//Rescue b - blaster target hints state Base { Conditions { if FreePlay == 0 and if RigidAnimFrame "exit_gate" > 1 and if HintComplete "639" == 0 goto SetHintComplete if FreePlay == 0 and if Timer > 1 and if EitherPlayerInTriggerArea "BlasterHint" == 1 and if HintAvailable "639" == 1 goto BlasterHint } Actions { ResetTimer } } state BlasterHint { Conditions { } Actions { SetHint "id=639" SetState "Base" } } state SetHintComplete { Conditions { } Actions { CancelHint "id=639" SetHintComplete "id=639" SetState "Base" } }