mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=0 start_colour_g=10 start_colour_b=20 start_colour_a=255 end_colour_r=0 end_colour_g=00 end_colour_b=20 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.5 rippleeffects_end settings_start=1 farclip=218 nearclip=0.021 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end sock_start=05 campos_seek=5 cam_blend_time=1.0 cam_y_offset=8.4 offset_blend_y_ratio=1 cam_dist_ratio=0.5 y_limits sock_end sock_start=06 campos_seek=5 cam_blend_time=1.0 cam_y_offset=.8 offset_blend_y_ratio=1 cam_lateral_ratio=.33 y_limits sock_end sock_start=07 campos_seek=5 cam_blend_time=1 cam_y_offset=.8 offset_blend_y_ratio=1 cam_lateral_ratio=.8 y_limits sock_end sock_start=08 campos_seek=5 cam_blend_time=1 cam_y_offset=.8 offset_blend_y_ratio=1 cam_lateral_ratio=.8 y_limits sock_end sock_start=09 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end sock_start=10 campos_seek=5 cam_blend_time=1.0 offset_blend_y_ratio=1 sock_end //////////////////////////////////////// obstacle_start name="r2_door1" type=door obj="door_lift_l_1" obj="door_lift_r_1" obj="door_lift_lr_1" obj="door_lift_rr_1" range=1.5 sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //////////////////////////////////////////////////// obstacle_start name="r2_door2" type=door obj="door_lift_l_2" obj="door_lift_r_2" obj="door_lift_lr_2" obj="door_lift_rr_2" range=1.5 sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end /////////////////////////////// oXbstacle_start name="r2_pan2" type=door obj="r2_static2" obj="r2_pic2" range=1.3 oXbstacle_end oXbstacle_start name="r2_door" type=door lock_spline="r2_door_line2" lock=interface r2 locked obj="door_r2" obj="green_light_on2",no_collision obj="red_light_on2",no_collision oXbstacle_end obstacle_start name="bottom_door" type=door locked obj="door_r2" obstacle_end /////////////////////////// obstacle_start name="door_1" type=door obj="door_1" locked range=1.3 sfx_open="Cru_HorizSlidingDoor" sfx_close="Cru_HorizSlidingDoor" obstacle_end //////////////////////////////////////// obstacle_start name="r2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.3 obstacle_end obstacle_start name="r2_door1" type=door lock_spline="r2_door_line1" lock=interface r2 locked obj="door_lift_l_4" obj="door_lift_r_4" obj="door_lift_lr_4" obj="door_lift_rr_4" obj="green_light_on1",no_collision obj="red_light_on1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end /////////////////////////////// obstacle_start name="tc14_pan2" type=door obj="tc14_static2" obj="tc14_pic2" range=1.3 obstacle_end obstacle_start name="tc_door2" type=door lock_spline="tc14_door_lineup2" lock=interface protocol locked obj="door_lift_l_3" obj="door_lift_r_3" obj="door_lift_lr_3" obj="door_lift_rr_3" obj="green_light_off2",no_collision obj="red_light_off2",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end obstacle_start obj="door_lift_l_3",anim_trigger type=gadget obj="brickwall" obstacle_end obstacle_start type=gadget obj="brickwall" chain=6,1 obstacle_end obstacle_start type=gadget obj="brickwall_1" chain=6,2 obstacle_end blowup_start force_name="brickwall_1" deb_name="EXPLO_08" obj="wall_deb_a" obj="wall_deb_a" obj="wall_deb_b" obj="wall_deb_b" obj="wall_deb_c" obj="wall_deb_c" obj="wall_deb_c" obj="wall_deb_d" obj="wall_deb_d" obj="wall_deb_e" obj="wall_deb_e" obj="wall_deb_f" obj="wall_deb_f" obj="wall_deb_g" obj="wall_deb_g" obj="wall_deb_h" obj="wall_deb_h" obj="wall_deb_h" obj="wall_deb_i" obj="wall_deb_i" add_within_bounds=0.8 magnitude=1.4 sfx="Cru_WallDoorExplo" blowup_end //////////////////////////////////////////////////////// obstacle_start name="tc14_pan1" type=door obj="tc14_static1" obj="tc14_pic1" range=1.3 obstacle_end obstacle_start name="tc_door1" type=door lock_spline="tc14_door_lineup1" lock=interface protocol locked obj="door_lift_l_5" obj="door_lift_r_5" obj="door_lift_lr_5" obj="door_lift_rr_5" obj="green_light_off1",no_collision obj="red_light_off1",no_collision sfx_open="Cru_DiagBlastDoorOpen" sfx_close="Cru_DiagBlastDoorOpen" obstacle_end //////////////////////////////////////////////////// ///////things that go pop////////////// obstacle_start obj="tank_1" type=gadget chain=1,1 sfx_animating="Cru_ObjOverheatLp" obstacle_end obstacle_start name="tank_explode_1" type=gadget obj="tank_1exp" chain=1,2 obstacle_end blowup_start force_name="tank_1exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 add_explosion magnitude=1.4 sfx="GunX_MTTExplode" blowup_end obstacle_start obj="tank_2" type=gadget chain=2,1 sfx_animating="Cru_ObjOverheatLp" obstacle_end obstacle_start name="tank_explode_2" type=gadget obj="tank_2exp" chain=2,2 obstacle_end blowup_start force_name="tank_2exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 add_explosion magnitude=1.4 sfx="GunX_MTTExplode" blowup_end obstacle_start obj="tank_3" type=gadget chain=3,1 sfx_animating="Cru_ObjOverheatLp" obstacle_end obstacle_start name="tank_explode_3" type=gadget obj="tank_3exp" chain=3,2 obstacle_end blowup_start force_name="tank_3exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 add_explosion magnitude=1.4 sfx="GunX_MTTExplode" blowup_end obstacle_start obj="tank_4" type=gadget chain=4,1 sfx_animating="Cru_ObjOverheatLp" obstacle_end obstacle_start name="tank_explode_4" type=gadget obj="tank_4exp" chain=4,2 obstacle_end blowup_start force_name="tank_4exp" deb_name="EXPLO_08" obj="tank_deb_a" obj="tank_deb_a" obj="tank_deb_b" obj="tank_deb_b" obj="tank_deb_c" obj="tank_deb_c" obj="tank_deb_c" add_within_bounds=0.8 add_explosion magnitude=1.4 sfx="GunX_MTTExplode" blowup_end ///////////// /////// door_start spline="door_shaft_out2" level="cruiser_b" 1_way door_end door_start spline="door_lobby_out2" level="cruiser_d" door_end