mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=30 // distance blob shadow finishes fading out settings_start=1 farclip=80 nearclip=0.021 fognear=1 fogfar=60 fogr=10 fogg=12 fogb=15 foga=20 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_end ////////////////////////cameras////////////////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=2.0 cam_y_offset=2.0 offset_blend_y_ratio=0.5 cam_lateral_ratio=1 sock_end sock_start=01 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.5 offset_blend_y_ratio=0.5 cam_lateral_ratio=0.5 ignore_socks=03 sock_end sock_start=02 campos_seek=5.0 cam_blend_time=2.0 cam_y_offset=0.5 offset_blend_y_ratio=0.5 cam_lateral_ratio=0.5 ignore_socks=04 sock_end sock_start=03 campos_seek=5.0 cam_blend_time=2.0 ignore_socks=00 sock_end sock_start=04 campos_seek=5.0 cam_blend_time=1.0 cam_y_offset=1.5 offset_blend_y_ratio=0.5 cam_look_ratio=0.8 sock_end sock_start=05 circuit campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=0.6 offset_blend_y_ratio=0.3 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.5 sock_end ////////////////////////bonus room/////////////////////// obstacle_start name="r4_pan1" type=door obj="r4_static1" obj="r4_pic1" range=1.2 obstacle_end obstacle_start name="r4_door1" type=door lock_spline="r4_door_line1" lock=interface locked obj="r4_bonusdoor" obj="green_light_on1",no_collision obj="red_light_on1",no_collision range=1.0 obstacle_end //////////////////////////bonus////////////////////////// obstacle_start type=door obj="r4_bonus1" range=1.0 obstacle_end obstacle_start type=gadget obj="lego1",trigger obj="bonus_plat1" obstacle_end obstacle_start name="walkway1" type=gadget obj="legolight01",trigger camera_spline="doorcam1" cam_start_time=0.0 cam_end_time=3.0 cam_blend_in_time=0.0 cam_blend_out_time=1.2 obj="landing_walkway1" obj="landing_walkway2" obstacle_end ////////////////auto doors/////////////////////// obstacle_start type=door obj="door6a" obj="door6b" obj="toneredoff3" obj="tonegreenon3" obj="toneredoff4" obj="tonegreenon4" range=1.0 obstacle_end obstacle_start type=door obj="door7a" obj="door7b" obj="toneredoff1" obj="tonegreenon1" obj="toneredoff2" obj="tonegreenon2" range=1.0 obstacle_end /////////////////////////////doors////////////////////////////// door_start spline="door1in" level="kamino_b" door_end door_start spline="door1out" level="kamino_a" door_end