burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 forcesfx_start forcename="form_a1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="r2_ramp_main3" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="zipup_hook1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="light_a16" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a15" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a17" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a18" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a19" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a20" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a23" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a24" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a26" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a25" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a64" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a63" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a65" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a66" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a4" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a5" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a6" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a7" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a8" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a9" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a10" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a11" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a12" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a13" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a14" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="lrg_box_02" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="sml_box_02" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="sml_box_03" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="picture" processsfx="Ep1_5_PaintingShake" completesfx="None" returnsfx="None" forcename="group6" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcesfx_end blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.4 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=03 campos_seek=6 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_lateral_ratio=-.3 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=04 campos_seek=4.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_pullback_ratio=0.25 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=07 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=08 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=09 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=10 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.7 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=12 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=13 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=14 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeB_retakeA" level="Retake_A" door_end door_start spline="retakeA_retakeB" level="Retake_B" door_end door_start spline="door_temp3" level="Retake_B" door_end door_start spline="door_temp4" level="Retake_B" door_end door_start spline="retakeB_retakeD" level="Retake_D" door_end door_start spline="retakeD_retakeB" level="Retake_B" door_end //////////////////////scaling hooks////////////////////////////// obstacle_start type=gadget chain=1,1 obj="zipup_hook1" obstacle_end obstacle_start type=gadget chain=1,2 obj="zipup_hook1a" obj="zipup_target1" obj="zipup_target2" auto_start obstacle_end zipup_start spline="zipup_6" trigger_chain=1,2 zipup_end zipup_start spline="zipup_5" trigger_chain=1,2 zipup_end //////////////pressure pads//////////////////// obstacle_start name="pad_1a" type=door obj="pad_01a" obj="pad_01a_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_1b" type=door obj="pad_01b" obj="pad_01b_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_1c" type=door obj="pad_01c" obj="pad_01c_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_1d" type=door obj="pad_01d" obj="pad_01d_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_1e" type=door obj="pad_01e" obj="pad_01e_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_1f" type=door obj="pad_01f" obj="pad_01f_sur" range=0.1 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad_door_1" type=door locked obj="pad_door_1a" obj="pad_door_1b" range=1.5 sfx_open="Ep1_5_BlueDDoorSlide" obstacle_end doortrigger_start door="pad_door_1" trigger="pad_1c" trigger="pad_1e" trigger="pad_1a" trigger="pad_1b" trigger="pad_1d" trigger="pad_1f" freeplay_count=2 doortrigger_end //////////////pressure pad 2//////////////////// obstacle_start name="shutter2" type=door obj="pad2" obj="shutter2",no_collision range=0.2 stay_open check_ground sfMIKEx_animating="ResX_MarbColLp" sfMIKEx_close="ResX_MarbColEnd" obstacle_end /////////////////anakin vent////////////////////// teleport_start spline="teleport_01" duration=5.0 range=1.0 obj="r2_ramp_main3" teleport_end ///////////////////////R2D2 Switch/////////////////////// obstacle_start name="R2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R2_door_01" type=door lock_spline="r2_door_line1" lock=interface locked obj="r2_door_2a" obj="r2_door_2b" obj="red_light_on1",no_collision obj="green_light_on1",no_collision obj="red_light_on2",no_collision obj="green_light_on2",no_collision range=1.2 sfx_open="Ep1_5_BlueDDoorSlide" obstacle_end ////////////windows///////////////////////////////////////// blowup_start force_name="window_a14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_a1",off obj="ray_a1a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_a15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_a2",off obj="ray_a2a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_a17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_a3",off obj="ray_a3a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end /////////window_b///////////////////////////////////////////////// blowup_start force_name="window_b14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_b1",off obj="ray_b1a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_b15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_b2",off obj="ray_b2a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_b17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_b3",off obj="ray_b3a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end /////////window_c/////////////////////////////////////////////// blowup_start force_name="window_c14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_c15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_c17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end /////////window_d///////////////////////////////////////// blowup_start force_name="window_d14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_d15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_d17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_e///////////////////////////////////////// blowup_start force_name="window_e14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_e1",off obj="ray_e1a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_e15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_e2",off obj="ray_e2a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_e17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_e3",off obj="ray_e3a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_f///////////////////////////////////////// blowup_start force_name="window_f14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_f1",off obj="ray_f1a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_f15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_f2",off obj="ray_f2a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_f17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_f3",off obj="ray_f3a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_g///////////////////////////////////////// blowup_start force_name="window_g14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_g1",off obj="ray_g1a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_g15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_g2",off obj="ray_g2a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_g17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="ray_g3",off obj="ray_g3a",on magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_h///////////////////////////////////////// blowup_start force_name="window_h14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_h15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_h17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_j///////////////////////////////////////// blowup_start force_name="window_j14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_j15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_j17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// /////////window_k///////////////////////////////////////// blowup_start force_name="window_k14" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_k15" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_k17" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end //////////////////////// blowup_start force_name="platform1" deb_name="EXPLO_08" obj="white_flat_1x1" obj="white_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue",off obj="platform1a",off obj="statue_A",off platform_A magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="platform" deb_name="EXPLO_08" obj="white_flat_1x1" obj="white_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue1",off obj="platform_A",off obj="statue1_A",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////// Dark Force Gate ///////////////////// obstacle_start type=gadget chain=2,1 obj="evildoor" sfx_animating="DarkForceBurnLp" obstacle_end obstacle_start type=gadget chain=2,2 obj="evildoor1" obstacle_end //// blowup_start force_name="evildoor1" deb_name="EXPLO_08" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="black_brick_1x1" obj="black_brick_1x1" obj="black_brick_1x1" obj="dark_grey_brick_1x1 obj="dark_grey_brick_1x1 obj="dark_grey_brick_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="blowup1" obj="blowup2" obj="blowup3" obj="blowup4" obj="handle" obj="blowup_bar" obj="arm1",off obj="arm2",off obj="arm3",off obj="arm4",off obj="arm5",off obj="arm6",off obj="arm7",off obj="arm8",off obj="arm9",off obj="arm",off magnitude=1.5 add_within_bounds=0.5 sfx="GunX_MTTExplode" blowup_end