playtype=in space_based reflect_range=25 cam_tilt=1 mipmapmode=3 settings_start=1 farclip=6500 nearclip=0.021 fognear=35 fogfar=250 fogr=1 fogg=3 fogb=8 foga=40 hazer=7 hazeg=0 hazeb=08 hazea=0 backr=1 backg=0 backb=3 fogr_x=0 fogg_x=0 fogb_x=0 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=23 hazeg_gc=3 hazeb_gc=6 settings_y=-1.9 settings_end sock_start=00 current_speed=6 mid_force=xyz mid_force_yscale=.5 mid_range_inner=4 mid_range_outer=8 cam_look_ratio=.7 cam_rail_offset=-6 cam_behind_setting=.6 cam_1player_zoom=1.5 campos_seek=10 player_drift sock_end /////////////////////////// blowup_start force_name="shieldgen01" deb_name="EXPLO_05" player_speed=0.5 magnitude=5 gravity=0 no_terrain obj="debris_a" obj="debris_b" obj="debris_c" obj="debris_a" obj="debris_b" obj="debris_c" blowup_end blowup_start force_name="shieldgen02" deb_name="EXPLO_05" player_speed=0.5 magnitude=5 gravity=0 no_terrain obj="debris_a" obj="debris_b" obj="debris_c" obj="debris_a" obj="debris_b" obj="debris_c" blowup_end obstacle_start type=gadget obj="shieldgen01",trigger obj="shieldgen02",trigger obj="shield" obstacle_end ///////////////////////////////// door_start spline="door_to_dogfight_c" level="dogfight_b" door_end door_start spline="door_from_E3_01" level="map" door_end