mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=133 backg_x=102 backb_x=65 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end forcesfx_start forcename="column_01" processsfx="None" completesfx="GunB_StPlatEnd" returnsfx="GunB_StPlatEnd" forcename="column_02" processsfx="None" completesfx="GunB_StPlatEnd" returnsfx="GunB_StPlatEnd" forcename="column_03" processsfx="None" completesfx="GunB_StPlatEnd" returnsfx="GunB_StPlatEnd" forcename="column_04" processsfx="None" completesfx="GunB_StPlatEnd" returnsfx="GunB_StPlatEnd" forcesfx_end ///////////////////////camera/////////////////////// sock_start=00 circuit campos_seek=5 cam_blend_time=4.0 cXam_dist_to_target=3 cam_dist_ratio=0.6 cam_y_offset=2.0 cam_look_ratio_y=0.5 sock_end ///////////////////corner pillar chains////////////// ///////////pillar 1///////////// obstacle_start name="pillar1a" type=gadget chain=1,1 obj="pillar1_01a" sfx_open="Jed_GeoPrisonerLift" aXuto_start //glyn - remove this line for you to trigger the gadget when you like obstacle_end obstacle_start name="pillar1ba" type=gadget chain=1,2 obj="pillar1_01ba" obj="pillar1_null" aXuto_start obstacle_end obstacle_start name="pillar1b" type=gadget chain=1,3 obj="pillar1_01b" aXuto_start sfx_animating="Jed_PrisonerDownLp" obstacle_end obstacle_start name="pillar1" type=gadget chain=1,4 obj="pillar1_01blow" obj="pillar1_01c" obstacle_end blowup_start force_name="pillar1_01blow" deb_name="EXPLO_07" obj="pillar_blowup_01" obj="pillar_blowup_02" obj="pillar_blowup_03" obj="pillar_blowup_04" obj="pillar_blowup_05" obj="pillar_blowup_06" obj="pillar_blowup_07" obj="pillar_blowup_08" obj="pillar_blowup_09" obj="pillar_blowup_10" obj="pillar_blowup_11" obj="pillar_blowup_12" obj="pillar_blowup_13" obj="pillar_blowup_14" obj="pillar_blowup_15" obj="pillar_blowup_16" aXdd_explosion sfx="Jed_PrisonerFree" blowup_end ///////////pillar 2///////////// obstacle_start name="pillar2a" type=gadget chain=2,1 obj="pillar2_01a" sfx_open="Jed_GeoPrisonerLift" aXuto_start //glyn - remove this line for you to trigger when you like obstacle_end obstacle_start name="pillar2ba" type=gadget chain=2,2 obj="pillar2_01ba" obj="pillar2_null" aXuto_start sfx_animating="Jed_PrisonerDownLp" obstacle_end obstacle_start name="pillar2b" type=gadget chain=2,3 obj="pillar2_01b" aXuto_start obstacle_end obstacle_start name="pillar2" type=gadget chain=2,4 obj="pillar2_01blow" obj="pillar2_01c" obstacle_end blowup_start force_name="pillar2_01blow" deb_name="EXPLO_07" obj="pillar_blowup_01" obj="pillar_blowup_02" obj="pillar_blowup_03" obj="pillar_blowup_04" obj="pillar_blowup_05" obj="pillar_blowup_06" obj="pillar_blowup_07" obj="pillar_blowup_08" obj="pillar_blowup_09" obj="pillar_blowup_10" obj="pillar_blowup_11" obj="pillar_blowup_12" obj="pillar_blowup_13" obj="pillar_blowup_14" obj="pillar_blowup_15" obj="pillar_blowup_16" aXdd_explosion sfx="Jed_PrisonerFree" blowup_end ///////////pillar 3///////////// obstacle_start name="pillar3a" type=gadget chain=3,1 obj="pillar3_01a" sfx_open="Jed_GeoPrisonerLift" aXuto_start //glyn - remove this line for you to trigger when you like obstacle_end obstacle_start name="pillar3ba" type=gadget chain=3,2 obj="pillar3_01ba" obj="pillar3_null" aXuto_start obstacle_end obstacle_start name="pillar3b" type=gadget chain=3,3 obj="pillar3_01b" aXuto_start sfx_animating="Jed_PrisonerDownLp" obstacle_end obstacle_start name="pillar3" type=gadget chain=3,4 obj="pillar3_01blow" obj="pillar3_01c" obstacle_end blowup_start force_name="pillar3_01blow" deb_name="EXPLO_07" obj="pillar_blowup_01" obj="pillar_blowup_02" obj="pillar_blowup_03" obj="pillar_blowup_04" obj="pillar_blowup_05" obj="pillar_blowup_06" obj="pillar_blowup_07" obj="pillar_blowup_08" obj="pillar_blowup_09" obj="pillar_blowup_10" obj="pillar_blowup_11" obj="pillar_blowup_12" obj="pillar_blowup_13" obj="pillar_blowup_14" obj="pillar_blowup_15" obj="pillar_blowup_16" aXdd_explosion sfx="Jed_PrisonerFree" blowup_end ///////////////////////gadgets/////////////////////// oXbstacle_start name="R2_switch1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 obstacle_end oXbstacle_start name="r2_door1" type=door lock_spline="r2_door_line1" lock=interface locked obj="red_light_on1",no_collision obj="green_light_on1",no_collision range=1.2 range=1.5 obstacle_end ////////////////main gate/////////////////////////// obstacle_start name="maingate" type=door obj="maingate" range=1.0 locked obstacle_end ////////////////blowup mines/////////////////////// equivalentobject_start obj="mine_01a" obj="mine_01bb" equivalentobject_end obstacle_start name="mine_01" type=door chain=10,1 obj="mine_01a" range=1.0 obstacle_end obstacle_start name="mine_01b" type=gadget chain=10,2 obj="mine_01ba" obj="mine_01bb" obj="mine_01_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_01c" type=gadget chain=10,3 obj="mine_01c" obstacle_end blowup_start force_name="mine_01c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_02a" obj="mine_02bb" equivalentobject_end obstacle_start name="mine_02" type=door chain=11,1 obj="mine_02a" range=1.0 obstacle_end obstacle_start name="mine_02b" type=gadget chain=11,2 obj="mine_02ba" obj="mine_02bb" obj="mine_02_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_02c" type=gadget chain=11,3 obj="mine_02c" obstacle_end blowup_start force_name="mine_02c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_03a" obj="mine_03bb" equivalentobject_end obstacle_start name="mine_03" type=door chain=12,1 obj="mine_03a" range=1.0 obstacle_end obstacle_start name="mine_03b" type=gadget chain=12,2 obj="mine_03ba" obj="mine_03bb" obj="mine_03_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_03c" type=gadget chain=12,3 obj="mine_03c" obstacle_end blowup_start force_name="mine_03c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_04a" obj="mine_04bb" equivalentobject_end obstacle_start name="mine_04" type=door chain=13,1 obj="mine_04a" range=1.0 obstacle_end obstacle_start name="mine_04b" type=gadget chain=13,2 obj="mine_04ba" obj="mine_04bb" obj="mine_04_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_04c" type=gadget chain=13,3 obj="mine_04c" obstacle_end blowup_start force_name="mine_04c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_05a" obj="mine_05bb" equivalentobject_end obstacle_start name="mine_05" type=door chain=14,1 obj="mine_05a" range=1.0 obstacle_end obstacle_start name="mine_05b" type=gadget chain=14,2 obj="mine_05ba" obj="mine_05bb" obj="mine_05_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_05c" type=gadget chain=14,3 obj="mine_05c" obstacle_end blowup_start force_name="mine_05c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_06a" obj="mine_06bb" equivalentobject_end obstacle_start name="mine_06" type=door chain=15,1 obj="mine_06a" range=1.0 obstacle_end obstacle_start name="mine_06b" type=gadget chain=15,2 obj="mine_06ba" obj="mine_06bb" obj="mine_06_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_06c" type=gadget chain=15,3 obj="mine_06c" obstacle_end blowup_start force_name="mine_06c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_07a" obj="mine_07bb" equivalentobject_end obstacle_start name="mine_07" type=door chain=16,1 obj="mine_07a" range=1.0 obstacle_end obstacle_start name="mine_07b" type=gadget chain=16,2 obj="mine_07ba" obj="mine_07bb" obj="mine_07_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_07c" type=gadget chain=16,3 obj="mine_07c" obstacle_end blowup_start force_name="mine_07c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_08a" obj="mine_08bb" equivalentobject_end obstacle_start name="mine_08" type=door chain=17,1 obj="mine_08a" range=1.0 obstacle_end obstacle_start name="mine_08b" type=gadget chain=17,2 obj="mine_08ba" obj="mine_08bb" obj="mine_08_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_08c" type=gadget chain=17,3 obj="mine_08c" obstacle_end blowup_start force_name="mine_08c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_09a" obj="mine_09bb" equivalentobject_end obstacle_start name="mine_09" type=door chain=18,1 obj="mine_09a" range=1.0 obstacle_end obstacle_start name="mine_09b" type=gadget chain=18,2 obj="mine_09ba" obj="mine_09bb" obj="mine_09_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_09c" type=gadget chain=18,3 obj="mine_09c" obstacle_end blowup_start force_name="mine_09c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end //////// equivalentobject_start obj="mine_10a" obj="mine_10bb" equivalentobject_end obstacle_start name="mine_10" type=door chain=19,1 obj="mine_10a" range=1.0 obstacle_end obstacle_start name="mine_10b" type=gadget chain=19,2 obj="mine_10ba" obj="mine_10bb" obj="mine_10_timer" sfx_open="Kam_ArmBombCanister" auto_start obstacle_end obstacle_start name="mine_10c" type=gadget chain=19,3 obj="mine_10c" obstacle_end blowup_start force_name="mine_10c" deb_name="EXPLO_11" obj="mine_blowup_01" obj="mine_blowup_02" obj="mine_blowup_03" obj="mine_blowup_04" obj="mine_blowup_05" obj="mine_blowup_06" obj="mine_blowup_07" obj="mine_blowup_08" obj="mine_blowup_09" obj="mine_blowup_10" add_explosion sfx="Kam_Mine" blowup_end ///////////stacking column bits///////////////// obstacle_start name="build_column_01" type=gadget chain=20,1 obj="column_piece_01" obj="column_piece_02" obj="column_piece_03" obj="column_piece_04" obj="column_piece_05" obj="column_piece_06" obj="column_piece_07" obj="column_piece_08" obj="column_piece_09" obj="column_piece_10" obj="column_piece_11" obj="column_piece_12" obj="column_piece_13" obj="column_piece_14" obj="column_piece_15" obj="column_piece_16" obj="column_bigpiece_01" obstacle_end obstacle_start name="build_column_02" type=gadget chain=20,2 obj="column_02" obstacle_end ////////////////padme corner///////////////////// ////////////////anakin corner//////////////////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end //////////////obi-wan corner//////////////////// zipup_start spline="zipup_5" zipup_end obstacle_start name="blaster_lift01" type=gadget obj="target_a6",trigger obj="plat_04",shove reset_anims sfx_open="HitTarget" sfx_animating="ResX_DomeOpenLp" obstacle_end ////jedi platform///// obstacle_start name="jedi_plata" type=gadget chain=21,1 obj="plat_05_piece1" obj="plat_05_piece2" obj="plat_05_piece3" obj="plat_05_piece4" obj="plat_05_piece5" obj="plat_05_piece6" obj="plat_05_piece7" obstacle_end obstacle_start name="jedi_platb" type=gadget chain=21,2 obj="plat_05a" auto_start sfx_animating="ResX_DomeOpenLp" obstacle_end obstacle_start name="jedi_platc" type=gadget chain=21,3 obj="plat_05b" auto_start sfx_animating="ResX_DomeOpenLp" obstacle_end ///////////puzzle column corner///////////////// ////////////////vent gate thing////////////////////// teleport_start spline="teleport_01" duration=5 teleport_end obstacle_start name="pad1" type=door obj="pad1" obj="ventgate1",no_collision check_ground range=0.2 sXtay_open sfx_open="Jed_GeoGateUp" obstacle_end ///////////duel force gate thing//////////////////// obstacle_start name="gate_switches" type=gadget chain=22,1 obj="force_handle01" obj="red_light_on1" obj="red_light_off1" obj="green_light_on1" obj="green_light_off1" obj="force_handle02" obj="red_light_on2" obj="red_light_off2" obj="green_light_on2" obj="green_light_off2" obj="forcegate1" obstacle_end obstacle_start name="gate_switches_end" type=gadget chain=22,2 //only chains to this once both handles have been used in first part of chain obj="force_handle01b" obj="red_light_off1b" obj="green_light_on1b" obj="force_handle02b" obj="red_light_off2b" obj="green_light_on2b" obj="forcegate1b" auto_start sfx_open="Jed_GeoGateUp" obstacle_end /////////////