mipmapmode=3 .gra forcesfx_start forcename="polySurface13446" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="lego2" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="switch_1" processsfx="None" completesfx="GunB_RatchGearsTurn" returnsfx="None" forcesfx_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end door_start spline="door_into_ruins1" level="gungan_a" door_end door_start spline="door_into_ruins2" level="gungan_c" door_end use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end sock_start=01 campos_seek=2.0 cam_look_ratio=1.0 cam_y_offset=3 offset_blend_y_ratio=.3 pie_limits cam_dist_ratio=.26 pove_angle=-90 cam_look_ratio_y=1 sock_end zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end ////////////////////////// obstacle_start obj="lego7" obj="lego2" obj="lego3" obj="lego4" obj="lego5" obj="lego6" type=gadget chain=2,1 obstacle_end obstacle_start obj="lego7a" obj="lego2a" obj="lego3a" obj="lego4a" obj="lego5a" obj="lego6a" obj="dummy_2" auto_start sfx_animating="LegoForm" sfx_close="LegoClicks" type=gadget chain=2,2 obstacle_end ////////////////////////////// obstacle_start name="column1" obj="fall1" ter_type=50 obj="debris_11",no_collision obj="debris_12",no_collision obj="debris_13",no_collision obj="debris_14",no_collision sfx_open="GunB_StColDrop" check_ground any_contact obstacle_end obstacle_start name="column2" obj="fall2" obj="debris_1",no_collision obj="debris_2",no_collision sfx_open="GunB_StColDrop" ter_type=51 any_contact check_ground obstacle_end obstacle_start name="column3" obj="fall3" ter_type=52 obj="debris_3",no_collision obj="debris_4",no_collision obj="debris_5",no_collision obj="debris_6",no_collision sfx_open="GunB_StColDrop" any_contact check_ground obstacle_end obstacle_start name="column4" obj="fall4" ter_type=53 any_contact check_ground obj="debris_7",no_collision obj="debris_8",no_collision obj="debris_9",no_collision obj="debris_10",no_collision sfx_open="GunB_StColDrop" obstacle_end ///////////////////////// obstacle_start obj="bit1" obj="bit2" obj="bit3" obj="bit4" obj="bit5" obj="bit6" obj="bit7" type=gadget chain=1,1 obstacle_end obstacle_start obj="bit8" type=gadget chain=1,2 obstacle_end blowup_start force_name="bit8" deb_name="EXPLO_01" obj="bit_deb_a" obj="bit_deb_b" obj="bit_deb_c" obj="bit_deb_d" obj="bit_deb_e" sfx="Explode1" blowup_end //////////////////////////// obstacle_start obj="drop1",no_collision obj="cog1",no_collision obj="cog2",no_collision obj="switch_1",trigger type=gadget sfx_animating="GunB_StPlatDrop" sfx_close="GunB_StPlatEnd" obstacle_end blowup_start force_name="statue_1" deb_name="EXPLO_08" obj="statue_deb_a" obj="statue_deb_a" obj="statue_deb_a" obj="statue_deb_b" obj="statue_deb_b" obj="statue_deb_c" obj="statue_deb_c" obj="statue_deb_d" obj="statue_deb_d" obj="statue_deb_e" obj="statue_deb_e" obj="statue_deb_f" obj="statue_deb_f" obj="statue_deb_g" obj="statue_deb_g" magnitude=1.1 add_within_bounds=.7 sfx="Explode1" blowup_end