mipmapmode=3 other_level="kamino_d" fix_strobing_anims blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="legolight01_piece01" processsfx="LegoForm" completesfx="Kam_PowerGenOn" returnsfx="None" forcename="platcog_01" processsfx="LegoForm" completesfx="Kam_LiftUp" returnsfx="None" forcename="landing_walkway1" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="corrlight_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="corrlight_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="corrlight_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="bucket01" processsfx="None" completesfx="ForceObjSmall" returnsfx="None" forcename="brush4" processsfx="Kam_SweepFloorLp" completesfx="None" returnsfx="None" forcesfx_end burnout_threshold=0.8 burnout_intensity=0.5 burnout_flare=1 settings_start=1 farclip=130 nearclip=0.021 fognear=1 fogfar=60 fogr=10 fogg=12 fogb=15 foga=20 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_end ///////////////////////ripple effects//////////////////////// rippleeffects_start texture_name="ripple" effect_type="FORCEFIELD" start_colour_r=25 start_colour_g=25 start_colour_b=25 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=30 end_colour_a=0 life=1.0 start_radius=0.0 end_radius=0.1 rippleeffects_end ////////////////////////cameras////////////////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=2.0 cam_y_offset=2.0 offset_blend_y_ratio=0.5 cam_lateral_ratio=1 cam_pullback_ratio=0.1 sock_end sock_start=01 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.5 offset_blend_y_ratio=0.5 cam_lateral_ratio=0.5 ignore_socks=03 cam_pullback_ratio=0.1 sock_end sock_start=02 campos_seek=5.0 cam_blend_time=2.0 cam_y_offset=0.5 offset_blend_y_ratio=0.5 cam_lateral_ratio=0.5 ignore_socks=04,05 cam_pullback_ratio=0.1 sock_end sock_start=03 campos_seek=5.0 cam_blend_time=2.0 ignore_socks=00 cam_pullback_ratio=0.1 sock_end sock_start=04 campos_seek=5.0 cam_blend_time=1.0 cam_y_offset=1.5 offset_blend_y_ratio=0.5 cam_look_ratio=0.8 ignore_socks=00 cam_pullback_ratio=0.1 sock_end sock_start=05 circuit campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=0.1 offset_blend_y_ratio=0.3 y_limits ignore_socks=02 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.5 cam_pullback_ratio=0.1 sock_end ////////////////////////bonus room/////////////////////// obstacle_start name="r4_pan1" type=door obj="r4_static1" obj="r4_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r4_door1" type=door lock_spline="r4_door_line1" lock=interface locked obj="r4_bonusdoor" obj="r4_bonusdoor1" obj="green_light_on1",no_collision obj="red_light_on1",no_collision range=1.0 sfx_open="Kam_R4DoorUnlock" obstacle_end ////brush///// obstacle_start name="brusha" type=gadget chain=10,1 obj="brush4" obstacle_end obstacle_start name="brusha" type=gadget chain=10,2 obj="brush4b" auto_start obstacle_end //////////////////////////bonus////////////////////////// obstacle_start type=door obj="fieldtop" obj="minikitfield01" obj="minikitfield02" obj="minikitfield03" range=2.0 sfx_open="Kam_MiniPodLidOpen" sfx_close="Kam_MiniPodLidClose" obstacle_end //////////////////////cog lift thing///////////////////// obstacle_start type=gadget chain=1,1 obj="platcog_02",trigger obj="platcog_01",trigger obj="redcoglight_01" obj="redcoglight_02" obj="greencoglight_01" obj="greencoglight_01" obj="cogcentre_off" obj="bonus_plat1a" obj="platcog_02" obj="platcog_01" sfx_open="LegoForm" obstacle_end obstacle_start type=gadget chain=1,2 obj="platcog_on_01" obj="platcog_on_02" obj="cogcentre_on" obj="bonus_plat1" auto_start obstacle_end obstacle_start type=gadget obj="bonus_plat1" obstacle_end obstacle_start type=gadget obj="lego1",trigger obj="bonus_plat1" obstacle_end ////////////////////////walkway////////////////////////// obstacle_start name="walkwaycam" type=gadget obj="legolight01_timera",anim_trigger camera_spline="doorcam1" cam_start_time=0.0 cam_end_time=4.2 cam_blend_in_time=0.0 cam_blend_out_time=1.2 obstacle_end ////lights//// obstacle_start name="legolight01a" type=gadget chain=4,1 obj="legolight01_piece01" obj="legolight01_piece02" obj="legolight01_piece03" obj="legolight01_piece04" obj="legolight01_piece05" obj="legolight01_piece06" obj="legolight01_piece07" obj="legolight01_piece08" obj="legolight01_piece09" obj="legolight01_piece10" obj="legolight01_piece01" obj="legolight01_basea" obj="legolight01_maina" obj="legolight02_topb" obj="legolight02_basea" obj="legolight02_mlight1" obstacle_end obstacle_start name="legolight01b" type=gadget chain=4,2 obj="legolight02_topb" oXbj="legolight01_maina" obj="legolight01_glowa" obj="legolight01_glowb" obj="legolight01_timera" obj="legolight01_topb" obj="legolight01_baseb" obj="legolight01_lighta" obj="legolight01_lightb" obj="legolight01_mainlighta" obj="legolight01_mainlightb" obj="legolight02_baseb" obj="legolight02_glowa" obj="legolight02_glowb" obj="legolight02_lighta" obj="legolight02_lightb" obj="legolight02_mlighta" obj="legolight02_mlightb" sfx_open="Kam_PowerGenOn" auto_start obstacle_end obstacle_start name="walkway1" type=gadget chain=3,1 obj="legolight01_timera",anim_trigger obj="landing_walkway1" obj="landing_walkway2" obj="walkway01_side01" obj="walkway01_side02" obj="walkway02_side01" obj="walkway02_side02" sfx_open="Kam_BridgeExtend" obstacle_end obstacle_start name="walkway1b" type=gadget chain=3,2 obj="landing_walkway1b" obj="landing_walkway2b" obj="walkway01_side01b" obj="walkway01_side02b" obj="walkway02_side01b" obj="walkway02_side02b" obj="walkway01_lights01a" obj="walkway01_lights01b" obj="walkway01_lights01c" obj="walkway_inlightb" obj="entrancewalk_lightb" auto_start obstacle_end obstacle_start name="lighta" type=gadget chain=6,1 obj="walkway01_lights01c",anim_trigger obj="lightforcestop" obstacle_end obstacle_start name="lighta1" type=gadget chain=6,2 obj="light1force" obj="light2force" obstacle_end ////////////////auto doors/////////////////////// obstacle_start type=door obj="door1a" obj="door1b" range=1.0 sfx_open="Kam_DoorOpenInt" sfx_close="Kam_DoorCloseInt" obstacle_end obstacle_start name="circ_door" type=door obj="door6a" obj="door6b" obj="toneredoff3" obj="tonegreenon3" obj="toneredoff4" obj="tonegreenon4" range=1.0 sfx_open="Kam_DoorOpenInt" sfx_close="Kam_DoorCloseInt" obstacle_end obstacle_start type=door obj="door7a" obj="door7b" obj="toneredoff1" obj="tonegreenon1" obj="toneredoff2" obj="tonegreenon2" range=1.0 sfx_open="Kam_DoorOpenInt" sfx_close="Kam_DoorCloseInt" obstacle_end /////////////////////////////doors////////////////////////////// door_start spline="door1in" level="kamino_a" cut_scene="Ep2_DiscoveryOnKamino_TaunWe" door_end door_start spline="door1out" level="kamino_a" door_end door_start spline="door9in" level="kamino_d" door_end door_start spline="door9out" level="kamino_a" door_end