mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out door_start spline="door_5" level="Maul_C" door_end door_start spline="door_6" level="Maul_D" door_end door_start spline="door_17" level="Maul_D" door_end door_start spline="door_18" level="Maul_E" door_end obstacle_start name="door_3" obj="door_left3" obj="door_right3" type=door range=1.0 obstacle_end //////////////lights/////////////////////// obstacle_start type=door obj="f_light_a23" obj="f_light_b23" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a24" obj="f_light_b24" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a25" obj="f_light_b25" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a26" obj="f_light_b26" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a27" obj="f_light_b27" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a28" obj="f_light_b28" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a29" obj="f_light_b29" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a30" obj="f_light_b30" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a31" obj="f_light_b31" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a32" obj="f_light_b32" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a33" obj="f_light_b33" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a34" obj="f_light_b34" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a35" obj="f_light_b35" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a36" obj="f_light_b36" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a37" obj="f_light_b37" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a38" obj="f_light_b38" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a39" obj="f_light_b39" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a40" obj="f_light_b40" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a41" obj="f_light_b41" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a42" obj="f_light_b42" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a43" obj="f_light_b43" range=0.2 obstacle_end obstacle_start type=door obj="f_light_a44" obj="f_light_b44" range=0.2 obstacle_end settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end settings_start=2 cut_scene_only farclip=80 nearclip=0.021 fognear=1 fogfar=40 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=99 backb=150 fogr_x=0 fogg_x=79 fogb_x=121 foga_x=127 hazer_x=43 hazeg_x=100 hazeb_x=82 hazea_x=55 backr_x=0 backg_x=79 backb_x=121 fogdensity=0.195 fognear_gc=1 fogfar_gc=31 fogr_gc=0 fogg_gc=63 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=39 settings_end sock_start=00 campos_seek=5 cam_blend_time=1.5 cam_y_offset=2.75xxx1.8 offset_blend_y_ratio=0.7 y_limits sock_end sock_start=01 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.0 offset_blend_y_ratio=1.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.5 cam_y_offset=0.0 offset_blend_y_ratio=1.0 sock_end ////////////////////////////////////////////// tube_start spline="tube_01" speed=2 tube_end tube_start spline="tube_02" speed=2 tube_end tube_start spline="tube_03" speed=2 tube_end tube_start spline="tube_04" speed=2 tube_end