fix_strobing_anims other_level="gunship_b" use_fog settings_start=1 farclip=512 nearclip=0.35 fognear=35 fogfar=40 fogr=12 fogg=7 fogb=2 foga=0 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=12 fogg_x=7 fogb_x=2 foga_x=120 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="laser1" processsfx="GC_LaserBeamLp" completesfx="GC_LaserBeamLp" returnsfx="GC_LaserBeamLp" forcename="power_a1" processsfx="GC_ShGeneratorLp" completesfx="Ep3_1_ExplosionXXL" returnsfx="None" forcename="power_a2" processsfx="GC_ShGeneratorLp" completesfx="Ep3_1_ExplosionXXL" returnsfx="None" forcename="power_b1" processsfx="GC_ShGeneratorLp" completesfx="Ep3_1_ExplosionXXL" returnsfx="None" forcename="power_b2" processsfx="GC_ShGeneratorLp" completesfx="Ep3_1_ExplosionXXL" returnsfx="None" forcesfx_end ///////////////////////camera/////////////////////// sock_start=00 playtype=in current_speed=6 campos_seek=10 cam_blend_time=1.5 sock_end ///////////////doorsplines//////////////////////////////// door_start spline="GunshipA_B" level="Gunship_B" door_end door_start spline="GunshipA_mid" level="Gunship_a" door_end ////////////////////////////////////////////// blowup_start force_name="fuel_01" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_01",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_02" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_02",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_03" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_03",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_04" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_04",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_05" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_05",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_06" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_06",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_07" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_07",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_08" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_08",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_09" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_09",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_10" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_10",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_11" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_11",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_12" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_12",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end blowup_start force_name="fuel_13" deb_name="fuel_pop" part_effect_name="fuel_part_01" obj="fuel_shad_13",off magnitude=8.0 add_within_bounds=0.5 add_explosion explode_radius=4.0 sfx="Ep3_1_ExplosionM" blowup_end //////////////////////////////////////////////////////// blowup_start force_name="spin_b1" deb_name="mini_v_pop" part_effect_name="mini_v" obj="spin_a1",off magnitude=8.0 add_within_bounds=0.5 minikit sfx_open="HitTarget" blowup_end blowup_start force_name="spin_b2" deb_name="mini_v_pop" part_effect_name="mini_v" obj="spin_a2",off magnitude=8.0 add_within_bounds=0.5 minikit blowup_end blowup_start force_name="spin_b3" deb_name="mini_v_pop" part_effect_name="mini_v" obj="spin_a3",off magnitude=8.0 add_within_bounds=0.5 minikit blowup_end blowup_start force_name="spin_b4" deb_name="mini_v_pop" part_effect_name="mini_v" obj="spin_a4",off magnitude=8.0 add_within_bounds=0.5 minikit blowup_end blowup_start force_name="spin_b5" deb_name="mini_v_pop" part_effect_name="mini_v" obj="spin_a5",off magnitude=8.0 add_within_bounds=0.5 minikit blowup_end /////////////////////////////////////////// blowup_start force_name="power_a1" deb_name="fuel_pop" part_effect_name="fuel_part_01" magnitude=8.0 add_within_bounds=0.5 sJKfx="Ep3_1_ExplosionXXL" blowup_end blowup_start force_name="power_b1" deb_name="fuel_pop" part_effect_name="fuel_part_01" magnitude=8.0 add_within_bounds=0.5 sJKfx="Ep3_1_ExplosionXXL" blowup_end obstacle_start type=gadget chain=1,1 obj="wall_a1" obstacle_end obstacle_start type=gadget chain=1,2 obj="wall_b1" obj="wall_b_col" obj="wall_dummy1" obstacle_end obstacle_start type=gadget chain=1,3 obj="wall_c1" auto_start obstacle_end //// obstacle_start type=gadget obj="power_a1",trigger obj="wall_a1" obstacle_end obstacle_start type=gadget obj="power_b1",trigger obj="wall_a1" obstacle_end // obstacle_start type=gadget obj="power_a1",trigger obj="wall_b1" obstacle_end obstacle_start type=gadget obj="power_b1",trigger obj="wall_b1" obstacle_end /// obstacle_start type=gadget obj="power_a1",trigger obj="power_b1",trigger obj="wall_dummy1" obstacle_end ////////////////////////////////////// /////////////////////////////////////////// blowup_start force_name="power_a2" deb_name="fuel_pop" part_effect_name="fuel_part_01" magnitude=8.0 add_within_bounds=0.5 sJKfx="Ep3_1_ExplosionXXL" blowup_end blowup_start force_name="power_b2" deb_name="fuel_pop" part_effect_name="fuel_part_01" magnitude=8.0 add_within_bounds=0.5 sJKfx="Ep3_1_ExplosionXXL" blowup_end obstacle_start type=gadget chain=2,1 obj="wall_a2" obstacle_end obstacle_start type=gadget chain=2,2 obj="wall_b2" obj="wall_b_col2" obj="wall_dummy2" obstacle_end obstacle_start type=gadget chain=2,3 obj="wall_c2" auto_start obstacle_end //// obstacle_start type=gadget obj="power_a2",trigger obj="wall_a2" obstacle_end obstacle_start type=gadget obj="power_b2",trigger obj="wall_a2" obstacle_end // obstacle_start type=gadget obj="power_a2",trigger obj="wall_b2" obstacle_end obstacle_start type=gadget obj="power_b2",trigger obj="wall_b2" obstacle_end /// obstacle_start type=gadget obj="power_a2",trigger obj="power_b2",trigger obj="wall_dummy2" obstacle_end ////////////////////////////////////// turret_start obj="gun_1" name="side_gun1" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_1" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_2" name="side_gun2" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_2" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_3" name="side_gun3" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_3" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_4" name="side_gun4" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_4" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_5" name="side_gun5" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_5" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_6" name="side_gun6" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_6" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_7" name="side_gun7" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_7" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_8" name="side_gun8" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_8" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_9" name="side_gun9" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_9" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_10" name="side_gun10" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_10" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_11" name="side_gun11" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_11" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_12" name="side_gun12" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_12" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_13" name="side_gun13" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_13" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_14" name="side_gun14" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_14" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// turret_start obj="gun_15" name="side_gun15" view_range=100 fire_range=100 fire_interval=1 hitpoints=5 fire_offset_x=0.38 fire_offset_y=0.23 fire_offset_z=0.4 fire_offset2_x=-0.38 fire_offset2_y=0.23 fire_offset2_z=0.4 rXange_x_rot=0 min_x_rot=0 max_x_rot=0 rXange_y_rot=0 min_y_rot=270 max_y_rot=270 badguy turret_end blowup_start force_name="gun_15" deb_name="turet_pop" part_effect_name="turet_part" blowup_end ////////////////////////////////////// sfxremove_start Ami_Hurt Ami_Hurt2 Ami_Hurt3 Ami_Death Ana_Hurt Ana_Hurt2 Ana_Hurt3 Ana_Death AnB_Hurt AnB_Hurt2 AnB_Death Obi_Hurt Obi_Hurt2 Obi_Hurt3 Obi_Death Qui_Hurt Qui_Hurt2 Qui_Death C3_Hurt C3_Hurt2 C3_Death C3_Death2 TC_Hurt TC_Hurt2 TC_Death TC_Death2 TC14_VLA TC14_VLN TC14_Ampu ChewyHurt ChewyDeath ChewyIdle ChewyBowc GeonHurt GeonDeath GeonWingsLp JgHurt JgDeath JgThrust JgRocket JgBlast JgBlastD JgBlastH JJ_Hurt JJ_Hurt2 JJ_Death JJ_Death2 JJ_HowRude MaulHurt MaulHurt2 MaulHurt3 MaulDeath VaderBreathe5sF VaderRoll YodaHurt YodaHurt2 YodaHurt3 YodaDeath IkopiGrowl KaaduBark KaaduGrowl sfxremove_end