//Kamino_A state InActive { Conditions { if BeenToLevel "Kamino_D" == 0 goto Activate } Actions { } } state Activate { Conditions { } Actions { Activate ;Activate starts the creature. Will be started at position calculated in AllocatedPickup } } state Base { Conditions { if FreePlay == 1 and if EitherPlayerInTriggerArea "Indoors" == 1 goto SnapToNewSection if CutSceneStarted "Ep2_DiscoveryOnKamino_TaunWe" == 1 goto SnapToNewSection } Actions { ;OpenDoor "circ_door" "stayopen" } } state SnapToNewSection { Conditions { } Actions { ;DoorSetStayOpen "circ_door" "FALSE" SnapToLocator "name=TaunWe" SetState "GoToEndDoor" } } state GoToEndDoor { Conditions { if EitherPlayerInTriggerArea "EndDoor" == 1 goto GoThroughEndDoor } Actions { GoToLocator "name" "EndDoor" FacePlayer } } state GoThroughEndDoor { Conditions { if EitherPlayerInTriggerArea "EndDoor" == 0 goto GoToEndDoor } Actions { GoToLocator "name" "ThroughEndDoor" } }