burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="polySurface13516" processsfx="LegoForm1" completesfx="LegoClicks3" returnsfx="None" forcename="step_a1" processsfx="LegoForm1" completesfx="LegoClicks3" returnsfx="None" forcename="bridge_a37" processsfx="LegoForm1" completesfx="LegoClicks3" returnsfx="None" forcename="light_a45" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a37" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a38" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a47" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a46" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a50" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a49" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a48" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a51" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a52" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="fountain" processsfx="GunX_WaterfallLp" completesfx="None" returnsfx="Kas_XWingDrips" forcename="fountain1" processsfx="GunX_WaterfallLp" completesfx="None" returnsfx="Kas_XWingDrips" forcesfx_end rippleeffects_start texture_name="ripple" effect_type="WATEREFFECT" start_colour_r=20 start_colour_g=20 start_colour_b=20 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=20 end_colour_a=0 life=0.8 start_radius=0.0 end_radius=1.0 rippleeffects_end ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.0 sock_end sock_start=03 cam_y_offset=0.0 offset_blend_y_ratio=1.0 cam_x_offset=-3.5 offset_blend_x_ratio=1.0 cam_blend_time=1.0 campos_seek=5.0 cam_look_ratio=1.0 cam_pullback_ratio=0.5 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.2 sock_end sock_start=08 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.7 sock_end sock_start=09 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=10 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.5 sock_end sock_start=11 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=12 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=13 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=14 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=18 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=19 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=22 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeD_retakeB" level="Retake_B" door_end door_start spline="retakeB_retakeD" level="Retake_D" door_end door_start spline="retakeD_retakeE" level="Retake_E" door_end door_start spline="retakeE_retakeD" level="Retake_D" door_end ////////////hooks//////// zipup_start spline="zipup_7" zipup_end zipup_start spline="zipup_8" zipup_end ////////////anakin vent///////////////////////// teleport_start spline="teleport_02" duration=5.0 range=1.0 obj="gate1" teleport_end teleport_start spline="teleport_03" duration=5.0 range=1.0 teleport_end teleport_start spline="teleport_04" duration=5.0 range=1.0 teleport_end teleport_start spline="teleport_05" duration=5.0 range=1.0 teleport_end ///////////////////////R2D2 Switch/////////////////////// obstacle_start name="R2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R2_lift" type=door lock_spline="r2_door_line1" lock=interface locked obj="gate_lift1a" obj="red_light_on1",no_collision obj="green_light_on1",no_collision range=1.2 sfxMIKE_animating="Ep1_5_OutdoorPlatform" obstacle_end /////////////mini gate//////////////////// obstacle_start name="vent" type=door obj="pad1" obj="gate1",no_collision obj="gate2",no_collision range=0.2 stay_open check_ground obstacle_end /////////////gate//////////////////////// obstacle_start type=door name="pad" obj="pad" sfx_open="SwPPad" obj="gate",no_collision sfx_animating="ResX_PortCulLp" sfx_close="ResX_PortCulEnd" range=0.2 stay_open check_ground camera_spline="gate_cam" cam_start_time=0.0 cam_end_time=2.5 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start type=gadget chain=2,1 obj="lrg_box_01" obstacle_end obstacle_start type=gadget chain=2,2 obj="lrg_box_01b" obstacle_end //// blowup_start force_name="lrg_box_01b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end obstacle_start type=gadget chain=3,1 obj="lrg_box_02" obstacle_end obstacle_start type=gadget chain=3,2 obj="lrg_box_02b" obstacle_end //// blowup_start force_name="lrg_box_02b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////pod that go pop///////////////////////// blowup_start force_name="spud1" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="spud2" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="spud3" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="spud4" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end ////////////////lattices//////////////////////////// blowup_start force_name="lattice_a1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_a1",off obj="ivy_a2",off obj="ivy_a3",off obj="ivy_a4",off obj="ivy_a5",off obj="ivy_a6",off magnitude=1.5 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_b1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_b1",off obj="ivy_b2",off obj="ivy_b3",off obj="ivy_b4",off obj="ivy_b5",off magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_c1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_c1",off obj="ivy_c2",off obj="ivy_c3",off obj="ivy_c4",off obj="ivy_c5",off magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_d1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_d1",off obj="ivy_d2",off obj="ivy_d3",off obj="ivy_d4",off obj="ivy_d5",off magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_e1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_e1",off obj="ivy_e2",off obj="ivy_e3",off obj="ivy_e4",off obj="ivy_e5",off magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_f1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_e1",off obj="ivy_e2",off obj="ivy_e3",off obj="ivy_e4",off obj="ivy_e5",off magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end ////////////////////////windows////////////////////////////// blowup_start force_name="w_basea" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="w_topa" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="w_baseb" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="w_topb" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="w_basec" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="w_topc" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 sfx="ResX_WinBreak" blowup_end ////////////////////windows in corridor///////////////////////// blowup_start force_name="window_b37" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_b01" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window_b02" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end ////////////////////mini lattices in corridor///////////////////////// blowup_start force_name="lattice_1" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_1",off obj="ivy_2",off obj="ivy_3",off obj="ivy_4",off magnitude=2.0 add_within_bounds=0.5 sfx="Ep1_5_WoodTrellisExpl" blowup_end blowup_start force_name="lattice_2" deb_name="EXPLO_01" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="lime_flat_1x1" obj="lime_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="lime_brick_1x1" obj="ivy_5",off obj="ivy_6",off obj="ivy_7",off add_within_bounds=0.5 magnitude=2.0 sfx="Ep1_5_WoodTrellisExpl" blowup_end /////////////////////exploding flowers/////////////////////////// blowup_start force_name="f_tub_by" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_by1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_by2" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow1" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow2" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_tub_yow3" deb_name="EXPLO_01" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////////////////////////////////////// obstacle_start type=door obj="r2_lift_trigger" obj="r2_lift",no_collision range=0.3 check_ground obstacle_end ////////////////////////////////////////////// obstacle_start type=gadget chain=1,1 obj="fountain",no_collision obj="fountain1",no_collision obstacle_end obstacle_start type=gadget chain=1,2 obj="fountain1_b",no_collision obstacle_end /////////////////// circular window /////////////// blowup_start force_name="circ_win_01" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end blowup_start force_name="circ_win_02" deb_name="EXPLO_01" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="ResX_WinBreak" blowup_end