mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=150 nearclip=0.021 fognear=1 fogfar=40 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=127 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_end forcesfx_start forcename="r4switchcover_01" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="LegoClicks" forcename="mine01_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine02_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine03_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine04_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine05_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine06_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcename="mine07_b" processsfx="Kam_ArmBombCanister" completesfx="None" returnsfx="None" forcesfx_end ///////////////////////ripple effects//////////////////////// rippleeffects_start texture_name="ripple" effect_type="FORCEFIELD" start_colour_r=25 start_colour_g=25 start_colour_b=25 start_colour_a=255 end_colour_r=20 end_colour_g=20 end_colour_b=30 end_colour_a=0 life=1.0 start_radius=0.0 end_radius=0.1 rippleeffects_end ////////////////////////cameras////////////////////////////// sock_start=00 campos_seek=3.0 cam_blend_time=1.0 cam_y_offset=1.5 cam_look_ratio=0.9 cam_pullback_ratio=0.4 ignore_socks=08 sock_end sock_start=01 campos_seek=3.0 cam_blend_time=1.0 cam_y_offset=1 cam_dist_to_target=4.0 ignore_socks=00 cam_pullback_ratio=0.8 sock_end sock_start=02 campos_seek=3.0 cam_blend_time=1.5 cam_y_offset=1 cam_dist_to_target=4.5 ignore_socks=00 cXam_look_ratio=0.75 cam_pullback_ratio=0.5 sock_end sock_start=08 campos_seek=5.0 cam_blend_time=1.5 cXam_look_ratio_y=0.95 sock_end sock_start=09 campos_seek=3.0 cam_blend_time=1.5 cam_y_offset=1 cam_dist_to_target=4.5 ignore_socks=02 cam_look_ratio=0.95 cam_pullback_ratio=0.2 sock_end ///////////////////////blowups/////////////////////// obstacle_start name="mine01trigger" type=gadget chain=10,1 obj="mine01_a" obstacle_end obstacle_start name="mine01go" type=gadget chain=10,2 obj="mine01_b" obstacle_end blowup_start force_name="mine01_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=0.9 sfx="Kam_Mine" blowup_end //////////////// obstacle_start name="mine02trigger" type=gadget chain=11,1 obj="mine02_a" obstacle_end obstacle_start name="mine02go" type=gadget chain=11,2 obj="mine02_b" obstacle_end blowup_start force_name="mine02_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=1.1 sfx="Kam_Mine" blowup_end //////////////// obstacle_start name="mine03trigger" type=gadget chain=12,1 obj="mine03_a" obj="mine04_a" obstacle_end obstacle_start name="mine03go" type=gadget chain=12,2 obj="mine03_b" obj="mine04_b" obstacle_end blowup_start force_name="mine03_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=1.1 sfx="Kam_MineX2" blowup_end blowup_start force_name="mine04_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=1.1 sfx="Kam_MineX2" blowup_end //////////////// obstacle_start name="mine05trigger" type=gadget chain=13,1 obj="mine05_a" obj="mine06_a" obstacle_end obstacle_start name="mine05go" type=gadget chain=13,2 obj="mine05_b" obj="mine06_b" obstacle_end blowup_start force_name="mine05_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" explode_radius=1.1 add_explosion sfx="Kam_MineX2" blowup_end blowup_start force_name="mine06_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=1.1 sfx="Kam_MineX2" blowup_end //////////////// obstacle_start name="mine07trigger" type=gadget chain=14,1 obj="mine07_a" obstacle_end obstacle_start name="mine07go" type=gadget chain=14,2 obj="mine07_b" obstacle_end blowup_start force_name="mine07_b" deb_name="EXPLO_DROID" obj="blowup_mine_a" obj="blowup_mine_b" obj="blowup_mine_c" obj="blowup_mine_d" obj="blowup_mine_e" obj="blowup_mine_f" obj="blowup_mine_g" obj="blowup_mine_h" add_explosion explode_radius=1.1 sfx="Kam_Mine" blowup_end /////////////////////falling platforms/////////////////////////// obstacle_start name="drop1" type=gadget obj="mine01_b",anim_trigger obj="drop11" obj="drop11bar" obj="drop11bar1" obj="drop11bar2" obj="drop11bar3" obj="drop11bar4" obj="drop11light1" obj="terrnull11" obstacle_end obstacle_start name="drop2" type=gadget obj="mine02_b",anim_trigger obj="drop1" obj="drop1bar" obj="drop1bar1" obj="drop1bar2" obj="drop1bar3" obj="drop1bar4" obj="drop1light" obj="terrnull1" obstacle_end obstacle_start name="drop3" type=gadget obj="mine03_b",anim_trigger obj="drop3" obj="drop4" obj="drop4light1" obj="drop4light2" obj="drop4light3" obj="drop4light4" obj="drop4bar" obj="drop4bar1" obj="drop4bar2" obj="drop4bar3" obj="drop4bar4" obj="drop4bar5" obj="terrnull4" obstacle_end obstacle_start name="drop4" type=gadget obj="mine05_b",anim_trigger obj="drop6" obj="drop7" obj="drop6light1" obj="drop6light2" obj="drop6light3" obj="drop6bar" obj="drop6bar1" obj="drop6bar2" obj="drop6bar3" obj="drop6bar4" obj="terrnull6" obstacle_end obstacle_start name="drop5" type=gadget obj="mine07_b",anim_trigger obj="drop9" obj="drop9bar" obj="drop9bar1" obj="drop9bar2" obj="drop9bar3" obj="drop9bar4" obj="drop9bar5" obj="drop9light1" obj="drop9light2" obj="terrnull9" obstacle_end ///////////////////////blaster bonus///////////////// obstacle_start name="c3_pan1" type=door obj="c3_static1" obj="c3_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="c3_door1" type=door lock_spline="c3_door_line1" protocol lock=interface locked obj="target_plat" obj="green_light_on2",no_collision obj="green_light_off2",no_collision obj="red_light_off2",no_collision obj="red_light_on2",no_collision range=1.5 sfx_open="Kam_LiftDown" sfx_close="Kam_LiftUp" relock obstacle_end obstacle_start type=gadget obj="target_a1",trigger obj="target_a2",trigger obj="target_a3",trigger obj="blasterbonus_door01" obj="blasterbonus_door02" sfx_open="Kam_ForceFieldOff" obj="redlighton_01" obj="redlighton_02" obj="redlightoff_01" obj="redlightoff_02" obj="greenlighton_01" obj="greenlighton_02" obj="greenlightoff_01" obj="greenlightoff_02" obstacle_end ///////////////////////bridge///////////////////////// obstacle_start name="landing1" type=door obj="pad1" obj="pad1_on",no_collision obj="landing_walkway1",no_collision obXj="pad2_off",no_collision range=0.2 check_ground stay_open sfx_open="SwPPad" sfx_close="SwPPad" sfx_animating="Kam_BridgeSection" obstacle_end obstacle_start type=gadget chain=1,1 obj="pad1_on",anim_trigger obj="landing_walkway2a" obj="pad2_off" obstacle_end obstacle_start name="landing2" chain=1,2 type=door obj="pad2" obj="pad2_on",no_collision obj="landing_walkway2",no_collision range=0.2 check_ground stay_open sfx_open="SwPPad" sfx_close="SwPPad" sfx_animating="Kam_BridgeExtend" obstacle_end /////////////////////////walkway door//////////////////////////// obstacle_start name="r4_pan1" type=door obj="r4_static1" obj="r4_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DpanelDis" obstacle_end obstacle_start name="r4_door1" type=door lock_spline="r4_door_line1" lock=interface obj="r4switchcover_01",trigger locked obj="door4a" obj="door4b" obj="green_light_on1",no_collision obj="red_light_on1",no_collision range=1.0 sfx_open="Kam_BigDoorOpen" sfx_close="DoorClose" obstacle_end /////////////////////////lift///////////////////////////////// obstacle_start name="lift_up" type=door obj="lift" range=0.8 all_players sfx_open="Kam_LiftUp" sfx_close="Kam_LiftDown" obstacle_end /////////////////////////door splines///////////////////////// door_start spline="door2corr" level="kamino_e" door_end door_start spline="door2outside" level="kamino_f" door_end door_start spline="door11in" level="kamino_f" door_end door_start spline="door11out" level="kamino_f" door_end door_start spline="door14in" level="kamino_c" door_end door_start spline="door140out" level="kamino_f" door_end ////////////////zips////////////// zipup_start spline="zipup_1" zipup_end