use_fog mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="bush1" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush2" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush3" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush4" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush5" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush6" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="tree_pot1b" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="tree_pot2b" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="tree_pot3b" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="tree_pot4b" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcesfx_end burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end ////////////hooks//////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end zipup_start spline="zipup_4" zipup_end ///////////////doors//////////////////////////////// door_start spline="RescueE_RescueC" level="Rescue_C" door_end door_start spline="RescueC_RescueE" level="Rescue_E" door_end door_start spline="poop_map" level="Rescue_Outro" door_end ///////////////////////camera/////////////////////// sock_start=01 campos_seek=5 cam_blend_time=2.0 cam_x_offset=-2.0 cam_y_offset=1.2 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=0.5 offset_blend_z_ratio=1 cam_lateral_ratio=0.5 cam_dist_to_target=3 cam_pullback_ratio=0.05 sock_end sock_start=03 campos_seek=8 cam_blend_time=1.0 cam_x_offset=2 cam_y_offset=5.5 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=1 cam_lateral_ratio=0.5 cam_dist_to_target=3 cam_pullback_ratio=0.35 sock_end sock_start=04 campos_seek=8 cam_blend_time=1.0 cam_x_offset=2 cam_y_offset=5.5 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=1 cam_lateral_ratio=0.5 cam_dist_to_target=3 cam_pullback_ratio=0.35 sock_end sock_start=05 campos_seek=8 cam_blend_time=1.0 cam_x_offset=2 cam_y_offset=5.5 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=1 cam_lateral_ratio=0.5 cam_dist_to_target=3 cam_pullback_ratio=0.35 sock_end sock_start=06 campos_seek=8 cam_blend_time=1.0 cam_x_offset=2 cam_y_offset=5.5 cam_z_offset=-2.0 offset_blend_x_ratio=0 offset_blend_y_ratio=1 offset_blend_z_ratio=1 cam_lateral_ratio=0.5 cam_dist_to_target=3 cam_pullback_ratio=0.35 sock_end //////////roof light covers///////////////////// obstacle_start name="left_nipple" type=door obj="pad_1a" range=0.2 check_ground stay_open obstacle_end obstacle_start name="nipple_1" type=gadget obj="roof_cover_1a" obj="roof_cover_1b" obj="roof_cover_5a" obj="roof_cover_5b" obj="pad_1a",anim_trigger camera_spline="pad_1a_cam" cam_start_time=0.0 cam_end_time=3.2 cam_blend_in_time=2.0 cam_blend_out_time=0.0 sfx_open="SwPPad" sfx_animating="ResX_DomeOpenLp" obstacle_end obstacle_start name="dome" type=gadget chain=1,1 obj="roof_cover_1a" obj="roof_cover_1b" obj="roof_cover_5a" obj="roof_cover_5b" obstacle_end obstacle_start type=gadget chain=1,2 obstacle_end ///////////////////////////////////////////////// obstacle_start name="middle_nipple" type=door obj="pad_2a" range=0.2 check_ground stay_open sfx_open="SwPPad" obstacle_end obstacle_start name="nipple_2" type=gadget obj="roof_cover_3a" obj="roof_cover_3b" obj="roof_cover_4a" obj="roof_cover_4b" obj="exit_green_light1" obj="pad_2a",anim_trigger camera_spline="pad_2a_cam" cam_start_time=0.0 cam_end_time=3.2 cam_blend_in_time=2.0 cam_blend_out_time=0.0 sfx_animating="ResX_DomeOpenLp" obstacle_end obstacle_start type=gadget chain=2,1 obj="roof_cover_3a" obj="roof_cover_3b" obj="roof_cover_4a" obj="roof_cover_4b" obj="exit_green_light1" obstacle_end obstacle_start type=gadget chain=2,2 obj="exit_green_light" obstacle_end ////////////////////////////////////////////// obstacle_start name="right_nipple" type=door obj="pad_3a" range=0.2 check_ground stay_open sfx_open="SwPPad" obstacle_end obstacle_start name="nipple_3" type=gadget obj="roof_cover_2a" obj="roof_cover_2b" obj="roof_cover_6a" obj="roof_cover_6b" obj="pad_3a",anim_trigger camera_spline="pad_3a_cam" cam_start_time=0.0 cam_end_time=3.2 cam_blend_in_time=2.0 cam_blend_out_time=0.0 sfx_animating="ResX_DomeOpenLp" obstacle_end obstacle_start type=gadget chain=3,1 obj="roof_cover_2a" obj="roof_cover_2b" obj="roof_cover_6a" obj="roof_cover_6b" obstacle_end obstacle_start type=gadget chain=3,2 obstacle_end //////// //////////////roof lights that go pop///////////////////////// blowup_start force_name="roof_light1" deb_name="EXPLO_07" obj="nipple_1",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="roof_light2" deb_name="EXPLO_07" obj="nipple_3",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="roof_light3" deb_name="EXPLO_07" obj="nipple_2",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="roof_light4" deb_name="EXPLO_08" obj="nipple_2",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=3.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="roof_light5" deb_name="EXPLO_07" obj="nipple_1",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="roof_light6" deb_name="EXPLO_07" obj="nipple_3",obstacle_trigger obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_flat_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" obj="pale_green_brick_1x1" magnitude=2.0 sfx="ResX_WinBreak" blowup_end //////////////pods that go pop///////////////////////// blowup_start force_name="pod1" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod2" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod3" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod4" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod5" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end ////////////flowers entrance//////////////////////////////////// blowup_start force_name="f_tub_yow" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_by" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yob" deb_name="EXPLO_01" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end /////////////////trees that go pop///////////////////// blowup_start force_name="tree1" deb_name="EXPLO_01" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="tree2" deb_name="EXPLO_01" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="tree3" deb_name="EXPLO_01" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" magnitude=1.0 sfx="Explode1" blowup_end blowup_start force_name="tree4" deb_name="EXPLO_01" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" magnitude=1.0 sfx="Explode1" blowup_end ///////trees and pots/////// obstacle_start type=gadget chain=4,1 obj="tree1" obj="tree_pot1a" obstacle_end obstacle_start type=gadget chain=4,2 obj="tree_pot1b" obstacle_end obstacle_start type=gadget chain=5,1 obj="tree2" obj="tree_pot2a" obstacle_end obstacle_start type=gadget chain=5,2 obj="tree_pot2b" obstacle_end obstacle_start type=gadget chain=6,1 obj="tree3" obj="tree_pot3a" obstacle_end obstacle_start type=gadget chain=6,2 obj="tree_pot3b" obstacle_end obstacle_start type=gadget chain=7,1 obj="tree4" obj="tree_pot4a" obstacle_end obstacle_start type=gadget chain=7,2 obj="tree_pot4b" obstacle_end ///////////////bush tub plants////////////////// blowup_start force_name="tub1" deb_name="EXPLO_01" obj="bush1",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub2" deb_name="EXPLO_01" obj="bush2",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub3" deb_name="EXPLO_01" obj="bush3",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub4" deb_name="EXPLO_01" obj="bush4",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub5" deb_name="EXPLO_01" obj="bush5",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub6" deb_name="EXPLO_01" obj="bush6",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end