//Factory E state Base { Conditions { if FreePlay == 0 goto NormalPlay if FreePlay == 1 goto FreePlay } Actions { } } state NormalPlay { Conditions { } Actions { PathConnectionMaxLength "from=start" "to=Node_B" "length=0.3" PathConnectionMaxLength "from=Node_B" "to=Node_D" "length=0.3" PathConnectionMaxLength "from=Node_D" "to=end" "length=0.3" } } state FreePlay { Conditions { } Actions { SetPathCnxFlag "from=start" "to=Node_B" "BIGJUMP" "bothways" SetPathCnxFlag "from=Node_B" "to=Node_D" "BIGJUMP" "bothways" SetPathCnxFlag "from=Node_D" "to=end" "BIGJUMP" "bothways" } }