burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 forcesfx_start forcename="disc" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="gaMIKEte_014" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_013" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_01" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_02" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_03" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_04" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_05" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_06" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_07" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_08" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_09" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_010" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_011" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="gate_012" processsfx="ResX_GateSwing" completesfx="None" returnsfx="None" forcename="anakin1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="bush1" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush2" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush3" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="bush5" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="plant_bush" processsfx="Ep1_5_TreeExpands" completesfx="None" returnsfx="None" forcename="light_a58" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a57" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a54" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a55" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a56" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a59" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" for//cename="lift_r2_lift1" processsfx="Ep1_5_OutdoorPlatform" completesfx="None" returnsfx="HitTarget" for//cename="lift_r2_lift2" processsfx="Ep1_5_OutdoorPlatform" completesfx="None" returnsfx="HitTarget" forcename="sml_box_014" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="sml_box_07" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="flap1" processsfx="Ep1_5_LedgeFlapRaise" completesfx="None" returnsfx="None" forcesfx_end blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 ///////////////////////camera/////////////////////// sock_start=13 campos_seek=5 cam_blend_time=1.5 cam_dist_to_target=3 cam_dist_ratio=0 cam_pullback_ratio=0.4 cam_y_offset=1.2 offset_blend_y_ratio=1 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 move_angle=-90 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=4 y_limits ignore_socks=3 burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end sock_start=06 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeE_retakeD" level="Retake_D" door_end door_start spline="retakeD_retakeE" level="Retake_E" door_end door_start spline="retakeE_retakeF" level="Retake_F" door_end door_start spline="retakeF_retakeE" level="Retake_E" door_end //////////////////////scaling hooks////////////////////////////// obstacle_start name="zipup" type=gadget chain=13,1 obj="f_owy" obstacle_end obstacle_start type=gadget chain=13,2 obj="f_owy_blow" obstacle_end obstacle_start type=gadget chain=13,3 obj="zipup_target1" obj="zipup_hook1" auto_start obstacle_end zipup_start spline="zipup_1" trigger_chain=13,3 zipup_end blowup_start force_name="f_owy_blow" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end obstacle_start name="zipup2" type=gadget chain=14,1 obj="f_owy2" obstacle_end obstacle_start type=gadget chain=14,2 obj="f_owy2_blow" obstacle_end obstacle_start type=gadget chain=14,3 obj="zipup_target2" obj="zipup_hook2" auto_start obstacle_end zipup_start spline="zipup_2" trigger_chain=14,3 zipup_end blowup_start force_name="f_owy2_blow" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////anakin vent///////////////////////// teleport_start spline="teleport_06" duration=5.0 range=1.0 obj="anakin1" //Added by Glyn - when this object is at the end of it's animation then the vent becomes active. teleport_end ////////////pressure pads///////////////////////// obstacle_start name="pad_2a" type=door obj="pad_02a" obj="pad_02a_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pad_2b" type=door obj="pad_02b" obj="pad_02b_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pad_2c" type=door obj="pad_02c" obj="pad_02c_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pad_2d" type=door obj="pad_02d" obj="pad_02d_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pad_2e" type=door obj="pad_02e" obj="pad_02e_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="pad_2f" type=door obj="pad_02f" obj="pad_02f_sur" range=0.1 check_ground sfx="SwPPad" obstacle_end obstacle_start name="palace_window_1" type=door locked obj="shutter" sfx_open="ResX_PortCulLp" range=1.5 obstacle_end doortrigger_start door="palace_window_1" trigger="pad_2f" trigger="pad_2b" trigger="pad_2d" trigger="pad_2c" trigger="pad_2a" trigger="pad_2e" freeplay_count=2 doortrigger_end ///////////////slide blocks//////////// obstacle_start type=door obj="slide1" range=0.5 sfx_open="RetE_ShortPanelSlide" sfx_close="RetE_ShortPanelSlide" obstacle_end obstacle_start type=door obj="slide2" range=0.5 sfx_open="RetE_ShortPanelSlide" sfx_close="RetE_ShortPanelSlide" obstacle_end obstacle_start type=door obj="slide3" range=0.5 sfx_open="RetE_ShortPanelSlide" sfx_close="RetE_ShortPanelSlide" obstacle_end obstacle_start type=door obj="slide4" range=0.5 sfx_open="RetE_ShortPanelSlide" sfx_close="RetE_ShortPanelSlide" obstacle_end ///////////////bush tub plants ////////////////// blowup_start force_name="bush_pot1" deb_name="EXPLO_01" obj="bush1",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="bush_pot2" deb_name="EXPLO_01" obj="bush2",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="bush_pot3" deb_name="EXPLO_01" obj="bush3",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="bush_pot4" deb_name="EXPLO_01" obj="bush4",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="bush_pot5" deb_name="EXPLO_01" obj="bush5",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="green_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=2.0 add_within_bounds=0.5 sfx="Explode1" blowup_end //////////////////////////bush tubs///////////////////////// blowup_start force_name="tub" deb_name="EXPLO_01" obj="plant_bush",off obj="shadow_0",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="tub1" deb_name="EXPLO_01" obj="plant_bush1",off obj="shadow_1",off obj="green_flat_1x1" obj="green_flat_1x1" obj="green_flat_1x1" obj="green_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" obj="brown_brick_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////flowers ///////////////////////////////////// blowup_start force_name="f_by" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_by1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_by2" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="blue_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_owy1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="white_flower" obj="white_flower" obj="orange_flower" obj="orange_flower" obj="orange_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_ryb" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="red_flower" obj="red_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_ryb1" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="red_flower" obj="red_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="f_ryb2" deb_name="EXPLO_01" obj="yellow_flower" obj="yellow_flower" obj="yellow_flower" obj="blue_flower" obj="blue_flower" obj="red_flower" obj="red_flower" obj="white_flat_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="flower_base" obj="flower_base" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="pod7" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" add_within_bounds=0.5 magnitude=1.5 sfx="Explode1" blowup_end //////////////////////////////////////////////////////// obstacle_start type=door obj="r2_lift1_trigger" obj="lift_r2_lift1",no_collision range=0.3 check_ground obstacle_end //////////////////////////////////////////////////////////////////// obstacle_start name="r2lift" type=gadget chain=3,1 obj="disc" obj="disc1" obj="disc2" obj="disc3" obj="r2_lift" obstacle_end obstacle_start type=gadget chain=3,2 obj="lift_r2_lift2" obstacle_end obstacle_start type=door obj="r2_lift_trigger" obj="lift_r2_lift2",no_collision range=0.3 check_ground sfx_open="Null" obstacle_end