mipmapmode=3 fix_strobing_anims blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out reflect_range=15 settings_start=1 farclip=100 nearclip=0.021 fognear=1 fogfar=40 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_end forcesfx_start forcename="greensidelight_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="greensidelight_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="redsidelight_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="seat1" processsfx="Kam_ChairUp" completesfx="LegoClicks" returnsfx="None" forcename="seat2" processsfx="Kam_ChairUp" completesfx="LegoClicks" returnsfx="None" forcename="bonushandle01" processsfx="DarkForceBurnLp" completesfx="GunX_MTTExplode" returnsfx="None" forcename="droid_handle1" processsfx="Cru_YellowWheelLp" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="droid_handle2" processsfx="Cru_YellowWheelLp" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcesfx_end ///////////////////////ripple effects//////////////////////// rippleeffects_start texture_name="ripple" effect_type="FORCEFIELD" start_colour_r=25 start_colour_g=25 start_colour_b=25 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=30 end_colour_a=0 life=0.5 start_radius=0.0 end_radius=0.125 rippleeffects_end ////////////////////////cameras////////////////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=1.5 cam_pullback_ratio=0.05 circuit ignore_socks=01 sock_end sock_start=01 campos_seek=5.0 cam_blend_time=0.5 caXm_pullback_ratio=0.25 sock_end sock_start=02 campos_seek=5.0 cam_blend_time=0.5 caXm_pullback_ratio=0.25 sock_end sock_start=14 campos_seek=5.0 cam_blend_time=1 cam_y_offset=0.5 offset_blend_y_ratio=0.1 ignore_socks=12,18 sock_end sock_start=18 cXircuit campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=0.1 ignore_socks=14 y_limits sock_end sock_start=19 cXircuit campos_seek=5.0 cam_blend_time=1.5 cxam_y_offset=0.8 oXffset_blend_y_ratio=0.1 ignore_socks=14,18 cXam_dist_to_target=4 sock_end sock_start=30 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=0.8 offset_blend_y_ratio=0.1 cam_pullback_ratio=0.2 cXam_look_ratio_y=0.9 cam_look_ratio_y=0.3 sock_end ///////////////////////door controls///////////////////////// obstacle_start name="liftup" type=door obj="lift" range=0.5 check_ground obstacle_end obstacle_start name="R4_door_control" type=door obj="r4_door3a" obj="r4_door3b" range=1.5 obstacle_end obstacle_start name="R4_door_control" type=door lock_spline="r4_door_line8" lock=interface locked obj="r4_door4a" obj="r4_door4b" range=1.5 obstacle_end //////////////////////gadgets////////////////////////////// obstacle_start name="lift_02" type=door obj="pad_01" obj="lift_02",no_collision range=0.2 obstacle_end obstacle_start type=gadget obj="target_a1",trigger obj="target_a2",trigger obj="target_a3",trigger obj="mini_tube" reset_anims obstacle_end obstacle_start type=gadget obj="plat_handle",trigger obj="target_plat" reset_anims obstacle_end obstacle_start type=gadget obj="handle_lift03",trigger obj="lego_lift03" reset_anims obstacle_end obstacle_start type=gadget obj="handle_lift04",trigger obj="lego_lift04" reset_anims obstacle_end obstacle_start type=gadget obj="plat_handle",trigger obj="target_plat" reset_anims obstacle_end obstacle_start type=gadget obj="bridge_handle",trigger obj="lightbridge02" obj="terrnull4" obstacle_end /////////////////dark bonus door/////////// obXXstacle_start name="darkforcebars" type=gadget chain=5,1 obj="terr_cube01" obj="doorbar1a" obj="doorbar1b" obj="doorbar1" obj="doorbar1c" obj="doorbar2a" obj="doorbar2b" obj="doorbar2" obj="doorbar2c" obj="doorbar3a" obj="doorbar3b" obj="doorbar3" obj="doorbar3c" obj="doorbar4a" obj="doorbar4b" obj="doorbar4" obj="doorbar4c" obj="doorbar5" obj="doorbar6" obj="doorbar7" obj="doorbar8" obj="door20shuta" obj="door20shutb" obj="door20shutc" obj="door20shutd" obstacle_end obstacle_start name="darkforcebars" type=gadget chain=5,1 obj="terr_cube01" obj="bonuscover01" obj="bonushandle01" obj="bonuscover02a" obj="bonuscover02b" obj="bonusbar01" obj="bonusbar02" obj="bonusbar03" obj="bonusbar04" obj="bonusbar05" obj="bonusbar06" obj="door20shuta" obj="door20shutb" obj="door20shutc" obj="door20shutd" obstacle_end obstacle_start type=gadget chain=5,2 obj="bar_autocube" obj="door20shuta" obj="door20shutb" obj="door20shutc" obj="door20shutd" obstacle_end obstacle_start name="darkroomdoor" type=door chain=5,3 obj="door20a" obj="door20b" obj="door20c" obj="door20d" obj="redlight_on" obj="greenlight_on" obj="redlight_on1" obj="greenlight_on1" range=1.2 sfx_open="Kam_DoorOpenInt" sfx_close="Kam_DoorCloseInt" obstacle_end blowup_start force_name="bar_autocube" deb_name="EXPLO_08" obj="doorbar_blowup1" obj="doorbar_blowup1" obj="doorbar_blowup1" obj="doorbar_blowup1" obj="doorbar_blowup1" obj="doorbar_blowup1" obj="doorbar_blowup10" obj="doorbar_blowup10" obj="doorbar_blowup10" obj="doorbar_blowup3" obj="doorbar_blowup3" obj="doorbar_blowup3" obj="doorbar_blowup" obj="doorbar_blowup7" obj="doorbar_blowup7" obj="doorbar_blowup7" sfx_open="Explode1" blowup_end ////////////////end door/////////////////// obstacle_start name="R4_pan10" type=door obj="r4_static10" obj="r4_pic10" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_10" type=door lock_spline="r4_door_line10" lock=interface obj="endblock_b08",trigger locked obj="door16a" obj="door16b" obj="door16c" obj="door16d" obj="red_light_on10",no_collision obj="green_light_on10",no_collision sfx_open="Kam_DoorOpenInt" sfx_close="Kam_DoorCloseInt" obstacle_end ra_xx_nge=1.2 do_xx_or_become_normal ////////////////end door block/////////////////// obstacle_start name="door_cover" chain=6,1 tAype=gadget type=door obj="endblock_a01" obj="endblock_a02" obj="endblock_a03" obj="endblock_a04" obj="endblock_a05" obj="endblock_a06" obj="endblock_a07" obj="endblock_a08" obj="endblock_a09" locked stay_open obstacle_end obstacle_start name="door_cover2" chain=6,2 type=gadget obj="endblock_b01" obj="endblock_b02" obj="endblock_b03" obj="endblock_b04" obj="endblock_b05" obj="endblock_b06" obj="endblock_b07" obj="endblock_b08" obj="endblock_b09" obj="endblock_terrnull" obstacle_end /////////////////R4 vents//////////////////////// obstacle_start name="R4_pan11" type=door obj="r4_static11" obj="r4_pic11" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_11" type=door lock_spline="r4_door_line11" lock=interface locked obj="hatchcover3" obj="red_light_on11",no_collision obj="green_light_on11",no_collision range=1.2 sfx_open="Kam_TubeLidClose" obstacle_end obstacle_start name="R4_pan12" type=door obj="r4_static12" obj="r4_pic12" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_12" type=door lock_spline="r4_door_line12" lock=interface locked obj="hatchcover4" obj="red_light_on12",no_collision obj="green_light_on12",no_collision range=1.2 sfx_open="Kam_TubeLidClose" obstacle_end ////////////////auto lift//////////////////////// obstacle_start name="lift_down" type=door obj="liftdoor" range=0.6 all_players locked obstacle_end ////////////////auto doors/////////////////////// obstacle_start type=door obj="door3a" obj="door3b" range=1.5 obstacle_end obstacle_start type=door obj="door4a" obj="door4b" range=1.5 obstacle_end obstacle_start type=door obj="door6a" obj="door6b" range=1.5 obstacle_end obstacle_start type=door obj="door7a" obj="door7b" range=1.5 obstacle_end obstacle_start type=door obj="door8a" obj="door8b" range=1.5 obstacle_end obstacle_start type=door obj="door11a" obj="door11b" range=1.5 obstacle_end obstacle_start type=door obj="door10a" obj="door10b" range=1.5 obstacle_end obstacle_start type=door obj="door14a" obj="door14b" range=1.5 obstacle_end obstacle_start type=door obj="r4_door1a" obj="r4_door1b" range=1.5 obstacle_end ////////////////////////lego chairs/////////////////////////// obstacle_start name="chair1lights" type=gadget obj="chair1_lighton1" obj="chair1_lightoff1" obj="chair1_lighton2" obj="chair1_lightoff2" obj="chair1_lighton3" obj="chair1_lightoff3" obj="chair1_lighton4" obj="chair1_lightoff4" obj="chair1_lighton5" obj="chair1_lightoff5" obj="chair1_lighton6" obj="chair1_lightoff6" obj="chair1_lighton7" obj="chair1_lightoff7" obj="chair1_lighton8" obj="chair1_lightoff8" obj="seat1",trigger obstacle_end obstacle_start name="chair2lights" type=gadget obj="chair2_lighton1" obj="chair2_lightoff1" obj="chair2_lighton2" obj="chair2_lightoff2" obj="chair2_lighton3" obj="chair2_lightoff3" obj="chair2_lighton4" obj="chair2_lightoff4" obj="chair2_lighton5" obj="chair2_lightoff5" obj="chair2_lighton6" obj="chair2_lightoff6" obj="chair2_lighton7" obj="chair2_lightoff7" obj="chair2_lighton8" obj="chair2_lightoff8" obj="seat2",trigger obstacle_end ///////////////////////door splines/////////////////////////// door_start spline="door5down" level="kamino_e" door_end door_start spline="door5up" level="kamino_c" door_end door_start spline="door1in" level="kamino_f" door_end door_start spline="door1out" level="kamino_f" door_end door_start spline="door2corr" level="kamino_e" door_end door_start spline="door2outside" level="kamino_f" door_end door_start spline="door5down" level="kamino_d" door_end door_start spline="door5up" level="kamino_c" door_end door_start spline="door6in" level="kamino_e" door_end door_start spline="door6out" level="kamino_e" door_end door_start spline="door7in" level="map" door_end door_start spline="door7out" level="kamino_e" door_end door_start spline="door8in" level="kamino_c" door_end door_start spline="door8out" level="kamino_b" door_end door_start spline="door9in" level="kamino_c" door_end door_start spline="door9out" level="kamino_b" door_end door_start spline="door10in" level="kamino_B" door_end door_start spline="door10out" level="kamino_b" door_end door_start spline="door12in" level="kamino_e" door_end door_start spline="door12out" level="kamino_e" door_end door_start spline="door_bossin" level="kamino_e" door_end door_start spline="door_bossout" level="kamino_e" cut_scene="ep2_jango_intro" door_end ///////////////////////gun turrets////////////////////////// turret_start name="turret1" obj="turret1" view_range=10 fire_range=10 fire_interval=0.5 fire_offset_x=0.12 fire_offset_y=0.4 fire_offset_z=0.8 fire_offset2_x=-0.12 fire_offset2_y=0.4 fire_offset2_z=0.8 badguy inactive hitpoints=10 disables disabled_rot_x=90 can_hit_platforms sfx_open="Kam_TurretOn" sfx_fire="Kam_TurretCannonFire" turret_end turret_start name="turret2" obj="turret2" view_range=10 fire_range=10 fire_interval=0.5 fire_offset_x=0.12 fire_offset_y=0.4 fire_offset_z=0.8 fire_offset2_x=-0.12 fire_offset2_y=0.4 fire_offset2_z=0.8 badguy inactive hitpoints=10 disables disabled_rot_x=90 can_hit_platforms sfx_open="Kam_TurretOn" sfx_fire="Kam_TurretCannonFire" turret_end turret_start name="turret3" obj="turret3" view_range=10 fire_range=10 fire_interval=0.5 fire_offset_x=0.12 fire_offset_y=0.4 fire_offset_z=0.8 fire_offset2_x=-0.12 fire_offset2_y=0.4 fire_offset2_z=0.8 badguy inactive hitpoints=10 disables disabled_rot_x=90 can_hit_platforms sfx_open="Kam_TurretOn" sfx_fire="Kam_TurretCannonFire" turret_end turret_start name="turret4" obj="turret4" view_range=10 fire_range=10 fire_interval=0.5 fire_offset_x=0.12 fire_offset_y=0.4 fire_offset_z=0.8 fire_offset2_x=-0.12 fire_offset2_y=0.4 fire_offset2_z=0.8 badguy inactive hitpoints=10 disables disabled_rot_x=90 can_hit_platforms sfx_open="Kam_TurretOn" sfx_fire="Kam_TurretCannonFire" turret_end /////////////////////R4 gun turrets///////////////////////// obstacle_start name="R4_pan24" type=door obj="r4_static24" obj="r4_pic24" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_20" type=door lock_spline="r4_door_line24" lock=interface locked obj="turret1" obj="red_light_on24",no_collision obj="green_light_on24",no_collision range=1.2 obstacle_end obstacle_start name="R4_pan25" type=door obj="r4_static25" obj="r4_pic25" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_21" type=door lock_spline="r4_door_line25" lock=interface locked obj="turret2" obj="red_light_on25",no_collision obj="green_light_on25",no_collision range=1.2 obstacle_end obstacle_start name="R4_pan26" type=door obj="r4_static26" obj="r4_pic26" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_22" type=door lock_spline="r4_door_line26" lock=interface locked obj="turret3" obj="red_light_on26",no_collision obj="green_light_on26",no_collision range=1.2 obstacle_end obstacle_start name="R4_pan27" type=door obj="r4_static27" obj="r4_pic27" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="R4_door_23" type=door lock_spline="r4_door_line27" lock=interface locked obj="turret4" obj="red_light_on27",no_collision obj="green_light_on27",no_collision range=1.2 obstacle_end ///////////////////////////////////////////////////////// //////////////////////bonus room stuff/////////////////// obstacle_start name="bonus_switches" type=gadget chain=22,1 obj="droid_handle1" obj="wallmach_lights1a" obj="wallmach_lights1b" obj="droid_handle2" obj="wallmach_lights2a" obj="wallmach_lights2b" obj="tube_blue" obj="tube_red" obj="tube_blue2" obj="tube_red2" obj="side1_tubeblue1" oxbj="side1_tubered1" obj="side1_tubeblue2" oxbj="side1_tubered2" obj="side1_tubeblue3" oxbj="side1_tubered3" obj="side2_tubeblue1" obj="side2_tubered1" obj="side2_tubeblue2" obj="side2_tubered2" obj="side2_tubeblue3" obj="side2_tubered3" obstacle_end obstacle_start name="bonus_switches_end" type=gadget chain=22,2 //only chains to this once both handles have been used in first part of chain obj="droid_handle1b" obj="wallmach_lights1b1" obj="droid_handle2b" obj="wallmach_lights2b1" obj="tube_redb" obj="tube_red2b" obj="side1_tubered1b" obj="side1_tubered2b" obj="side1_tubered3b" obj="side2_tubered1b" obj="side2_tubered2b" obj="side2_tubered3b" obstacle_end obstacle_start name="gate_switches" type=gadget chain=20,1 obj="droid_handle1",anim_trigger obj="droid_handle2",anim_trigger oXbj="droid_handle1" oXbj="droid_handle2" obj="droiddoor_1a" obj="droiddoor_2a" obj="droiddoor_3a" obj="droiddoor_4a" obj="droiddoor_5a" obj="droiddoor_6a" obj="pod1_init" obj="pod2_init" obj="pod3_init" obj="pod4_init" obj="pod5_init" obj="pod6_init" obj="pad_initterr" obj="kit_door01a" obj="kit_door02a" obj="kit_door03a" force_complete obstacle_end obstacle_start name="gate_switches2" type=gadget chain=20,2 obj="droiddoor_1b" obj="droiddoor_2b" obj="droiddoor_3b" obj="droiddoor_4b" obj="droiddoor_5b" obj="droiddoor_6b" obj="pod1_init" obj="pod2_init" obj="pod3_init" obj="pod4_init" obj="pod5_init" obj="pod6_init" oXbj="pad_initterr" obj="kit_door01" obj="kit_door02" obj="kit_door03" auto_start obstacle_end obstacle_start name="gate_switches3" type=gadget chain=20,3 obj="pod1_top" obj="pod1_base" obj="pod2_top" obj="pod2_base" obj="pod3_top" obj="pod3_base" obj="pod4_top" obj="pod4_base" obj="pod5_top" obj="pod5_base" obj="pod6_top" obj="pod6_base" obstacle_end //////blow doors/////// blowup_start force_name="droiddoor_1b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="droiddoor_2b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="droiddoor_3b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="droiddoor_4b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="droiddoor_5b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="droiddoor_6b" deb_name="EXPLO_11" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup1" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" obj="droiddoor_blowup2" magnitude=1.5 sfx="Explode1" blowup_end /////disappearing bits////////////////// obstacle_start name="pod1_bits" type=gadget obj="pod1_base",trigger obj="pod1_lights" obj="pod1_pipes" obstacle_end obstacle_start name="pod1_bits" type=gadget obj="pod3_base",trigger obj="pod3_lights" obj="pod3_pipes" obstacle_end obstacle_start name="pod1_bits" type=gadget obj="pod4_base",trigger obj="pod4_lights" obj="pod4_pipes" obstacle_end obstacle_start name="pod1_bits" type=gadget obj="pod6_base",trigger obj="pod6_lights" obj="pod6_pipes" obstacle_end ////////pod bit blowups//////////////// blowup_start force_name="pod1_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod1_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end blowup_start force_name="pod2_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod2_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end blowup_start force_name="pod3_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod3_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end blowup_start force_name="pod4_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod4_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end blowup_start force_name="pod5_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod5_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end blowup_start force_name="pod6_base" deb_name="EXPLO_11" obj="pod_blowup1" obj="pod_blowup9" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup2" obj="pod_blowup10" obj="pod_blowup10" obj="pod_blowup4" obj="pod_blowup4" magnitude=1.5 sXfx_open="Explode1" blowup_end blowup_start force_name="pod6_top" deb_name="EXPLO_11" obj="pod_blowup5" obj="pod_blowup5" obj="pod_blowup7" obj="pod_blowup7" obj="pod_blowup4" obj="pod_blowup4" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup3" obj="pod_blowup9" obj="pod_blowup9" obj="pod_blowup1" magnitude=1.5 blowup_end ///////////retract bridge//////////////////////// obstacle_start name="retract_bridge" type=door obj="walkway01_side01" obj="walkway01_side02" obj="walkway02_side01" obj="walkway02_side02" obj="walkway1" obj="walkway2" obj="walkway_lights" range=2.0 locked obstacle_end //////////slave1 particles///////////////////// obstacle_start name="slave1_debris" type=gadget obj="slave1_debris" obstacle_end