mipmapmode=3 other_level="maul_b" blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="lever" processsfx="SwLever" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="lever1" processsfx="SwLever" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="truck_bod" processsfx="NegB_LegoTruck" completesfx="none" returnsfx="None" forcename="light_a12" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a11" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a14" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a15" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a5" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a6" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a8" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a7" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a4" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a13" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="bridge_d1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="ForceObjVBig" forcename="lid2" processsfx="Ep1_7_HingedBoxOpenClose" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="mid" processsfx="NegC_HangPlat" completesfx="None" returnsfx="ForceObjSmall" forcename="mid1" processsfx="NegC_HangPlat" completesfx="None" returnsfx="ForceObjSmall" forcename="starfighter_1" processsfx="Ep1_7_SFPowerUp" completesfx="None" returnsfx="None" forcename="handle_2a" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="handle_2b" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="handle_3a" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="handle4" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="handle5" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="right_droid_handle" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="left_droid_handle" processsfx="None" completesfx="SwLever" returnsfx="None" forcesfx_end sMIKEfx="SwLever" //////////////////////////////// settings_start=1 farclip=218 nearclip=0.1 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 settings_end ///////////////////////////////////////// door_start spline="door_3c" level="Maul_b" door_end door_start spline="door_3a" level="Maul_A" door_end door_start spline="door_7" level="Maul_A" door_end door_start spline="door_2" level="Maul_b" door_end ///////////////camera////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=2.0 cam_look_ratio=1.0 cam_y_offset=2.2 offset_blend_y_ratio=0.2 cam_dist_ratio=0.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=2.0 cam_look_ratio=1 cam_x_offset=-6 offset_blend_x_ratio=0.5 cam_y_offset=2 offset_blend_y_ratio=0.5 cam_z_offset=0 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.5 sock_end sock_start=01 campos_seek=5 cam_blend_time=2.0 cam_look_ratio_y=0.6 cam_lateral_ratio=0.01 cam_y_offset=1.0 y limits offset_blend_y_ratio=0.5 sock_end sock_start=03 campos_seek=5 cam_blend_time=2.0 cam_look_ratio=1.0 cam_y_offset=-4.0 offset_blend_y_ratio=1.0 sock_end ////////////////stuff///////////////////////// obstacle_start name="door_8" type=door obj="door_left8" obj="door_right8" range=1.2 obstacle_end ///////////bridge////////// obstacle_start name="bridge" type=gadget chain=1,1 obj="bridge",trigger obj="bridge_b1" obj="bridge_b2" obj="bridge_b3" auto_start obstacle_end obstacle_start name="bridge" type=gadget chain=1,2 obj="bridge",trigger obj="bridge_c1",shove obj="bridge_c2",shove obj="bridge_c3",shove auto_start obstacle_end obstacle_start type=gadget chain=1,3 obj="bridge",trigger obj="bridge_d1" obj="bridge_d2" obj="bridge_d3" obstacle_end ///throw_engine_part1//// obstacle_start type=gadget chain=2,1 obj="engine_1a" auto_start obstacle_end obstacle_start type=gadget chain=2,2 obj="engine_1b" sfx_close="Explode1" obstacle_end obstacle_start type=gadget chain=6,1 obj="engine_2a" auto_start obstacle_end obstacle_start type=gadget chain=6,2 obj="engine_2b" sfx_close="Explode1" obstacle_end ///throw_engine_part2//// obstacle_start type=gadget chain=7,1 obj="lever",anim_trigger obj="engine_1c" auto_start obstacle_end obstacle_start type=gadget chain=7,2 obj="engine_1d" obstacle_end obstacle_start type=gadget chain=8,1 obj="lever1",anim_trigger obj="engine_2c" auto_start obstacle_end obstacle_start type=gadget chain=8,2 obj="engine_2d" obstacle_end ///star engine//// obstacle_start type=gadget chain=3,1 obj="handle2" obj="handle3" obj="door_right6a" obj="door_left6a" obj="stareng_1a" obj="stareng_2a" obj="stareng_3a" obj="stareng_4a" obj="stareng_5a" obj="stareng_6a" obj="stareng_7a" obj="stareng_8a" obj="stareng_9a" obj="stareng_10a" obj="stareng_11a" obj="engine_guide" obj="engine_guide1" obj="shad3a" obj="starfighter_3a" obstacle_end obstacle_start type=gadget chain=3,2 obj="handle_2a" obj="handle_3a" obj="door_right6b" obj="door_left6b" obj="shad3b" obj="starfighter_3b" auto_start obstacle_end obstacle_start type=gadget chain=3,3 obj="starfighter_3b",trigger obj="door_right6b" obj="door_left6b" obj="shad3b" obj="starfighter_3b2" auto_start sfx_open="Ep1_7_BigDoubleDoor" obstacle_end obstacle_start type=gadget chain=3,4 obj="handle_2b" obj="handle_3b" obj="door_right6" obj="door_left6" obj="shad3c" obj="starfighter_3c" auto_start sfx_open="Ep1_7_BigDoubleDoor" obstacle_end //////////droid rack///////// obstacle_start type=gadget chain=4,1 obj="right_droid_handle" obj="right_droid_hatch" obj="right_droid_rack" obstacle_end obstacle_start name="right_open" type=gadget chain=4,2 obj="right_droid_handle_b" obj="right_droid_hatch_b" obj="right_droid_rack_b" auto_start sfx_open="Ep1_7_DumbWDoor" sfx_xxopen="Ep1_7_BDroidPlatf" obstacle_end obstacle_start type=gadget chain=5,1 obj="left_droid_handle" obj="left_droid_hatch" obj="left_droid_rack" obstacle_end obstacle_start name="left_open" type=gadget chain=5,2 obj="left_droid_handle_b" obj="left_droid_hatch_b" obj="left_droid_rack_b" auto_start sfx_open="Ep1_7_DumbWDoor" sfx_xxopen="Ep1_7_BDroidPlatf" obstacle_end //////////////r4-c3-locks///////////////// obstacle_start name="r2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_door_01" type=door lock_spline="r2_door_line1" lock=interface locked obj="red_light_on1",no_collision obj="green_light_on1",no_collision obj="hatch_1" sfx_open="DoorOpen" sfx_close="DoorClose" auto_start obstacle_end //////////handles///////// obstacle_start type=gadget chain=30,1 obj="handle4" obj="handle5" obj="shad1" obj="starfighter_1" obstacle_end obstacle_start type=gadget chain=30,2 obj="handle_4b" obj="handle_5b" obj="shadb" obj="starfighter_1b" auto_start obstacle_end ///////// blowup_start force_name="gas" deb_name="EXPLO_03" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_brick_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" obj="yellow_brick_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ///// ///////// blowup_start force_name="htglkhgh" deb_name="EXPLO_03" obj="yellow_brick_1x1" obj="yellow_brick_flat_1x1" obj="grey_brick_1x1" obj="grey_brick_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end ///// ///////// blowup_start force_name="jhgfjyhg" deb_name="EXPLO_03" obj="yellow_brick_1x1" obj="yellow_brick_flat_1x1" obj="grey_brick_1x1" obj="grey_brick_flat_1x1" magnitude=1.5 add_within_bounds=0.5 sfx="Explode1" blowup_end /////