mipmapmode=3 other_level="dooku_c" blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=133 backg_x=102 backb_x=65 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end forcesfx_start forcename="speeder_01" processsfx="None" completesfx="None" returnsfx="ForceObjVBig" forcename="coghandle_01" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="coghandle_02" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="padchain_1" processsfx="Dooku_Extend" completesfx="None" returnsfx="None" forcename="padchain_2" processsfx="Dooku_Extend" completesfx="None" returnsfx="None" forcename="padchain_3" processsfx="Dooku_Extend" completesfx="None" returnsfx="None" forcename="padchain_4" processsfx="Dooku_Extend" completesfx="None" returnsfx="None" forcesfx_end ///////////////////////camera/////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.6 y_limits cam_look_ratio_y=0.8 cxam_pullback_ratio=0.2 sock_end sock_start=01 campos_seek=5 cam_blend_time=2.0 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=03 campos_seek=5 cam_blend_time=2.0 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 ignore_socks=0 sock_end sock_start=05 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=06 campos_seek=5 cam_blend_time=2.0 sock_end sock_start=07 campos_seek=5 cam_blend_time=1.0 sock_end sock_start=08 campos_seek=5 ignore_socks=1 cam_blend_time=2.0 sock_end sock_start=09 campos_seek=5 ignore_socks=01 cam_y_offset=0.6 cam_blend_time=1.0 cXam_dist_to_target=4.0 cam_pullback_ratio=0.5 cam_look_ratio_y=0.7 y_limits sock_end sock_start=10 campos_seek=3 cam_blend_time=1.0 cam_y_offset=0.4 cam_dist_ratio=0.2 cam_pullback_ratio=0.2 sock_end sock_start=11 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.6 sock_end sock_start=12 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 cam_dist_to_target=4.0 cam_pullback_ratio=0.5 ignore_Xsocks=00 cam_look_ratio_y=0.6 sock_end ////////////////////blowup barrels 1st room//////////////// obstacle_start type=gadget chain=1,1 obj="barrel_01" obstacle_end obstacle_start type=gadget obj="barrel_01",trigger obj="barrel01_null sfx_close="ForceObjSmall" obstacle_end obstacle_start type=gadget chain=1,2 obj="barrel_top_01" obj="barrel_btm_01" obstacle_end blowup_start force_name="barrel_top_01" deb_name="EXPLO_07" obj="blowup_part01" obj="blowup_part02" obj="blowup_part03" obj="blowup_part04" obj="blowup_part05" obj="blowup_part06" obj="bonusrock_blowup_01" sfx="Explode1" blowup_end obstacle_start name="blowup_wall1" type=gadget obj="barrel_top_01",trigger obj="barrel_btm_01",trigger obj="bonusrock_lego_04" obj="bonusrock_lego_02" obj="bonusrock_03" obj="bonusrock_05" obstacle_end blowup_start force_name="barrel_btm_01" deb_name="EXPLO_07" obj="blowup_part07" obj="blowup_part08" obj="blowup_part09" obj="blowup_part10" obj="blowup_part11" obj="blowup_part13" obj="blowup_part14" obj="blowup_part16" obj="bonusrock_blowup_01" sfx="Explode1" blowup_end obstacle_start type=gadget chain=2,1 obj="barrel_02" obstacle_end obstacle_start type=gadget obj="barrel_02",trigger obj="barrel02_null sfx_open="ForceObjSmall" obstacle_end obstacle_start type=gadget chain=2,2 obj="barrel_top_02" obj="barrel_btm_02" obstacle_end blowup_start force_name="barrel_top_02" deb_name="EXPLO_07" obj="blowup_part01" obj="blowup_part02" obj="blowup_part03" obj="blowup_part04" obj="blowup_part05" obj="blowup_part06" obj="bonusrock_04" obj="bonusrock_lego_01" sfx="Explode1" blowup_end blowup_start force_name="barrel_btm_02" deb_name="EXPLO_07" obj="blowup_part07" obj="blowup_part08" obj="blowup_part09" obj="blowup_part10" obj="blowup_part11" obj="blowup_part13" obj="blowup_part14" obj="blowup_part16" obj="bonusrock_01" obj="bonusrock_lego_03" sfx="Explode1" blowup_end obstacle_start name="blowup_wall1" type=gadget obj="barrel_top_02",trigger obj="barrel_btm_02",trigger obj="bonusrock_lego_01" obj="bonusrock_lego_03" obj="bonusrock_01" obj="bonusrock_02" obj="bonusrock_04" obstacle_end obstacle_start name="blowup_terr" type=gadget obj="barrel_top_01",trigger obj="barrel_btm_01",trigger obj="barrel_top_02",trigger obj="barrel_btm_02",trigger obj="bonusterr_null" obstacle_end ///////////////////blowup speeder/////////////////// blowup_start force_name="speeder_01" deb_name="EXPLO_07" obj="speeder_blowup_02" obj="speeder_blowup_03" obj="speeder_blowup_04" obj="speeder_blowup_05" obj="speeder_blowup_06" obj="speeder_blowup_07" obj="speeder_blowup_08" obj="speeder_blowup_40" sfx="Explode1" blowup_end blowup_start force_name="speeder_02" deb_name="EXPLO_07" obj="speeder_blowup_09" obj="speeder_blowup_10" obj="speeder_blowup_11" obj="speeder_blowup_12" obj="speeder_blowup_13" obj="speeder_blowup_41" sfx="Explode1" blowup_end blowup_start force_name="speeder_03" deb_name="EXPLO_07" obj="speeder_blowup_14" obj="speeder_blowup_15" obj="speeder_blowup_16" obj="speeder_blowup_17" obj="speeder_blowup_18" obj="speeder_blowup_19" obj="speeder_blowup_23" obj="speeder_blowup_25" sfx="Explode1" blowup_end blowup_start force_name="speeder_04" deb_name="EXPLO_07" obj="speeder_blowup_01" obj="speeder_blowup_27" obj="speeder_blowup_28" obj="speeder_blowup_31" obj="speeder_blowup_34" obj="speeder_blowup_36" obj="speeder_blowup_37" obj="speeder_blowup_38" obj="speeder_blowup_39" obj="speeder_blowup_42" sfx="Explode1" blowup_end ///////////////////////cogs///////////////////////// obstacle_start name="coghandle_01" type=gadget obj="coghandle_01" obstacle_end obstacle_start name="coghandle_02" type=gadget obj="coghandle_02" obstacle_end ///////////////////both activated/////////////////// oXbstacle_start name="gate_shut" type=gadget obj="gate_01" aXuto_start //glyn - take this out so you can activate it with dooku obstacle_end oXbstacle_start name="gate_switches" type=gadget chain=3,1 obj="coghandle_01" obj="coghandle_02" obj="gate_01" obstacle_end oXbstacle_start name="gate_switches_end" type=gadget chain=3,2 //only chains to this once both handles have been used in first part of chain obj="coghandle_01b" obj="coghandle_02b" obj="gate_01b" auto_start camera_spline="door_cam_01" cam_start_time=0.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=2.0 sfx_open="Dooku_GateUp" obstacle_end obstacle_start name="gate_shut" type=gadget obj="gate_01" aXuto_start //glyn - take this out so you can activate it with dooku obstacle_end obstacle_start name="gate_switches" type=gadget chain=3,1 obj="coghandle_01" obj="red_light_on1" obj="red_light_off1" obj="green_light_on1" obj="green_light_off1" obj="coghandle_02" obj="red_light_on2" obj="red_light_off2" obj="green_light_on2" obj="green_light_off2" obj="gate_01" obstacle_end obstacle_start name="gate_switches_end" type=gadget chain=3,2 //only chains to this once both handles have been used in first part of chain obj="coghandle_01b" obj="red_light_off1b" obj="green_light_on1b" obj="coghandle_02b" obj="red_light_off2b" obj="green_light_on2b" obj="gate_01b" auto_start camera_spline="door_cam_01" cam_start_time=0.0 cam_end_time=5.0 cam_blend_in_time=0.0 cam_blend_out_time=2.0 sfx_open="Dooku_GateUp" obstacle_end //////////////pressure timer platform/////////////// obstacle_start name="padbonus_1" type=door obj="padbonus_1" obj="platbonus_01",no_collision,sxhove obj="platbonus_02",no_collision check_ground range=0.2 obstacle_end obstacle_start name="padbonus_2" type=door obj="padbonus_2" obj="platsubbonus_01",no_collision obj="platbonus_03b",no_collision obj="platbonus_04b",no_collision check_ground range=0.2 obstacle_end //////////////chained pressure switch////////// obstacle_start name="padchain_1" type=door obj="padchain_1" obj="platchain_01",no_collision,shove obj="platsub_01",no_collision,shove check_ground dooranim_waitoff range=0.2 sfx_animating="Dooku_Extend" obstacle_end obstacle_start name="padchain_2" type=door obj="padchain_2" obj="platchain_02",no_collision obj="platsub_02",no_collision check_ground dooranim_waitoff range=0.2 sfx_animating="Dooku_Extend" obstacle_end obstacle_start name="padchain_3" type=door obj="padchain_3" obj="platchain_03",no_collision obj="platsub_03",no_collision check_ground dooranim_waitoff range=0.2 sfx_animating="Dooku_Extend" obstacle_end obstacle_start name="padchain_4" type=door obj="padchain_4" obj="platchain_04",no_collision check_ground dooranim_waitoff range=0.2 sfx_open="SwPPad" obstacle_end ////////////////////blaster bonus//////////////////// obstacle_start type=gadget obj="target_a1",trigger obj="target_a2",trigger obj="target_bonuscover" obstacle_end ////////////////////////vents//////////////////////// teleport_start spline="teleport_01" duration=5 teleport_end teleport_start spline="teleport_02" duration=5 teleport_end ////////////////////////zip//////////////////////// zipup_start spline="zipup_01" zipup_end ////////////////////hiding barrels///////////////// blowup_start force_name="barrel_top_03" deb_name="EXPLO_07" obj="blowup_part01" obj="blowup_part02" obj="blowup_part03" obj="blowup_part04" obj="blowup_part05" obj="blowup_part06" blowup_end blowup_start force_name="barrel_btm_03" deb_name="EXPLO_07" obj="blowup_part07" obj="blowup_part08" obj="blowup_part09" obj="blowup_part10" obj="blowup_part11" obj="blowup_part13" obj="blowup_part14" obj="blowup_part16" blowup_end blowup_start force_name="barrel_top_04" deb_name="EXPLO_07" obj="blowup_part01" obj="blowup_part02" obj="blowup_part03" obj="blowup_part04" obj="blowup_part05" obj="blowup_part06" blowup_end blowup_start force_name="barrel_btm_04" deb_name="EXPLO_07" obj="blowup_part07" obj="blowup_part08" obj="blowup_part09" obj="blowup_part10" obj="blowup_part11" obj="blowup_part13" obj="blowup_part14" obj="blowup_part16" blowup_end ///////////////////doors//////////////////////////// door_start spline="door_main_out" level="dooku_b" door_end door_start spline="door_main_in" level="dooku_c" door_end ////////////////////////the end//////////////////////