mipmapmode=3 fix_strobing_anims blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=133 backg_x=102 backb_x=65 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end forcesfx_start forcename="fp_tower_force_obj" processsfx="None" completesfx="ForceObjVBig" returnsfx="ForceObjVBig" forcename="fp_tower_force_obj1" processsfx="None" completesfx="ForceObjVBig" returnsfx="ForceObjVBig" forcename="fp_tower_force_obj2" processsfx="None" completesfx="ForceObjVBig" returnsfx="ForceObjVBig" forcename="barrel_02" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="barrel_05" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="crane_top" processsfx="Ep3_1_StarDestEngLp" completesfx="None" returnsfx="None" forcesfx_end ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.6 y_limits cam_pullback_ratio=0.1 cam_look_ratio_y=0.4 sock_end sock_start=01 campos_seek=5 cam_blend_time=2.0 cam_y_offset=0.6 cam_pullback_ratio=0.4 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=03 campos_seek=5 cam_blend_time=2.0 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 ignore_socks=0 cam_y_offset=0.6 cam_pullback_ratio=0.4 y_limits sock_end sock_start=05 campos_seek=5 cam_blend_time=1.0 cam_pullback_ratio=0.8 cam_look_ratio_y=0.8 cam_y_offset=0.2 y_limits sock_end sock_start=06 campos_seek=5 cam_blend_time=2.0 cam_pullback_ratio=0.8 sock_end sock_start=07 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=08 campos_seek=5 ignore_socks=1 cam_blend_time=2.0 sock_end sock_start=09 campos_seek=5 ignore_socks=01 cam_y_offset=0.3 cam_blend_time=2.0 cam_dist_to_target=4.0 cam_pullback_ratio=0.5 sock_end sock_start=10 campos_seek=3 cam_blend_time=1.0 cam_y_offset=0.4 cam_dist_ratio=0.2 sock_end sock_start=11 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.6 sock_end sock_start=12 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 cam_dist_to_target=4.0 cam_pullback_ratio=0.5 ignore_Xsocks=00 sock_end ////////////////////blaster bonus//////////////////// obstacle_start type=gadget chain=10,1 obj="blaster_target1",trigger obj="blaster_target2",trigger obj="blaster_target1" obj="blaster_target2" obj="blaster_target1a" obj="blaster_target2a" obj="timer_cube" obj="handle1b" obj="handle2b" obstacle_end obstacle_start type=gadget chain=10,2 obj="blaster_target1b" obj="blaster_target2b" obj="handle1" obj="handle2" auto_start sfx_open="Ep1_7_FloatPlatRise" obstacle_end obstacle_start type=gadget obj="handle1",anim_trigger obj="target_bonus1" obj="target_bonus2" obj="target_bonus3" obj="target_terrnull" obstacle_end //////////stupid crane thing/////////////// obstacle_start type=gadget chain=11,1 obj="crane_btm" obj="crane_top" obstacle_end obstacle_start type=gadget chain=11,2 obj="crane_btmblow" obj="crane_topblow" obstacle_end blowup_start force_name="crane_topblow" deb_name="EXPLO_07" obj="part04" obj="part04" obj="part02" obj="part06" obj="part06" obj="part01" blowup_end blowup_start force_name="crane_btmblow" deb_name="EXPLO_07" obj="part04" obj="part04" obj="part02" obj="part06" obj="part06" obj="part01" blowup_end ////////////////////////vents//////////////////////// teleport_start spline="teleport_01" duration=5 teleport_end teleport_start spline="teleport_02" duration=5 teleport_end ////////////////////////zip//////////////////////// zipup_start spline="zipup_01" zipup_end ////////////////////doors//////////////////////// door_start spline="door_main_out" level="dooku_b" door_end door_start spline="door_main_in" level="dooku_c" door_end ////////////////////objects chucked by Dooku//////////////////////// //////////02///////// obstacle_start type=gadget chain=5,1 obj="projectile_02" obstacle_end obstacle_start type=gadget chain=5,2 obj="projectile_02_re" auto_start obstacle_end //////////03///////// obstacle_start type=gadget chain=6,1 obj="projectile_03" obstacle_end obstacle_start type=gadget chain=6,2 obj="projectile_03_re" auto_start obstacle_end //////////04///////// obstacle_start type=gadget chain=7,1 obj="projectile_04" obstacle_end obstacle_start type=gadget chain=7,2 obj="projectile_04_re" auto_start obstacle_end //////////01///////// obXstacle_start type=gadget chain=1,1 obj="projectile_01" obstacle_end obstacle_start type=gadget chain=1,2 obj="projectile_01_re" auto_start obstacle_end //////////05///////// obXstacle_start type=gadget chain=2,1 obj="projectile_05" obstacle_end obstacle_start type=gadget chain=2,2 obj="projectile_05_re" auto_start obstacle_end ///////////////////tower blowups//////////////////////////// blowup_start force_name="fp_tower_btm" deb_name="EXPLO_07" obj="part02" obj="part02" obj="part02" obj="part02" obj="part02" obj="part03" obj="part03" obj="part03" blowup_end blowup_start force_name="fp_tower_base" deb_name="EXPLO_07" obj="part04" obj="part04" obj="part04" obj="part04" obj="part04" obj="part02" obj="part02" obj="part02" blowup_end ///////////////////ceiling blowups/////////////////// blowup_start force_name="bonus_blowup1" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup2" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup3" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup4" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup5" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup6" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup7" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end blowup_start force_name="bonus_blowup8" deb_name="EXPLO_07" part_effect_name="bonus1" blowup_end ////////////////////////the end////////////////////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end