mipmapmode=3 .gra forcesfx_start forcename="lodGroup550" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lodGroup551" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lodGroup552" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_blue_flower2" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_yellow_flower3" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_blue_flower3" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lodGroup553" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lodGroup549" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_red_flower3" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_yellow_flower2" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_red_flower2" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_blue_flower1" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_red_flower1" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="lod_yellow_flower1" processsfx="GunX_PlantSqLp" completesfx="GunX_PlantPop" returnsfx="None" forcename="statue_a" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="statue_b" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="statue_c" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcesfx_end door_start spline="door_under_water" cut_scene="ep1_gungancity_outro1" level="gungan_outro2" door_end door_start spline="door_swamp" level="gungan_c" door_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////////////////// use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=20 fogr=49 fogg=63 fogb=81 foga=30 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////////////////////////// sock_start=02 campos_seek=2.0 cam_look_ratio=1.0 cam_y_offset=.8 y_limits sock_end sock_start=03 campos_seek=2.0 cam_look_ratio=1.0 cam_y_offset=.8 y_limits cam_lateral_ratio=.15 cam_pullback_ratio=0.25 cam_look_ratio_y=.5 sock_end obstacle_start name="wall01" type=door ter_type=50 obj="fall1_01" obj="fall1_02" obj="fall1_03" obj="fall1_04" locked stay_open obstacle_end obstacle_start name="wall02" type=door ter_type=55 locked stay_open obj="fall2_01" obj="fall2_02" obj="fall2_03" obj="fall2_04" obj="fall2_05" obj="fall2_06" obstacle_end obstacle_start type=gadget obj="wall1",trigger obj="wall2",trigger obj="fall1" obstacle_end