playtype=in space_based mipmapmode=3 settings_start=1 farclip=8800 nearclip=0.021 fognear=4 fogfar=1000 fogr=12 fogg=40 fogb=46 foga=0 hazer=7 hazeg=25 hazeb=48 hazea=0 backr=1 backg=0 backb=3 fogr_x=0 fogg_x=0 fogb_x=0 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=23 hazeg_gc=3 hazeb_gc=6 settings_y=-1.9 settings_end sock_start=0 circuit current_speed=30 mid_force=xyz mid_range_inner=8 mid_range_outer=20 cam_look_ratio=0.5 cam_rail_offset=-8 cam_behind_setting=0.6 cam_lateral_ratio=.9 sock_end blowup_start force_name="gun01_01" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_02" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_03" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_04" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_05" deb_name="EXPLO_05" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_06" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_07" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_08" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_09" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_10" deb_name="EXPLO_04" obj="gun_01_a" obj="gun_01_b" obj="gun_01_c" obj="gun_01_b" obj="gun_01_d" obj="gun_01_e" blowup_end blowup_start force_name="gun01_11" deb_name="EXPLO_04" obj="gun01_a" obj="gun01_b" obj="gun01_c" obj="gun01_b" obj="gun01_d" obj="gun01_e" blowup_end