burnout_threshold=1.0 burnout_intensity=3.5 burnout_flare=0.0 door_end use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=217 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="lrg_box_02" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="small_box_03" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="small_box_04" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="lrg_box_01" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="lrg_box_02" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="small_box_02" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="small_box_01" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="small_box_07" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="small_box_08" processsfx="None" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="small_box_09" processsfx="None" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="small_box_010" processsfx="None" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="small_box_011" processsfx="None" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="form14" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="form49" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="form115" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="small_box_05" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="small_box_06" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcesfx_end ///////////////////////camera/////////////////////// ///main//// sock_start=00 cam_y_offset=2.0 offset_blend_y_ratio=1.0 cam_blend_time=1.0 campos_seek=5.0 cam_look_ratio=1.0 cam_pullback_ratio=0.5 cam_dist_to_target=3.0 sock_end ///ent// sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.0 sock_end /////backwall///// sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=2.5 offset_blend_y_ratio=1 y_limits cam_pullback_ratio=0.5 cam_dist_to_target=4.0 sock_end //////cub1/////// sock_start=04 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_pullback_ratio=0.0 sock_end //////cub2/////// sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_pullback_ratio=0.0 sock_end sock_start=06 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_pullback_ratio=0.0 sock_end //////crater////// sock_start=07 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_pullback_ratio=0.0 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="Hangar_Palace" level="Retake_F" door_end door_start spline="Palace_Hangar" level="Retake_G" door_end door_start spline="temp_door1" level="Retake_G" door_end door_start spline="temp_door2" level="Retake_G" door_end ////////////hooks//////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_4" zipup_end zipup_start spline="zipup_5" zipup_end zipup_start spline="zipup_6" zipup_end ///////////////// exploding pod tanks //////////////// blowup_start force_name="pod_02" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_03" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_04" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_05" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_06" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_07" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="pod_08" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 sfx="Explode1" blowup_end ///////////////////////Droideka Doors////////////////////////////////////// obstacle_start name="door_deka" type=door obj="doordeka_a" obj="doordeka_b" range=1.2 stay_open sfx_open="DoorOpen" obstacle_end obstacle_start name="door_deka2" type=door obj="doordeka2_a" obj="doordeka2_a1" range=4 stay_open obstacle_end //////////////////////hidden zip ups///////////////////////////////////////////// obstacle_start type=gadget chain=12,1 obj="pod_09" obstacle_end obstacle_start type=gadget chain=12,2 obj="pod_01" obstacle_end obstacle_start type=gadget chain=12,3 obj="zipup_target2" obj="zipup_hook2" auto_start obstacle_end zipup_start spline="zipup_2" trigger_chain=12,3 zipup_end blowup_start force_name="pod_01" deb_name="EXPLO_01" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 blowup_end ///////////////////opening main hangar doors///////// oXbstacle_start name="R2Panel" type=gadget chain=1,1 obj="cube1" aXuto_start oXbstacle_end obstacle_start name="R2Panel" type=gadget chain=1,1 obj="box1" obj="frame1" obj="cube2" obj="red_light_on1" aXuto_start s//fx_open="None" sfx_open="RetG_ActivLockRise" obstacle_end obstacle_start type=gadget chain=1,2 obj="box2" obj="frame2" obj="cube3" obj="r2_pic1" obj="r2_static1" obj="red_light_on2" obj="green_light_on2" obstacle_end ///////////////////////R2D2 Switch/////////////////////// obstacle_start name="R2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 obstacle_end obstacle_start name="R2_door_01" type=door lock_spline="r2_door_line1" lock=interface locked obj="hangar_left" obj="hangar_right" obj="red_light_on2",no_collision obj="green_light_on2",no_collision range=1.2 chain_interface=1,2 sfx_open="RetG_HangarDoorOpen" obstacle_end //////////////blow up boxes hangar exit //////////////////// obstacle_start type=gadget chain=5,1 obj="s_box_08" obstacle_end obstacle_start type=gadget chain=5,2 obj="s_box_08b" obstacle_end blowup_start force_name="s_box_08b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ///////////////////////////////// obstacle_start type=gadget chain=6,1 obj="s_box_09" obstacle_end obstacle_start type=gadget chain=6,2 obj="s_box_09b" obstacle_end blowup_start force_name="s_box_09b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ////////////////////////////// obstacle_start type=gadget chain=7,1 obj="s_box_010" obstacle_end obstacle_start type=gadget chain=7,2 obj="s_box_010b" obstacle_end blowup_start force_name="s_box_010b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end /////////////////////////////////// obstacle_start type=gadget chain=8,1 obj="s_box_011" obstacle_end obstacle_start type=gadget chain=8,2 obj="s_box_011b" obstacle_end blowup_start force_name="s_box_011b" deb_name="EXPLO_07" obj="white_flat_1x1" obj="white_flat_1x1" obj="white_brick_1x1" obj="white_brick_1x1" obj="lite_grey_brick_1x1" obj="lite_grey_flat_1x1" obj="lite_grey_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end //////// Guard panel ///////////////// obstacle_start name="Guard_pan1" type=door obj="G_static1" obj="G_pic1" range=1.2 obstacle_end obstacle_start name="Guard_pan2" type=door obj="G_static2" obj="G_pic2" range=1.2 obstacle_end obstacle_start name="Guard_pan3" type=door obj="G_static3" obj="G_pic3" range=1.2 obstacle_end obstacle_start name="Guard_pan4" type=door obj="G_static4" obj="G_pic4" range=1.2 obstacle_end obstacle_start name="Guard_pan5" type=door obj="G_static5" obj="G_pic5" range=1.2 obstacle_end obstacle_start name="Guard_pan6" type=door obj="G_static6" obj="G_pic6" range=1.2 obstacle_end