state Base { Conditions { } Actions { SetViewDistance "99" SetState "Count" } } state Count { Conditions { if NumForceObjects "throwable" > 0 goto Taunt if PreviousResult == 0 goto Exit } Actions { } } ;Maybe change so only throws objects when player is using the force on bridge objects? state Taunt { Conditions { if ForceComplete "bridge_1" == 1 and if ForceComplete "bridge_2" == 1 and if ForceComplete "bridge_3" == 1 goto Exit } Actions { FacePlayer "3" SetState "Throw" } } state Throw { Conditions { } Actions { UseForce "throwable" SetState "Count" } } state Exit { Conditions { } Actions { GoToLocator "name" "Exit" Die } }