other_level="maul_status" mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcesfx_end door_start spline="door_8" level="Maul_F" door_end settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end settings_start=2 cut_scene_only farclip=80 nearclip=0.021 fognear=1 fogfar=40 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=99 backb=150 fogr_x=0 fogg_x=79 fogb_x=121 foga_x=127 hazer_x=43 hazeg_x=100 hazeb_x=82 hazea_x=55 backr_x=0 backg_x=79 backb_x=121 fogdensity=0.195 fognear_gc=1 fogfar_gc=31 fogr_gc=0 fogg_gc=63 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=39 settings_end sock_start=10 cam_blend_time=0.0 circuit move_angle=-90 campos_seek=10 camang_seek=10 cam_look_ratio_y=0 cam_dist_to_target=3.5 burnout_threshold=0.5 burnout_intensity=2.5 burnout_flare=5.0 sock_end sock_start=11 campos_seek=5 cam_blend_time=0.0 cam_y_offset=10 offset_blend_y_ratio=0.0 burnout_threshold=0.5 burnout_intensity=2.5 burnout_flare=5.0 sock_end ///////////locked door//// obstacle_start type=gadget obj="laser_doorxx" obstacle_end ///////////steam1//////////////////////// obstacle_start chain=1,1 name="platform1" type=door locked obj="form_1_b_1",no_collision obj="form_1_b_2",no_collision obj="form_1_b_3",no_collision obj="form_1_b_4",no_collision obj="form_1_b_5",no_collision obj="form_1_b_6",no_collision obj="form_1_b_7",no_collision obj="form_1_b_8",no_collision obj="form_1_b_9",no_collision sfx_open="Null" sfx_animating="LegoForm" obj="form_pipe_1_b_1",no_collision obj="form_pipe_1_b_2",no_collision obj="form_pipe_1_b_3",no_collision obj="form_pipe_1_b_4",no_collision obj="form_pipe_1_b_5",no_collision obj="form_pipe_1_b_6",no_collision obj="form_pipe_1_b_7",no_collision obj="form_pipe_1_b_8",no_collision obj="form_1_b_terr",no_collision obstacle_end obstacle_start chain=1,2 obj="form_1_c_1",no_collision obj="form_pipe_1_c_1",no_collision obj="form_pipe_1_c_2",no_collision obj="form_pipe_1_c_3",no_collision obj="form_pipe_1_c_4",no_collision obj="form_pipe_1_c_5",no_collision obj="form_pipe_1_c_6",no_collision obj="form_pipe_1_c_7",no_collision obj="form_pipe_1_c_8",no_collision sfx_animating="Ep1_7_SteamPipeBend" obstacle_end obstacle_start chain=1,3 obj="form_1_d_1",no_collision obstacle_end blowup_start force_name="form_1_d_1" deb_name="explo_08" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" add_within_bounds=0.5 magnitude=2.0 sfx="Ep1_7_SteamPipeBurst" blowup_end //////////////////steam2/////////////////////////////////// obstacle_start chain=2,1 name="platform2" type=door locked obj="form_2_b_1",no_collision obj="form_2_b_2",no_collision obj="form_2_b_3",no_collision obj="form_2_b_4",no_collision obj="form_2_b_5",no_collision obj="form_2_b_6",no_collision obj="form_2_b_7",no_collision obj="form_2_b_8",no_collision obj="form_2_b_9",no_collision obj="form_pipe_2_b_1",no_collision obj="form_pipe_2_b_2",no_collision obj="form_pipe_2_b_3",no_collision obj="form_pipe_2_b_4",no_collision obj="form_pipe_2_b_5",no_collision obj="form_pipe_2_b_6",no_collision obj="form_pipe_2_b_7",no_collision obj="form_pipe_2_b_8",no_collision obj="form_2_b_terr" obstacle_end obstacle_start chain=2,2 obj="form_2_c_1",no_collision obj="form_pipe_2_c_1",no_collision obj="form_pipe_2_c_2",no_collision obj="form_pipe_2_c_3",no_collision obj="form_pipe_2_c_4",no_collision obj="form_pipe_2_c_5",no_collision obj="form_pipe_2_c_6",no_collision obj="form_pipe_2_c_7",no_collision obj="form_pipe_2_c_8",no_collision sfx_open="Ep1_7_SteamPipeBend" obstacle_end obstacle_start chain=2,3 obj="form_2_d_1",no_collision obstacle_end blowup_start force_name="form_2_d_1" deb_name="explo_08" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" add_within_bounds=0.5 magnitude=2.0 sfx="Ep1_7_SteamPipeBurst" blowup_end //////////////////steam3/////////////////////////////////// obstacle_start chain=3,1 name="platform3" type=door locked obj="form_3_b_1",no_collision obj="form_3_b_2",no_collision obj="form_3_b_3",no_collision obj="form_3_b_4",no_collision obj="form_3_b_5",no_collision obj="form_3_b_6",no_collision obj="form_3_b_7",no_collision obj="form_3_b_8",no_collision obj="form_3_b_9",no_collision obj="form_pipe_3_b_1",no_collision obj="form_pipe_3_b_2",no_collision obj="form_pipe_3_b_3",no_collision obj="form_pipe_3_b_4",no_collision obj="form_pipe_3_b_5",no_collision obj="form_pipe_3_b_6",no_collision obj="form_pipe_3_b_7",no_collision obj="form_pipe_3_b_8",no_collision obj="form_3_b_terr" obstacle_end obstacle_start chain=3,2 obj="form_3_c_1",no_collision obj="form_pipe_3_c_1",no_collision obj="form_pipe_3_c_2",no_collision obj="form_pipe_3_c_3",no_collision obj="form_pipe_3_c_4",no_collision obj="form_pipe_3_c_5",no_collision obj="form_pipe_3_c_6",no_collision obj="form_pipe_3_c_7",no_collision obj="form_pipe_3_c_8",no_collision sfx_open="Ep1_7_SteamPipeBend" obstacle_end obstacle_start chain=3,3 obj="form_3_d_1",no_collision obstacle_end blowup_start force_name="form_3_d_1" deb_name="explo_08" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" add_within_bounds=0.5 magnitude=2.0 sfx="Ep1_7_SteamPipeBurst" blowup_end obstacle_start type=gadget chain=4,1 obj="throw_object1" obstacle_end obstacle_start type=gadget chain=5,1 obj="throw_object2" obstacle_end obstacle_start type=gadget chain=6,1 obj="throw_object3" obstacle_end