use_fog mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="polySurface19503" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface12918" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19500" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19506" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19507" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19508" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19509" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19510" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19511" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19512" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19578" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19579" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19566" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19567" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19568" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19569" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19570" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19571" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19572" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19573" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19574" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19575" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19576" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="polySurface19577" processsfx="ResX_GateSwing" completesfx="none" returnsfx="None" forcename="target_a9" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="target_a10" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="bush" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush1" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush2" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush3" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="target_a5" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="target_a3" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="target_a4" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="target_a6" processsfx="None" completesfx="HitTarget" returnsfx="None" forcename="flower_tub_black1" processsfx="DarkForceBurnLp" completesfx="Explode1" returnsfx="None" forcename="flower_tub_black2" processsfx="DarkForceBurnLp" completesfx="Explode1" returnsfx="None" forcename="flower_tub_black3" processsfx="DarkForceBurnLp" completesfx="Explode1" returnsfx="None" forcename="flower_tub_black4" processsfx="DarkForceBurnLp" completesfx="Explode1" returnsfx="None" forcesfx_end burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ///////////////////////camera/////////////////////// sock_start=00 cam_look_ratio=1.0 campos_seek=2.5 cam_blend_time=2.0 cam_dist_ratio=0.5 cam_dist_to_target=3.0 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_x_offset=1.2 offset_blend_x_ratio=0.3 cam_pullback_ratio=0.35 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=01 cam_look_ratio=1.0 campos_seek=5 cam_blend_time=2.0 cam_lateral_ratio=0.3 cam_pullback_ratio=0.35 sock_end sock_start=02 campos_seek=4.0 cam_blend_time=1.5 cam_dist_ratio=-0.2 cam_pullback_ratio=0.25 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_pullback_ratio=0.55 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 sock_end sock_start=10 campos_seek=10 cam_blend_time=1.0 cam_y_offset=0.8 cam_dist_to_target=2.5 sock_end ///////////////doors//////////////////////////////// door_start spline="RescueB_RescueC" level="Rescue_C" door_end door_start spline="RescueC_RescueB" level="Rescue_B" door_end door_start spline="RescueC_RescueE" level="Rescue_E" door_end door_start spline="RescueE_RescueC" level="Rescue_E" door_end ////////////hooks//////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end zipup_start spline="zipup_4" zipup_end zipup_start spline="zipup_5" zipup_end ///////////////////////target2/////////////////////// obstacle_start type=gadget obj="pod1",trigger obj="gate_lift1a" sfMIKEx_animating="ResX_PoleLift_Rise" obstacle_end obstacle_start type=gadget obj="pod2",trigger obj="gate_lift2a" sfMIKEx_animating="ResX_PoleLift_Rise" obstacle_end obstacle_start name="ExitGate" type=gadget obj="target_a3",trigger obj="target_a4",trigger obj="target_a5",trigger obj="target_a6",trigger obj="exit_gate" sfx_animating="ResX_PortCulLp" sfx_close="ResX_PortCulEnd" obstacle_end tube_start spline="tube1" speed=3 tube_end tube_start spline="tube2" speed=1 tube_end ///////////////////////target main lift////////////////////// obstacle_start name="targeta9" type=gadget obj="target_a9",trigger obj="ring_plat3" sfx_animating="ResX_MarbColLp" obstacle_end obstacle_start name="targeta10" type=gadget obj="target_a10",trigger obj="ring_plat1" obj="ring_plat1_cog1" obj="ring_plat1_cog2" sfx_animating="ResX_MarbColLp" obstacle_end obstacle_start type=door obj="pad_ring3b" check_ground range=0.2 sfx_animating="ResX_MarbColLp" obstacle_end obstacle_start type=gadget chain=1,1 obj="ring_plat3" sfMIKEx_animating="ResX_MarbColLp" obstacle_end obstacle_start type=gadget chain=1,2 obj="pad_ring3b" obj="ring_plat3b" obj="pad_gate1c" sfMIKEx_animating="ResX_MarbColLp" sfx_open="SwPPad" obstacle_end obstacle_start type=gadget chain=1,3 obj="ring_plat3c" sfMIKEx_animating="ResX_MarbColLp" auto_start obstacle_end ////////////anakin vent///////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 obj="anakin1" //Added by Glyn - when this object is at the end of it's animation then the vent becomes active. teleport_end //////////////pod that go pop///////////////////////// blowup_start force_name="pod1" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod2" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod3" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod4" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod5" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod6" deb_name="EXPLO_01" obj="pink_flat_1x1" obj="pink_flat_1x1" obj="pink_flat_1x1" obj="pink_brick_1x1" obj="pink_brick_1x1" obj="pink_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod7" deb_name="EXPLO_01" obj="pink_flat_1x1" obj="pink_flat_1x1" obj="pink_flat_1x1" obj="pink_brick_1x1" obj="pink_brick_1x1" obj="pink_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end ////////////roof light///////////////////////////////////// blowup_start force_name="roof_light" deb_name="EXPLO_07" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end //////////////////////////bush tubs///////////////////////// blowup_start force_name="tub" deb_name="EXPLO_01" obj="bush",off obj="shadow_0",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub1" deb_name="EXPLO_01" obj="bush1",off obj="shadow_1",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub2" deb_name="EXPLO_01" obj="bush2",off obj="shadow_2",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub3" deb_name="EXPLO_01" obj="bush3",off obj="shadow_3",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////////////////blackflowers on balcony///////////////////// blowup_start force_name="flower_tub3" deb_name="EXPLO_01" obj="flower_tub_black4",off obj="flower_tub_black3",off obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="flower_tub" deb_name="EXPLO_01" obj="flower_tub_black1",off obj="flower_tub_black2",off obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="black_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////////////////windows on balcony/////////////////////////////////////////// ////////////////////////////window A//////////////////////////////// blowup_start force_name="window_balcony_a7" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_a14" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_a15" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end ////////////////////////////window B//////////////////////////////// blowup_start force_name="window_balcony_b7" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_b14" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_b15" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end ////////////////////////////window C//////////////////////////////// blowup_start force_name="window_balcony_c7" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_c14" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_c15" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end ////////////////////////////window D//////////////////////////////// blowup_start force_name="window_balcony_d7" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_d14" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_balcony_d15" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end /////////////////////////////////////////////////////////////////// /////////////////////exploding flowers/////////////////////////// blowup_start force_name="f_tub_by" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_by1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_by2" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow2" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yob" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yob1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yob2" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end