burnout_threshold=1.0 burnout_intensity=5.5 burnout_flare=0.0 use_fog reflect_range=15 settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=45 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="light_a79" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a78" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a77" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a76" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a75" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a74" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a73" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a72" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a80" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a81" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a85" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a86" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a87" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a88" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a90" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a91" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a92" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a93" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a94" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a95" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a96" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="chair5" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="table2" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="goblet1" processsfx="None" completesfx="None" returnsfx="None" forcename="platter1" processsfx="None" completesfx="None" returnsfx="None" forcesfx_end ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=03 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=04 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=06 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_rail_offset=-1.0 ignore_socks=3 sock_end sock_start=09 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=10 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.0 sock_end sock_start=11 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=12 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=13 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits sock_end sock_start=14 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits ignore_socks=0,1 sock_end sock_start=15 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.2 offset_blend_y_ratio=1 y_limits ignore_socks=0,1,14 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="retakeE_retakeF" level="Retake_F" door_end door_start spline="retakeF_retakeE" level="Retake_E" door_end door_start spline="Balcony_Ledge" level="Retake_F" door_end door_start spline="Ledge_Balcony" level="Retake_F" door_end door_start spline="Hangar_Palace" level="Retake_F" door_end door_start spline="Palace_Hangar" level="Retake_G" door_end ////////////////////////statue///////////////////////////////// blowup_start force_name="platform" deb_name="EXPLO_08" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue",off obj="statuea",off obj="platforma",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="platform1" deb_name="EXPLO_08" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue1",off obj="statue1a",off obj="platform1a",off obj="ray1",off obj="ray1a",on magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="platform2" deb_name="EXPLO_08" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue2",off obj="statue2a",off obj="platform2a",off obj="ray2",off obj="ray2a",on magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="platform3" deb_name="EXPLO_08" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_brick_1x1" obj="dark_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="dark_grey_flat_1x1" obj="statue3",off obj="statue3a",off obj="platform3a",off obj="ray3",off obj="ray3a",on magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ///////////////////////////////////////////////////////////////// ////////////////// secret passage to G////////////////////////////////// obstacle_start name="shutter" type=door obj="pad" obj="shutter",no_collision range=0.2 stay_open check_ground sfx_open="SwPPad" sfx_animating="Ep1_5_BDroidPanelSlide" obstacle_end ////////////////// secret hollow ////////////////////////////////// obstacle_start name="shutter1" type=door obj="pad1" obj="shutter1",no_collision range=0.2 stay_open check_ground sfx_open="SwPPad" sfx_animating="Ep1_5_BDroidPanelSlide" obstacle_end obstacle_start name="shutter2" type=door obj="pad2" obj="shutter2",no_collision range=0.2 stay_open check_ground sfx_open="SwPPad" sfx_animating="Ep1_5_BDroidPanelSlide" obstacle_end obstacle_start name="shutter3" type=door obj="pad3_anim" obj="shutter3",no_collision range=0.2 stay_open check_ground sfx_open="SwPPad" sfx_animating="Ep1_5_BDroidPanelSlide" obstacle_end //////////////////////////////////////////////////////////////////// obstacle_start type=gadget chain=1,1 obj="chair2" obj="chair3" obj="chair4" obj="chair5" obj="chair6" obj="chair7" obj="chair8" obj="chair9" obj="table1" obj="table2" obj="table3" obj="table4" obj="goblet1a" obj="goblet2a" obj="goblet3a" obj="goblet4a" obj="goblet5a" obj="goblet6a" obj="goblet7a" obj="goblet8a" obj="platter1a" obj="platter2a" obj="platter3a" obj="platter4a" obj="platter5a" obj="platter6a" obj="platter7a" obj="platter8a" sfx="ForceObjSmall" obstacle_end obstacle_start type=gadget chain=1,2 obj="chair2_a" obj="chair3_a" obj="chair4_a" obj="chair5_a" obj="chair6_a" obj="chair7_a" obj="chair8_a" obj="chair9_a" obj="table1_a" obj="table2_a" obj="table3_a" obj="table4_a" obj="goblet1b" obj="goblet2b" obj="goblet3b" obj="goblet4b" obj="goblet5b" obj="goblet6b" obj="goblet7b" obj="goblet8b" obj="platter1b" obj="platter2b" obj="platter3b" obj="platter4b" obj="platter5b" obj="platter6b" obj="platter7b" obj="platter8b" obj="statue3_blow" sfx="ForceObjSmall" obstacle_end obstacle_start type=gadget chain=1,3 obj="chair2_b" obj="chair3_b" obj="chair4_b" obj="chair5_b" obj="chair6_b" obj="chair7_b" obj="chair8_b" obj="chair9_b" obj="table1_b" obj="table2_b" obj="table3_b" obj="table4_b" obj="goblet1" obj="goblet2" obj="goblet3" obj="goblet4" obj="goblet5" obj="goblet6" obj="goblet7" obj="goblet8" obj="platter1" obj="platter2" obj="platter3" obj="platter4" obj="platter5" obj="platter6" obj="platter7" obj="platter8" sfx="ForceObjSmall" obstacle_end obstacle_start type=gadget chain=1,4 obj="chair2_blow" obj="chair3_blow" obj="chair4_blow" obj="chair5_blow" obj="chair6_blow" obj="chair7_blow" obj="chair8_blow" obj="chair9_blow" obj="table1_blow" obj="table2_blow" obj="table3_blow" obj="table4_blow" obj="goblet1_blow" obj="goblet2_blow" obj="goblet3_blow" obj="goblet4_blow" obj="goblet5_blow" obj="goblet6_blow" obj="goblet7_blow" obj="goblet8_blow" obj="platter1_blow" obj="platter2_blow" obj="platter3_blow" obj="platter4_blow" obj="platter5_blow" obj="platter6_blow" obj="platter7_blow" obj="platter8_blow" sfx="ForceObjSmall" obstacle_end ////////////////////////////////////////////////////////////// equivalentobject_start obj="chair2" obj="chair2_a" obj="chair2_b" equivalentobject_end equivalentobject_start obj="chair3" obj="chair3_a" obj="chair3_b" equivalentobject_end equivalentobject_start obj="chair4" obj="chair4_a" obj="chair4_b" equivalentobject_end equivalentobject_start obj="chair5" obj="chair5_a" obj="chair5_b" equivalentobject_end equivalentobject_start obj="chair6" obj="chair6_a" obj="chair6_b" equivalentobject_end equivalentobject_start obj="chair7" obj="chair7_a" obj="chair7_b" equivalentobject_end equivalentobject_start obj="chair8" obj="chair8_a" obj="chair8_b" equivalentobject_end equivalentobject_start obj="chair9" obj="chair9_a" obj="chair9_b" equivalentobject_end equivalentobject_start obj="table1" obj="table1_a" obj="table1_b" equivalentobject_end equivalentobject_start obj="table2" obj="table2_a" obj="table2_b" equivalentobject_end equivalentobject_start obj="table3" obj="table3_a" obj="table3_b" equivalentobject_end equivalentobject_start obj="table4" obj="table4_a" obj="table4_b" equivalentobject_end //////// blow up furniture//////////////////////////////////// blowup_start force_name="chair2_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair3_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair4_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair5_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair6_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair7_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair8_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair9_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="table1_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="goblet7_blow",off obj="goblet8_blow",off obj="platter7_blow",off obj="platter8_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="table2_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="goblet3_blow",off obj="goblet4_blow",off obj="platter3_blow",off obj="platter4_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="table3_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="goblet1_blow",off obj="goblet2_blow",off obj="platter1_blow",off obj="platter2_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="table4_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="goblet5_blow",off obj="goblet6_blow",off obj="platter5_blow",off obj="platter6_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////zip up hooks //////////////////////////////////////// zipup_start spline="zipup_3" zipup_end //////////////////////scaling hooks////////////////////////////// obstacle_start type=gadget chain=13,1 obj="table8" obstacle_end obstacle_start type=gadget chain=13,2 obj="table8_blow" obstacle_end obstacle_start type=gadget chain=13,3 obj="zipup_target1" obj="zipup_hook1" auto_start obstacle_end zipup_start spline="zipup_1" trigger_chain=13,3 zipup_end blowup_start force_name="table8_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="chalice15",off obj="chalice16",off obj="chalice15_a",off obj="chalice16_a",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ///////////////////far right corner blowup furniture//////////////////// blowup_start force_name="chair14" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair15" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair16" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair17" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="table7" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="chalice13",off obj="chalice14",off obj="chalice13_a",off obj="chalice14_a",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////////////corner table and chairs//////////////////////////////// obstacle_start type=gadget chain=8,1 obj="chair10" obj="chair11" obj="chair12" obj="chair13" obj="table5" obj="table6" obj="chalice9" obj="chalice10" obj="chalice11" obj="chalice12" obstacle_end obstacle_start type=gadget chain=8,2 obj="chair10_a" obj="chair11_a" obj="chair12_a" obj="chair13_a" obj="table5_a" obj="table6_a" obj="chalice9_a" obj="chalice10_a" obj="chalice11_a" obj="chalice12_a" obstacle_end obstacle_start type=gadget chain=8,3 obj="chair10_b" obj="chair11_b" obj="chair12_b" obj="chair13_b" obj="table5_b" obj="table6_b" obj="chalice9_b" obj="chalice10_b" obj="chalice11_b" obj="chalice12_b" obstacle_end obstacle_start type=gadget chain=8,4 obj="chair10_blow" obj="chair11_blow" obj="chair12_blow" obj="chair13_blow" obj="table5_blow" obj="table6_blow" obj="chalice9_blow" obj="chalice10_blow" obj="chalice11_blow" obj="chalice12_blow" obstacle_end obstacle_start type=gadget chain=8,5 obj="zipup_target2" obj="zipup_hook2" auto_start obstacle_end zipup_start spline="zipup_2" trigger_chain=8,5 zipup_end blowup_start force_name="table5_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="chalice11_blow",off obj="chalice12_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////// blow up corner furniture ///////////////////////////// blowup_start force_name="table6_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="yellow_flat_1x1" obj="yellow_brick_1x1" obj="chalice9_blow",off obj="chalice10_blow",off magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair10_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair11_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair12_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair13_blow" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair18" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair19" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair20" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end blowup_start force_name="chair21" deb_name="EXPLO_07" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_flat_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="sand_brick_1x1" obj="brown_brick_1x1" obj="brown_brick_1x1" obj="brown_flat_1x1" obj="brown_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end