settings_start=1 farclip=512 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 top_backr=0 top_backg=0 top_backb=0 bottom_backr=0 bottom_backg=0 bottom_backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 settings_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 sock_end sock_start=07 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 sock_end sock_start=08 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 sock_end sock_start=09 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 sock_end sock_start=12 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeB_retakeC" level="Retake_C" door_end door_start spline="retakeC_retakeB" level="Retake_B" door_end door_start spline="retakeD_retakeC" level="Retake_C" door_end door_start spline="retakeC_retakeD" level="Retake_D" door_end ///////////////////////R2D2 Switch/////////////////////// obstacle_start name="R2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 obstacle_end obstacle_start name="R2_door_01" type=door lock_spline="r2_door_line1" lock=interface locked obj="r2_door_2a" obj="r2_door_2b" obj="red_light_on1",no_collision obj="green_light_on1",no_collision range=1.2 obstacle_end