mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="dlight_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_anim1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_anim2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_anim3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="h32_light_b6" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="endlight_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="h32_light_b2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="h32_light_b1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="dlight_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="shad_2" processsfx="Ep1_7_WWayPanelS" completesfx="None" returnsfx="None" forcename="shad_5" processsfx="Ep1_7_WWayPanelS" completesfx="None" returnsfx="None" forcesfx_end /////////////////////////////////// settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end settings_start=2 cut_scene_only farclip=80 nearclip=0.021 fognear=1 fogfar=40 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=99 backb=150 fogr_x=0 fogg_x=79 fogb_x=121 foga_x=127 hazer_x=43 hazeg_x=100 hazeb_x=82 hazea_x=55 backr_x=0 backg_x=79 backb_x=121 fogdensity=0.195 fognear_gc=1 fogfar_gc=31 fogr_gc=0 fogg_gc=63 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=39 settings_end //////////////////////////////////// door_start spline="door_6" level="Maul_b" door_end door_start spline="door_7" level="Maul_a" door_end door_start spline="door_5" level="Maul_B" door_end door_start spline="door_3" level="Maul_d" cam_spline="entrance_cam" cam_wait=1.5 cam_blend_time=2.0 door_end door_start spline="door_4" level="Maul_C" cam_spline="spline_door4" cam_wait=2.0 cam_blend_time=2.0 door_end door_start spline="door_3a" level="Maul_a" door_end door_start spline="door_3c" level="Maul_b" door_end ///////////cameras//////////// sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=0.8 cam_dist_to_target=3 cam_dist_ratio=0 cam_pullback_ratio=0.3 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.5 cam_y_offset=-1.0 offset_blend_y_ratio=1.0 cam_x_offset=-1.5 offset_blend_x_ratio=1.0 cam_z_offset=-5.0 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.6 sock_end sock_start=04 campos_seek=5 cam_blend_time=2.0 cam_spline="spline_door4" cam_wait=1.0 cam_x_offset=0.0 offset_blend_x_ratio=0.4 cam_z_offset=1.1 offset_blend_z_ratio=0.6 cam_dist_ratio=0.1 cam_lateral_ratio=0.2 cam_1player_zoom=0.3 sock_end sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.0 offset_blend_y_ratio=1.0 sock_end sock_start=06 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.0 offset_blend_y_ratio=1.0 sock_end /////////zip//////////// zipup_start spline="zipup_1" zipup_end /////////////stuff///////////// obstacle_start name="maul_plat_a" type=gadget chain=1,1 obj="plat_a_a1" obj="plat_a_a2" obj="plat_a_a3" obj="plat_a_a4" obj="plat_a_a5" obj="plat_a_a6" obj="plat_a_a7" obj="plat_a_a8" obj="plat_a_a9" obstacle_end obstacle_start type=gadget chain=1,2 obj="plat_a_b1" obj="plat_a_b2" obj="plat_a_b3" obj="plat_a_b4" obj="plat_a_b5" obj="plat_a_b6" obj="plat_a_b7" obj="plat_a_b8" obj="plat_a_b9" obstacle_end obstacle_start type=gadget chain=1,3 obj="plat_a_c1" obstacle_end ////// obstacle_start type=gadget chain=2,1 obj="shoot_a1" obj="shoot_a2" obj="shoot_a3" obj="shoot_a4" obstacle_end obstacle_start type=gadget chain=2,2 obj="shoot_b1" obj="shoot_b2" obj="shoot_b3" obj="shoot_b4" obstacle_end ///// obstacle_start name="maul_plat_c" type=gadget chain=3,1 obj="plat_c_a1" obj="plat_c_a2" obj="plat_c_a3" obj="plat_c_a4" obj="plat_c_a5" obj="plat_c_a6" obj="plat_c_a7" obj="plat_c_a8" obj="plat_c_a9" obstacle_end obstacle_start type=gadget chain=3,2 obj="plat_c_b1" obj="plat_c_b2" obj="plat_c_b3" obj="plat_c_b4" obj="plat_c_b5" obj="plat_c_b6" obj="plat_c_b7" obj="plat_c_b8" obj="plat_c_b9" obstacle_end ///// obstacle_start name="maul_plat_d" type=gadget chain=4,1 obj="plat_d_a1" obj="plat_d_a2" obj="plat_d_a3" obj="plat_d_a4" obj="plat_d_a5" obj="plat_d_a6" obj="plat_d_a7" obj="plat_d_a8" obj="plat_d_a9" obstacle_end obstacle_start type=gadget chain=4,2 obj="plat_d_b1" obj="plat_d_b2" obj="plat_d_b3" obj="plat_d_b4" obj="plat_d_b5" obj="plat_d_b6" obj="plat_d_b7" obj="plat_d_b8" obj="plat_d_b9" obstacle_end ///////// obstacle_start type=gadget obj="lift_control",trigger obj="lift" obj="stilt_1" obj="stilt_2" obj="stilt_3" obj="stilt_4" sfx="Ep1_7_GearPlatRatch" obstacle_end ///////////////////stuff//////////////////// obstacle_start name="door_2" type=door obj="door_left2" obj="door_right2" range=1.5 sfx_open="DoorOpen" sfx_close="DoorClose" obstacle_end obstacle_start name="door_5" type=door obj="door_left5" obj="door_right5" range=1.0 "locked" obstacle_end obstacle_start name="door_7" type=door obj="door_left7" obj="door_right7" range=1.0 "locked" obstacle_end ///////////////////////////////////// obstacle_start name="a1" type=door obj="h_light_a1" obj="h_light_b1" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a2" type=door obj="h_light_a2" obj="h_light_b2" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a3" type=door obj="h_light_a3" obj="h_light_b3" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a4" type=door obj="h_light_a4" obj="h_light_b4" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a5" type=door obj="h_light_a5" obj="h_light_b5" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a6" type=door obj="h_light_a6" obj="h_light_b6" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a7" type=door obj="h_light_a7" obj="h_light_b7" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a8" type=door obj="h_light_a8" obj="h_light_b8" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a9" type=door obj="h_light_a9" obj="h_light_b9" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a10" type=door obj="h_light_a10" obj="h_light_b10" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a11" type=door obj="h_light_a11" obj="h_light_b11" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a12" type=door obj="h_light_a12" obj="h_light_b12" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a13" type=door obj="h_light_a13" obj="h_light_b13" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a14" type=door obj="h_light_a14" obj="h_light_b14" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a15" type=door obj="h_light_a15" obj="h_light_b15" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a16" name="a16" type=door obj="h_light_a16" obj="h_light_b16" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end obstacle_start name="a17" type=door obj="h_light_a17" obj="h_light_b17" range=0.2 door_close_delay=10.0 sfx_open="Kam_FloorPanelOn" sfx_close="Kam_FloorPanelOn" obstacle_end