mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="wallpanelx_a3" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="panel_2" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="panel_9" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="panel_1" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="panel_6" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="panel_7" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="panel_8" processsfx="Ep1_7_SlidPistMech" completesfx="None" returnsfx="None" forcename="pot_shot" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot1" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot2" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot8" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot9" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot10" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot11" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot14" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot19" processsfx="None" completesfx="SwLever" returnsfx="None" forcename="pot_shot3" processsfx="None" completesfx="SwLever" returnsfx="None" forcesfx_end door_start spline="door_18" level="Maul_E" door_end door_start spline="door_17" level="Maul_D" door_end door_start spline="door_7" level="Maul_E" door_end door_start spline="door_8" level="Maul_F" door_end /////levers///// obstacle_start type=gadget chain=1,1 obj="pot_shot" obj="pot_shot1_red" obj="pot_shot1_green" obj="pot_shot8" obj="pot_shot1_red8" obj="pot_shot1_green8" obj="pot_shot1_red8" obstacle_end obstacle_start name="lever_down" type=gadget chain=1,2 obj="pot_shot12" obj="pot_shot1_green12" obj="pot_shot13" obj="pot_shot1_green13" auto_start obstacle_end obstacle_start type=gadget chain=2,1 obj="pot_shot1" obj="pot_shot1_green1" obj="pot_shot1_red1" obj="pot_shot9" obj="pot_shot1_red9" obj="pot_shot1_green9" obstacle_end obstacle_start name="lever_down" type=gadget chain=2,2 obj="pot_shot14" obj="pot_shot1_green14" obj="pot_shot15" obj="pot_shot1_green15" auto_start obstacle_end obstacle_start type=gadget chain=3,1 obj="pot_shot2" obj="pot_shot1_red2" obj="pot_shot1_green2" obj="pot_shot10" obj="pot_shot1_red10" obj="pot_shot1_green10" obstacle_end obstacle_start name="lever_down" type=gadget chain=3,2 obj="pot_shot16" obj="pot_shot1_green16" obj="pot_shot17" obj="pot_shot1_green17" auto_start obstacle_end obstacle_start type=gadget chain=4,1 obj="pot_shot3" obj="pot_shot1_red3" obj="pot_shot1_green3" obj="pot_shot11" obj="pot_shot1_red11" obj="pot_shot1_green11" obstacle_end obstacle_start name="lever_down" type=gadget chain=4,2 obj="pot_shot18" obj="pot_shot1_green18" obj="pot_shot19" obj="pot_shot1_green19" auto_start obstacle_end //////// obstacle_start name="laser_01" obj="laser_01_a" obj="laser_01_b" obj="laser_01_c",no_collision obj="laser_01_d",no_collision obj="laser_01_e",no_collision obj="laser_01_f",no_collision obj="laser_01_g",no_collision obj="laser_01_i",no_collision type=door range=1.0 sfx_locked="Ep1_7_RedLaserGateLp" sfx_open="Ep1_7_RedLaserGateDeact" locked obstacle_end doortrigger_start door="laser_01" force_name="pot_shot8" force_name="pot_shot" doortrigger_end obstacle_start name="laser_02" obj="laser_02_a" obj="laser_02_b" obj="laser_02_c",no_collision obj="laser_02_d",no_collision obj="laser_02_e",no_collision obj="laser_02_f",no_collision obj="laser_02_g",no_collision obj="laser_02_i",no_collision type=door range=1.0 sfx_locked="Ep1_7_RedLaserGateLp" sfx_open="Ep1_7_RedLaserGateDeact" locked obstacle_end doortrigger_start door="laser_02" force_name="pot_shot1" force_name="pot_shot9" doortrigger_end obstacle_start name="laser_04" obj="laser_04_a" obj="laser_04_b" obj="laser_04_c",no_collision obj="laser_04_d",no_collision obj="laser_04_e",no_collision obj="laser_04_f",no_collision obj="laser_04_g",no_collision obj="laser_04_i",no_collision type=door range=1.0 sfx_locked="Ep1_7_RedLaserGateLp" sfx_open="Ep1_7_RedLaserGateDeact" locked obstacle_end doortrigger_start door="laser_04" force_name="pot_shot2" force_name="pot_shot10" doortrigger_end obstacle_start name="laser_06" obj="laser_06_a" obj="laser_06_b" obj="laser_06_c",no_collision obj="laser_06_d",no_collision obj="laser_06_e",no_collision obj="laser_06_f",no_collision obj="laser_06_g",no_collision obj="laser_06_i",no_collision type=door range=1.0 sfx_locked="Ep1_7_RedLaserGateLp" sfx_open="Ep1_7_RedLaserGateDeact" locked obstacle_end doortrigger_start door="laser_06" force_name="pot_shot3" force_name="pot_shot11" doortrigger_end settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end settings_start=2 cut_scene_only farclip=80 nearclip=0.021 fognear=1 fogfar=40 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=99 backb=150 fogr_x=0 fogg_x=79 fogb_x=121 foga_x=127 hazer_x=43 hazeg_x=100 hazeb_x=82 hazea_x=55 backr_x=0 backg_x=79 backb_x=121 fogdensity=0.195 fognear_gc=1 fogfar_gc=31 fogr_gc=0 fogg_gc=63 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=39 settings_end sock_start=09 campos_seek=5 cam_blend_time=1.5 cam_dist_to_target=2.5 cam_look_ratio_y=0.9 cam_lateral_ratio=0.4 cam_y_offset=0.5 offset_blend_y_ratio=1.0 y_limits burnout_threshold=0.5 burnout_intensity=3.0 burnout_flare=3.0 sock_end