mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="polySurface63950257" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="tank_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="fan_switch" processsfx="SwLever" completesfx="None" returnsfx="None" forcesfx_end settings_start=1 farclip=18 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.6 offset_blend_y_ratio=1 cam_lateral_ratio=0.2 y_limits cam_look_ratio_y=.2 ignore_socks=4 cam_pullback_ratio=.28 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1 ignore_socks=2,5 cam_pullback_ratio=0 y_limits sock_end sock_start=05 campos_seek=5 cam_blend_time=1.0 cam_y_offset=.6 cam_lateral_ratio=.4 ignore_socks=4 cam_pullback_ratio=.5 sock_end sock_start=06 campos_seek=5 cam_blend_time=1.0 cam_y_offset=.6 cam_lateral_ratio=.4 ignore_socks=4 sock_end sock_start=07 campos_seek=5 cam_blend_time=1.0 cam_y_offset=.6 cam_lateral_ratio=.4 sock_end sock_start=08 campos_seek=5 cam_blend_time=1.0 cam_y_offset=.6 cam_lateral_ratio=.4 sock_end //////////////////////////////////////// //////////////////////////////////////////////////// tube_start spline="tube_01" speed=1 trigger_force="fan_switch" tube_end tube_start spline="tube_02" speed=1.5 trigger_force="fan_switch" tube_end tube_start spline="tube_03" speed=1.7 trigger_force="fan_switch" tube_end tube_start spline="tube_04 trigger_force="fan_switch" speed=2.5 tube_end tube_start spline="tube_05 trigger_force="fan_switch" speed=1.5 tube_end //////////////////////////////////////////////////// obstacle_start name="tank_explode_1" type=gadget obj="tank_1" obj="ramp_1a" obj="lift_bit_1" chain=1,1 obstacle_end obstacle_start name="tank_explode_1" type=gadget obj="tank_throb" obj="ramp_1a" obj="lift_bit_1" chain=1,2 sfx_animating="Cru_ObjOverheatLp" obstacle_end obstacle_start name="tank_explode_1" type=gadget obj="tank_exp" obj="ramp_1" obj="lift_bit_1exp" chain=1,3 auto_start obstacle_end blowup_start force_name="tank_exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 add_explosion magnitude=1.4 sfx="Explode1" blowup_end blowup_start force_name="lift_bit_1exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 magnitude=1.3 sfx="Cru_CeilingRampExplo" blowup_end ///////////////////////////////////////////////// obstacle_start name="r2_pan4" type=door obj="r2_static4" obj="r2_pic4" range=.7 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_exit" type=door lock_spline="r2_door_line4" lock=interface r2 locked obj="r2_door_3" obj="green_light_on4",no_collision obj="red_light_on4",no_collision sfx_open="Cru_HorizSlidingDoor" sfx_close="Cru_HorizSlidingDoor" obstacle_end /////////////// obstacle_start name="r2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.3 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_door1" type=door lock_spline="r2_door_line1" lock=interface r2 locked obj="door_lift_l_1" obj="door_lift_r_1" obj="door_lift_lr_1" obj="door_lift_rr_1" obj="green_light_on1",no_collision obj="red_light_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="r2_pan2" type=door obj="r2_static2" obj="r2_pic2" range=1.3 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_door2" type=door lock_spline="r2_door_line2" lock=interface r2 locked obj="door_lift_l_4" obj="door_lift_r_4" obj="door_lift_lr_4" obj="door_lift_rr_4" obj="green_light_on2",no_collision obj="red_light_on2",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="tc14_pan1" type=door obj="tc14_static1" obj="tc14_pic1" range=1.3 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="tc_door1" type=door lock_spline="tc14_door_lineup1" lock=interface protocol locked obj="door_lift_l_3" obj="door_lift_r_3" obj="door_lift_lr_3" obj="door_lift_rr_3" obj="green_light_off1",no_collision obj="red_light_off1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start name="door2" type=door obj="door_lift_l_2" obj="door_lift_r_2" obj="door_lift_lr_2" obj="door_lift_rr_2" sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //////// obstacle_start name="fan_switch" type=gadget obj="fan_1",no_collision obj="fan_2",no_collision obj="fan_3",no_collision obj="fan_4",no_collision obj="fan_5",no_collision obj="fan_switch",trigger obj="green_light_off",no_collision obj="red_light_on",no_collision sfx_animating="Fac_FanLoop" obstacle_end ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" blowup_end /////// door_start spline="door_vent1" level="cruiser_g" door_end door_start spline="door_vent2" level="cruiser_g" door_end door_start spline="door_into_bonus" level="cruiser_g" door_end door_start spline="door_bonus1" level="cruiser_b" door_end door_start spline="door_bonus2" level="cruiser_b" door_end door_start spline="door_bonus3" level="cruiser_b" door_end door_start spline="door_bonus4" level="cruiser_b" door_end door_start spline="door_vent1_out" level="cruiser_b" 1_way door_end door_start spline="door_vent2_out" level="cruiser_b" 1_way door_end door_start spline="door_vent1_in" level="cruiser_b" 1_way door_end door_start spline="door_vent2_in" level="cruiser_b" 1_way door_end door_start spline="door_lift_out" level="cruiser_b" 1_way door_end door_start spline="door_lift_in" level="cruiser_b" 1_way door_end door_start spline="door_shaft_out2" level="cruiser_c" door_end teleport_start spline="teleport_01" duration=6 teleport_end