mipmapmode=3 playtype=default blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=1000 nearclip=0.15 fognear=0 fogfar=0 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 // set RGB of whole screen clear backg=0 backb=0 backr_top=0 // set RGB of top of screen clear (copied to bottom settings) backg_top=0 backb_top=0 backr_bottom=0 // set RGB of bottom of screen clear backg_bottom=0 backb_bottom=0 settings_x=0.0 // point with which default settings are associated (will override "settings" spline point) settings_y=0.0 settings_z=0.0 settings_end ///////////////////////camera/////////////////////// sock_start=01 circuit campos_seek=10 cam_pullback_ratio=0.1 cam_x_offset=0 cam_y_offset=10 cam_z_offset=0 offset_blend_x_ratio=0.9 offset_blend_y_ratio=1.0 offset_blend_z_ratio=0.9 sock_end //////////////////////////////////////////////