mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out default_sfx_start sfx_default="LegoForm" sfx_default_form="LegoForm" sfx_default_switch="NegB_ServoArm" sfx_default_null default_sfx_end forcesfx_start forcename="switch_1" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_2" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_3" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_4" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="coin_door" processsfx="None" completesfx="NegA_CoinMEject" returnsfx="None" forcesfx_end settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_dist_ratio=0.35 cam_pullback_ratio=0.2 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 cam_lateral_ratio=0.20 y_limits cam_pullback_ratio=0.32 sock_end sock_start=03 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.4 offset_blend_y_ratio=.8 cam_lateral_ratio=0.26 y_limits cam_pullback_ratio=0.66 cam_look_ratio_y=0.45 sock_end sock_start=4 campos_seek=5 cam_blend_time=1.1 cam_y_offset=2.7 offset_blend_y_ratio=.87 y_limits cam_look_ratio_y=0.45 sock_end sock_start=05 campos_seek=5 cam_blend_time=1.1 cam_y_offset=.7 offset_blend_y_ratio=1 y_limits sock_end sock_start=08 campos_seek=5 cam_blend_time=2 sock_end sock_start=09 campos_seek=5 cam_blend_time=2 sock_end //////////////////////////////////////// //////////////////////////////////////////////////// obstacle_start type=gadget obj="vent1" obj="vent2" obj="vent3" obj="vent4" obj="vent5" obj="vent6" obj="vent7" obj="vent8" obj="vent9" obj="vent10" obj="vent11" obj="vent12" obj="vent13" obj="vent14" obj="vent15" obj="vent16" obj="tube_2" chain=1,1 obstacle_end obstacle_start type=gadget obj="tube_2exp" chain=1,2 obstacle_end blowup_start force_name="tube_2exp" deb_name="EXPLO_01" obj="tube_deb_a" obj="tube_deb_a" obj="tube_deb_b" obj="tube_deb_b" obj="tube_deb_c" obj="tube_deb_c" obj="tube_deb_c" obj="tube_deb_c" add_within_bounds=0.5 magnitude=2.4 sfx="GunX_MTTExplode" blowup_end //////////////////////////////////////////////////// obstacle_start type=gadget obj="vent17" obj="vent18" obj="vent19" obj="vent20" obj="vent21" obj="vent22" obj="vent23" obj="vent24" obj="vent25" obj="vent26" obj="vent27" obj="vent28" obj="vent29" obj="vent30" obj="vent31" obj="vent32" obj="tube_1" chain=2,1 obstacle_end obstacle_start type=gadget obj="tube_1exp" chain=2,2 obstacle_end blowup_start force_name="tube_1exp" deb_name="EXPLO_01" obj="tube_deb_a" obj="tube_deb_a" obj="tube_deb_b" obj="tube_deb_b" obj="tube_deb_c" obj="tube_deb_c" obj="tube_deb_c" obj="tube_deb_c" add_within_bounds=0.5 magnitude=2.4 sfx="GunX_MTTExplode" blowup_end /////////////////////////////////////////// obstacle_start name="r2_pan1" type=door obj="r2_static1" obj="r2_pic1" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start name="r2_lift1" type=gadget/door lock_spline="r2_door_line1" lock=interface r2 locked obj="R2lift_1" obj="green_light_on1",no_collision obj="red_light_on1",no_collision sfx_animating="Ep1_5_OutdoorPlatform" obstacle_end obstacle_start name="lift_1" type=door obj="lift_1",no_collision ter_type=50 sfx_animating="Ep1_5_OutdoorPlatform" obstacle_end //////////////////////////////////////////////////// ///////things that go pop////////////// blowup_start force_name="tube_1" deb_name="EXPLO_01" obj="tube_deb_a" obj="tube_deb_a" obj="tube_deb_b" obj="tube_deb_b" obj="tube_deb_c" obj="tube_deb_c" add_within_bounds=0.4 magnitude=2.4 blowup_end blowup_start force_name="tube_2" deb_name="EXPLO_01" obj="tube_deb_a" obj="tube_deb_a" obj="tube_deb_b" obj="tube_deb_b" obj="tube_deb_c" obj="tube_deb_c" add_within_bounds=0.4 magnitude=2.4 blowup_end /////// door_start spline="door_grev" level="cruiser_a" door_end door_start spline="door_out_of_fuel1" level="cruiser_g" 1_way door_end door_start spline="door_vent1" level="cruiser_b" door_end door_start spline="door_vent2" level="cruiser_b" door_end door_start spline="door_into_bonus" level="cruiser_b" door_end zipup_start spline="zipup_1" zipup_end