other_level="retake_b" use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end forcesfx_start forcename="step6" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="light_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a8" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a7" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a4" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a9" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a10" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a11" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a12" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a13" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a14" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="tree1" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="tree2" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="flashspeeder" processsfx="LegoForm" completesfx="None" returnsfx="ForceObjVBig" forcename="plat1_a" processsfx="None" completesfx="Ep1_5_BoxLatchOpen" returnsfx="None" forcename="plat2_a" processsfx="None" completesfx="Ep1_5_BoxLatchOpen" returnsfx="None" forcename="plat1" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="plat2" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcesfx_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_look_ratio_y=0.5 cam_dist_ratio=0.2 cam_pullback_ratio=0.35 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=20 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=.35 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=21 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeB_retakeA" level="Retake_A" door_end door_start spline="retakeA_retakeB" level="Retake_B" door_end ////////////hooks//////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end zipup_start spline="zipup_4" zipup_end zipup_start spline="zipup_5" zipup_end zipup_start spline="zipup_6" zipup_end zipup_start spline="zipup_7" zipup_end ///////////////////////R2D2 Switch/////////////////////// obstacle_start name="R2_pan2" type=door obj="r2_static2" obj="r2_pic2" sfx_open="DPanelAct" sfx_close="DPanelDis" range=1.2 obstacle_end obstacle_start name="R2_door_01" type=door lock_spline="r2_door_line2" lock=interface locked obj="r2_door_1a" obj="r2_door_1b" obj="red_light_on2",no_collision obj="green_light_on2",no_collision range=1.2 obstacle_end //////////////pod that go pop///////////////////////// blowup_start force_name="pod1" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod2" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod3" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod4" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod5" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod6" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod7" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod8" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod9" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod10" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end ///////////////bush tub plants at entrance////////////////// blowup_start force_name="tree_pot1" deb_name="EXPLO_01" obj="tree1",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tree_pot2" deb_name="EXPLO_01" obj="tree2",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end /////////////////////////////////////////////////////// ////////////flowers ///////////////////////////////////// blowup_start force_name="ft_by" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_by1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_yow" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_yow1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_yow2" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_yob" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_yob1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_pb" deb_name="EXPLO_01" obj="pink_flower" obj="pink_flower" obj="pink_flower" obj="pink_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="ft_pb1" deb_name="EXPLO_01" obj="pink_flower" obj="pink_flower" obj="pink_flower" obj="pink_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////////////////////////////////////////////// blowup_start force_name="step_pop1" deb_name="EXPLO_08" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=2.5 add_within_bounds=0.8 sfx="Explode1" blowup_end blowup_start force_name="step_pop2" deb_name="EXPLO_08" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=2.5 add_within_bounds=0.8 sfx="Explode1" blowup_end ////////////circular window ///////////////////////////////////// blowup_start force_name="circ_win_01" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 add_within_bounds=0.8 blowup_end blowup_start force_name="circ_win_02" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 blowup_end ///////////////////////////////////////////////// obstacle_start type=gadget chain=1,1 obj="cube" obj="att" auto_start obstacle_end obstacle_start type=gadget chain=1,2 obj="cube1" obj="att1" obstacle_end ////////////////////////////////////////////// blowup_start force_name="cube1" deb_name="EXPLO_11" obj="att1",off obj="att2_decal",on obj="att3_decal",on obj="att4_decal",on obj="att5_decal",on obj="att6_decal",on obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="black_flat_1x1" obj="black_flat_1x1" obj="black_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="black_brick_1x1" obj="black_brick_1x1" obj="black_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="black_brick_1x1" obj="black_brick_1x1" obj="black_brick_1x1" magnitude=2.5 add_within_bounds=5.0 sfx="Explode1" blowup_end ///////////// blow up FlashSpeeder ////////////// obstacle_start type=gadget chain=3,1 obj="FlashSpeeder" obstacle_end obstacle_start type=gadget chain=3,2 obj="FlashSpeeder1" obstacle_end //// blowup_start force_name="FlashSpeeder1" deb_name="EXPLO_DROID" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="flash_shadow",off obj="flash2_decal",on obj="flash1_decal",on obj="flash_decal",on magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end