mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="switch_2_1" processsfx="none" completesfx="SwLever" returnsfx="None" forcename="valve_1_1" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcename="valve_1_2" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcename="valve_4_1" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcename="valve_2_1" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcename="switch_3_1" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcename="machine_2_dummy" processsfx="Cru_YellowWheelLp" completesfx="None" returnsfx="None" forcesfx_end settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.1 offset_blend_y_ratio=1 y_limits cam_shake=.9 cam_dist_ratio=.18 sock_end sock_start=04 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.1 offset_blend_y_ratio=1 y_limits cam_shake=.9 sock_end //////////////////////////////////////// obstacle_start type=gadget obj="valve_4_1",trigger obj="steam1" obstacle_end obstacle_start name="r2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.7 obstacle_end obstacle_start name="steam2" type=door lock_spline="r2_door_line1" lock=interface r2 locked obj="steam2" obj="green_light_on1",no_collision obj="red_light_on1",no_collision obstacle_end /////////////////////////////////////////// obstacle_start name="r2_pan2" type=door obj="r2_static2" obj="r2_pic2" range=1.4 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="door1" type=door lock_spline="r2_door_line2" lock=interface locked obj="door2" obj="door1" obj="green_light_on2",no_collision obj="red_light_on2",no_collision sfx_open="Null" sfx_close="Null" obstacle_end ///////////////// obstacle_start type=gadget obj="vent1" chain=4,1 obstacle_end obstacle_start type=gadget obj="ramp1",shove auto_start chain=4,2 obstacle_end obstacle_start type=gadget obj="ramp2" chain=4,3 obstacle_end blowup_start force_name="vent1" deb_name="EXPLO_08" obj="vent_deb_a" obj="vent_deb_a" obj="vent_deb_a" obj="vent_deb_a" obj="vent_deb_a" obj="vent_deb_a" obj="vent_deb_a" sfx="Cru_WallDoorExplo" blowup_end obstacle_start type=gadget obj="dummy_1" obj="vent1",trigger obstacle_end ///////////////////////////////// obstacle_start type=gadget obj="switch_3_1",trigger obj="cylinder_1" obj="cylinder_2 obj="machine_3_1" obj="machine_3_2" obj="machine_3_3" chain=1,1 sfx_animating="GunX_MTTOHeatLp3" sfx_close="GunX_MTTExplode" obstacle_end obstacle_start type=gadget obj="cylinder_1a" obj="cylinder_2a" obj="machine_3_1a" obj="machine_3_2a" obj="machine_3_3a" obj="machine_3_dummy" auto_start chain=1,2 obstacle_end blowup_start force_name="cylinder_1a" deb_name="EXPLO_08" obj="machine3_deb_c" add_push_explosion magnitude=1.5 blowup_end blowup_start force_name="cylinder_2a" deb_name="EXPLO_08" obj="machine3_deb_c" magnitude=1.5 sfx="Explode1" blowup_end blowup_start force_name="machine_3_1a" deb_name="EXPLO_02" obj="machine3_deb_b" magnitude=1.3 blowup_end blowup_start force_name="machine_3_2a" deb_name="EXPLO_01" obj="machine3_deb_b" blowup_end blowup_start force_name="machine_3_3a" deb_name="EXPLO_01" obj="machine3_deb_a" blowup_end //////////////////////////////////////////////////// obstacle_start type=gadget obj="valve_1_1",trigger obj="valve_1_2",trigger obj="machine_1_disp_1" chain=2,1 obstacle_end obstacle_start type=gadget obj="valve_1_1a" obj="valve_1_2a" obj="machine_1_disp_1a" obj="machine_1_dummy" auto_start chain=2,2 obstacle_end blowup_start force_name="machine_1_dummy" sfx="Negs_VentOpen" blowup_end //////////////////////////////////////////////////// obstacle_start type=gadget obj="switch_2_1",trigger obj="valve_2_1",trigger obj="machine_2_disp_1" chain=3,1 obstacle_end obstacle_start type=gadget obj="machine_2_disp_1a" obj="machine_2_dummy" auto_start chain=3,2 obstacle_end blowup_start force_name="machine_2_dummy" sfx="Negs_VentOpen" blowup_end /////////////////////////// oXbstacle_start name="door_05" type=door obj="door_05a" obj="door_05b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////////////////////////////////////////// ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" blowup_end /////// door_start spline="door_shaft_out3" level="cruiser_d" door_end door_start spline="door_main_hanger_in1" level="cruiser_e" door_end door_start spline="door_main_hanger_out1" level="cruiser_e" door_end door_start spline="door_bonus_in" level="cruiser_e" door_end door_start spline="door_bonus_out" level="cruiser_e" door_end door_start spline="door_main_hanger_out2" level="cruiser_f" door_end