playtype=twist space_based reflect_range=25 cam_tilt=0.5 mipmapmode=3 settings_start=1 farclip=11000 nearclip=0.5 fognear=35 fogfar=250 fogr=1 fogg=3 fogb=8 foga=40 hazer=7 hazeg=0 hazeb=08 hazea=0 backr=1 backg=0 backb=3 fogr_x=0 fogg_x=0 fogb_x=0 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=23 hazeg_gc=3 hazeb_gc=6 settings_y=-1.9 settings_end ////////////////// sock_start=00 current_speed=20 mid_force=xyz mid_force_yscale=.1 mid_range_inner=4 mid_range_outer=8 cam_look_ratio=.4 cam_rail_offset=-6 cam_blend_time=0.0 cam_behind_setting=0.4 cam_scale_lateral cam_1player_zoom=1.5 campos_seek=10 camang_seek=2.0 sock_end sock_start=01 current_speed=5 mid_force=xyz mid_force_yscale=.1 mid_range_inner=4 mid_range_outer=8 cam_look_ratio=.4 cam_rail_offset=-6 cam_behind_setting=0.4 cam_scale_lateral cam_1player_zoom=1.5 campos_seek=10 camang_seek=2.0 cam_blend_time=0.0 sock_end /////////////////////// blowup_start force_name="shldgen_a" deb_name="EXPLO_06" zzplayer_speed=0.5 magnitude=10 gravity=0 zzno_terrain obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end blowup_start force_name="shldgen_b" deb_name="EXPLO_06" zzplayer_speed=0.5 magnitude=10 gravity=0 zzno_terrain obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end ///////////////////////// obstacle_start type=gadget chain=1,1 obj="shld_a" obstacle_end obstacle_start type=gadget chain=1,2 obj="shld_b" obj="dummy" obstacle_end obstacle_start type=gadget chain=1,3 obj="shld_c" auto_start obstacle_end //// obstacle_start type=gadget obj="shldgen_a",trigger obj="shld_a" obstacle_end obstacle_start type=gadget obj="shldgen_b",trigger obj="shld_a" obstacle_end // obstacle_start type=gadget obj="shldgen_a",trigger obj="shld_b" obstacle_end obstacle_start type=gadget obj="shldgen_b",trigger obj="shld_b" obstacle_end /// obstacle_start type=gadget obj="shldgen_a",trigger obj="shldgen_b",trigger obj="dummy" obstacle_end //// ////////////// door_start spline="door_cruiser" cut_scene="ep3_battleovercoruscant_outro" level="map" door_end //// obstacle_start type=gadget obj="shoot_a",trigger obj="shoot_b",trigger obj="bc_crus_a" obj="bc_crus_b" obj="bc_bit_a" obj="bc_bit_b" obj="pop01" obj="pop02" obj="pop03" obj="pop04" obj="dummy01" obstacle_end blowup_start force_name="shoot_a" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end blowup_start force_name="shoot_b" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end ///////////////////////// obstacle_start type=gadget chain=2,1 obj="dummy01" obstacle_end obstacle_start type=gadget chain=2,2 obj="bang01" obstacle_end blowup_start force_name="bang01" deb_name="EXPLO_12" magnitude=10 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end /////////////////////////////////// obstacle_start type=gadget obj="shoot_c",trigger obj="shoot_d",trigger obj="bridge" obj="dummy02" obstacle_end blowup_start force_name="shoot_c" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end blowup_start force_name="shoot_d" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end ///////////////////////// obstacle_start type=gadget chain=3,1 obj="dummy02" obstacle_end obstacle_start type=gadget chain=3,2 obj="bang02" obstacle_end blowup_start force_name="bang02" deb_name="EXPLO_06" magnitude=10 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end ////////////////////////////// obstacle_start type=gadget obj="shoot_e",trigger obj="shoot_f",trigger obj="door_a" obj="door_b" obj="doorter" obstacle_end blowup_start force_name="shoot_e" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end blowup_start force_name="shoot_f" deb_name="EXPLO_06" magnitude=15 gravity=0 obj="grevbit_a" obj="grevbit_b" obj="grevbit_c" obj="grevbit_d" obj="grevbit_a" obj="grevbit_b" obj="grevbit_a" obj="grevbit_b" obj="grevbit_d" obj="grevbit_a" blowup_end ///////////////////////// blowup_start force_name="spin_b1" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a1",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b2" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a2",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b3" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a3",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b4" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a4",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b5" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a5",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b6" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a6",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b7" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a7",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b8" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a8",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b9" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a9",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end blowup_start force_name="spin_b10" deb_name="EXPLO_04" part_effect_name="mini_part_01" obj="spin_a10",off magnitude=8.0 add_within_bounds=0.5 player_speed=0.75 minikit blowup_end