj="green_light_on17",no_collision obj="green_light_off9",no_collision cDONEINSCRIPTNOWamera_spline="deka_look" cam_start_time=0.0 cam_end_time=5.5 cam_blend_in_time=0.0 cam_blend_out_time=1.5 range=1.5 door_close_delay=1.0 locked sfx="FFieldOff" obstacle_end doortrigger_start door="gate_door" trigger="pad_gate1" trigger="pad_gate2" doortrigger_end /////////////////////// obstacle_start name="tc14_pan1" type=door obj="tc14_static1" obj="tc14_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="door_08" droid type=door lock_spline="tc14_door_lineup1" lock=interface protocol locked obj="mtt1_flap",shove obj="mtt1_flap_col" obj="tc_red_light_on",no_collision obj="tc_red_light_off",no_collision obj="tc_green_light_on",no_collision obj="tc_green_light_off",no_collision range=1.2 dooranim_waitoff buildup sfx="NegC_MTT_DoorO" obstacle_end ///////////////////////////hangar///////////// obstacle_start type=gadget name="test_mag" magnet_spline="magnet_01" range=10 obj="magnet_switch",trigger obj="magnet_top" obj="magnet_coil" obj="magnet_ball_1" obj="magnet_ball_2" sf//x_open="NegC_MagnetCoilH" s//fx_animating="NegC_MagnetCoil" sf//x_close="NegC_MagnetCoilS" obstacle_end obstacle_start type=gadget obj="crane_lever",trigger obj="crane" sfx_animating="NegC_HangPlat" reset_anims obstacle_end ///////conv///////////////// obstacle_start type=gadget name="belt_trigger" obj="belt_trigger",anim_trigger obj="brick2" obj="brick3" obj="brick4" obj="brick5" obj="brick6" obj="brick7" obj="cog1" obj="cog2" sfx_animating="NegC_Conveyor" reset_anims obstacle_end obstacle_start type=gadget chain=3,1 obj="brick2" obj="brick3" obj="brick4" obj="brick5" obj="brick6" obj="brick7" obstacle_end obstacle_start type=gadget chain=3,2 obj="brick2_blow" obj="brick3_blow" obj="brick4_blow" obj="brick5_blow" obj="brick6_blow" obj="brick7_blow" obstacle_end blowup_start force_name="brick2_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="brick3_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="brick4_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="brick5_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="brick6_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="brick7_blow" deb_name="explo_01" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" obj="orange_flat_1x1" obj="orange_brick_1x1" magnitude=2.0 sfx="Explode1" blowup_end ///////////bonus/room/door//////// obstacle_start type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="door_bonus" type=door lock_spline="r2_door_lineup" lock=interface locked obj="r2_red_light_on1",no_collision obj="r2_green_light_on1",no_collision obj="bonus_door" obj="red_light_on2",no_collision obj="red_light_off2",no_collision obj="green_light_on2",no_collision obj="green_light_off2",no_collision stay_open sfx_open="DoorOpen" obstacle_end ////////////leftpod/////////////////////////////////// obstacle_start name="pad_1" type=door obj="pod_button1" range=0.4 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pod_door1n" type=door obj="pod_door1" range=1.5 locked obstacle_end doortrigger_start door="pod_door1n" trigger="pad_1" doortrigger_end ////////////////////////////////////////////// obstacle_start name="lift_plat" type=door obj="pod_lift1" obj="pod_lift2",no_collision obj="pod_lift2_shadow",no_collision range=0.2 check_ground sfx="SwPPad" obstacle_end ////////////////rightpod///////////////////////////////// obstacle_start name="pad_2" type=door obj="pod_button2" range=0.4 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pod_door2n" type=door obj="pod_door2" range=1.5 locked obstacle_end doortrigger_start door="pod_door2n" trigger="pad_2" doortrigger_end ////////////////////////////////////////////// obstacle_start name="mini_pad_1" type=door obj="mini_button1" sfx_open="SwPPad" range=0.2 check_ground obstacle_end obstacle_start name="mini_pad_2" type=door obj="mini_button2" sfx_open="SwPPad" range=0.2 check_ground obstacle_end obstacle_start type=gadget chain=2,1 obj="mini_button1" obj="mini_button1b" obj="mini_button2" obj="mini_button2b" sfx_open="SwPPad" obj="pod_ring" obstacle_end obstacle_start type=gadget chain=2,2 obj="mini_button1c" obj="mini_button2c" sfx_open="SwPPad" obj="pod_ringb" obstacle_end obstacle_start name="mini_door" type=door obj="mini_tube" range=1.5 locked obstacle_end doortrigger_start door="mini_door" trigger="mini_pad_1" trigger="mini_pad_2" doortrigger_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=2.0 cam_x_offset=0.0 cam_y_offset=1.4 cam_z_offset=-3.0 offset_blend_x_ratio=0.5 offset_blend_y_ratio=1 offset_blend_z_ratio=0.85 y_limits sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_dist_ratio=0.2 sock_end sock_start=03 campos_seek=5 cam_blend_time=2.0 cam_x_offset=0.0 cam_y_offset=2.4 cam_z_offset=-3.0 offset_blend_x_ratio=0.2 offset_blend_y_ratio=0.5 offset_blend_z_ratio=1.0 y_limits sock_end sock_start=04 campos_seek=5 cam_blend_time=2.0 cam_y_offset=2.0 offset_blend_y_ratio=1.0 y_limits sock_end //////////////////////////////////////////////////// door_start spline="door_to_hangar" level="negotiations_c" cam_spline="vent_cam" cam_blend_time=2.25 cam_wait=0.25 door_end door_start spline="door_from_hangar" level="negotiations_a" door_end door_start spline="door_mtt1" level="failedneg_outro" door_end door_start spline="door_from_bonus" level="negotiations_c" door_end door_start spline="door_to_bonus" level="negotiations_c" door_end ////// zipup_start spline="zipup_1" zipup_end