pause_r=20 pause_g=20 pause_b=160 pause_a=100 mipmapmode=3 settings_start=1 farclip=1000 nearclip=0.021 fognear=75 fogfar=1000 fogr=30 fogg=33 fogb=32 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr_top=18 backg_top=36 backb_top=32 backr_bottom=5 backg_bottom=12 backb_bottom=12 fogr_x=63 fogg_x=65 fogb_x=52 backr_x=38 backg_x=45 backb_x=62 fogdensity=0.1 settings_end blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 door_start spline="door_councilpod" level="map" door_end door_start spline="door_pod1" level="Gungan_f" 1_way door_end door_start spline="door_pod2" level="Gungan_f" 1_way door_end door_start spline="door_podbonus" level="Gungan_f" door_end door_start spline="door_pod3" level="Gungan_f" door_end door_start spline="door_maze1" level="Gungan_f" door_end door_start spline="door_maze2" level="Gungan_f" door_end sock_start=00 campos_seek=3 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits ignore_socks=3,4 sock_end sock_start=01 campos_seek=3 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=02 campos_seek=3 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=03 campos_seek=3 cam_x_offset=3 cam_y_offset=2 cam_z_offset=-3 offset_blend_x_ratio=.5 offset_blend_y_ratio=.5 offset_blend_z_ratio=.5 y_limits ignore_socks=0,1,2 sock_end sock_start=04 campos_seek=3 cam_x_offset=.6 cam_y_offset=5 cam_z_offset=-.6 offset_blend_x_ratio=.5 offset_blend_y_ratio=1 offset_blend_z_ratio=.5 y_limits ignore_socks=0,1,2,3,5 sock_end sock_start=05 campos_seek=3 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits ignore_socks=3,4 sock_end obstacle_start name="pod_door_01" type=door obj="pod_door_01a" obj="pod_door_01b" range=1.2 stay_open locked camera_spline="pod_door01_cut" cam_start_time=0 cam_end_time=3 cam_blend_in_time=1.5 cam_blend_out_time=1.5 obstacle_end obstacle_start name="pod_door_03" type=door obj="pod_door_03a" obj="pod_door_03b" range=1.2 stay_open locked camera_spline="pod_door03_cut" cam_start_time=0 cam_end_time=3 cam_blend_in_time=1.5 cam_blend_out_time=1.5 obstacle_end obstacle_start type=gadget name="sucky" range=5 obj="sucky_switch",trigger obj="sucky" obstacle_end sucker_start spline="sucky_01" gadget="sucky" sucker_end obstacle_start type=gadget obj="column_switch",trigger obj="column1" obj="column2" obstacle_end