state InActive { Conditions { if Message "KaminoCProgress" == 0 goto Activate } Actions { } } state Activate { Conditions { } Actions { Activate ;Activate starts the creature. Will be started at position calculated in AllocatedPickup } } state Base { Conditions { } Actions { SetState "GoToJangoDoor" } } state GoToJangoDoor { Conditions { if EitherPlayerInTriggerArea "Enter_Room" == 1 goto GoToJangoRoom } Actions { GoToLocator "name" "Jango_Door" FacePlayer } } state GoToJangoRoom { Conditions { if EitherPlayerInTriggerArea "Enter_Room" == 0 and if EitherPlayerInTriggerArea "Exit_Room" == 1 goto GoToJangoDoor } Actions { GoToLocator "name" "Jango_Room" FacePlayer } }