other_level="cruiser_g" mipmapmode=3 metal blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out forcesfx_start forcename="drawer_1" processsfx="Cru_SlidingDrawerOpen" completesfx="None" returnsfx="None" forcename="drawer_2" processsfx="Cru_SlidingDrawerOpen" completesfx="None" returnsfx="None" forcename="switch_1" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_2" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_3" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_4" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_5" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_6" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_7" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="switch_8" processsfx="Cru_HugeSwitch" completesfx="None" returnsfx="None" forcename="lever_1" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_2" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_3" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_4" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_5" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_6" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_7" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lever_8" processsfx="SwLever" completesfx="None" returnsfx="None" forcename="lego_drop_1" processsfx="Cru_ExploMetalGrating" completesfx="Explode1" returnsfx="None" forcename="doorbit1" processsfx="GunX_MTTOHeatLp3" completesfx="GunX_MTTExplode" returnsfx="None" forcesfx_end ///// rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=0 start_colour_g=10 start_colour_b=20 start_colour_a=255 end_colour_r=0 end_colour_g=00 end_colour_b=20 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.5 rippleeffects_end //// settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1 y_limits cam_lateral_ratio=0.3 cam_look_ratio_y=.6 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.0 offset_blend_y_ratio=1 y_limits cam_lateral_ratio=0.3 sock_end //////////////////////////////////////// zipup_start spline="zipup_1" zipup_end ////////////////////////////////////// obstacle_start name="door_01" type=gadget obj="door1open_r" obj="door1open_l" chain=5,1 obstacle_end obstacle_start name="door_02" type=gadget obj="door1close_r" obj="door1close_l" chain=5,2 obstacle_end obstacle_start name="door_03" type=gadget obj="doorbit1" obj="doorbit2" obj="doorbit3" obj="doorbit4" obj="doorbit5" obj="doorbit6" obj="doorbit7" obj="doorbit8" obj="doorbit9" obj="doorbit10" obj="doorbit11" obj="doorbit12" obj="doorbit13" obj="doorbit14" obj="doorbit15" obj="doorbit16" obj="doorbit17" obj="doorbit18" obj="doorbit19" obj="doorbit20" obj="doorbit21" obj="doorbit22" obj="doorbit23" obj="doorbit24" obj="doorbit25" obj="doorbit26" obj="doorbit27" obj="doorbit28" obj="doorbit29" obj="doorbit30" obj="doorbit31" obj="doorbit32" obj="doorbit33" obj="doorbit34" obj="doorbit35" obj="doorbit36" obj="doorbit37" obj="doorbit38" chain=5,3 obstacle_end obstacle_start name="door_01" type=gadget obj="door1_rexp" chain=5,4 obstacle_end blowup_start force_name="door1_rexp" deb_name="EXPLO_08" obj="door_deb_a" obj="door_deb_a" obj="door_deb_a" obj="door_deb_b" obj="door_deb_b" obj="door_deb_b" obj="door_deb_b" obj="door_deb_c" obj="door_deb_c" obj="door_deb_d" obj="door_deb_d" magnitude=1.2 add_within_bounds=1 blowup_end /////////////////////////////////////////////// obstacle_start name="drop" type=gadget obj="switch_1",trigger obj="switch_2",trigger obj="switch_3",trigger obj="switch_4",trigger obj="switch_5",trigger obj="switch_6",trigger obj="switch_7",trigger obj="switch_8",trigger obj="flap_1" obj="flap_2" chain=4,1 sfx_animating="Cru_OHeadHingeOpen" obstacle_end obstacle_start type=gadget obj="lego_drop_1" obj="flap_1b" obj="flap_2b" chain=4,2 obstacle_end blowup_start force_name="lego_drop_1" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_b" obj="crate_deb_b" obj="crate_deb_b" obj="door_deb_a" obj="door_deb_a" obj="door_deb_b" obj="door_deb_b" obj="door_deb_c" magnitude=1.2 add_within_bounds=1 blowup_end //////////////////////////////////////////////////// obstacle_start name="door_05" type=door obj="door_05a" obj="door_05b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////////////////////////////////////////// obstacle_start type=gadget obj="crate_a_1" chain1,1 obstacle_end obstacle_start type=gadget obj="crate_b_1" chain1,2 obstacle_end obstacle_start type=gadget obj="crate_c_1" chain1,3 obstacle_end blowup_start force_name="crate_a_1" deb_name="EXPLO_01" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_a" magnitude=1.2 add_within_bounds=0.4 sfx="Explode1" blowup_end blowup_start force_name="crate_b_1" deb_name="EXPLO_01" obj="crate_deb_b" obj="crate_deb_b" obj="crate_deb_b" obj="crate_deb_b" magnitude=1.2 add_within_bounds=0.4 sfx="Explode1" blowup_end blowup_start force_name="crate_c_1" deb_name="EXPLO_01" obj="crate_deb_c" obj="crate_deb_c" obj="crate_deb_c" magnitude=1.3 add_within_bounds=0.4 sfx="Explode1" blowup_end obstacle_start type=gadget obj="crate_a_2" chain2,1 obstacle_end obstacle_start type=gadget obj="crate_b_2" chain2,2 obstacle_end obstacle_start type=gadget obj="crate_c_2" chain2,3 obstacle_end blowup_start force_name="crate_a_2" deb_name="EXPLO_01" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_a" magnitude=1.2 add_within_bounds=0.4 sfx="Explode1" blowup_end blowup_start force_name="crate_b_2" deb_name="EXPLO_01" obj="crate_deb_b" obj="crate_deb_b" obj="crate_deb_b" obj="crate_deb_b" magnitude=1.2 add_within_bounds=0.4 sfx="Explode1" blowup_end blowup_start force_name="crate_c_2" deb_name="EXPLO_01" obj="crate_deb_c" obj="crate_deb_c" obj="crate_deb_c" magnitude=1.2 add_within_bounds=0.4 sfx="Explode1" blowup_end obstacle_start type=gadget obj="crate_a_3" chain3,1 obstacle_end obstacle_start type=gadget obj="crate_b_3" chain3,2 obstacle_end obstacle_start type=gadget obj="crate_c_3" chain3,3 obstacle_end blowup_start force_name="crate_a_3" deb_name="EXPLO_01" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_b" obj="crate_deb_b" sfx="Explode1" blowup_end blowup_start force_name="crate_b_3" deb_name="EXPLO_01" obj="crate_deb_a" obj="crate_deb_a" obj="crate_deb_b" obj="crate_deb_b" sfx="Explode1" blowup_end blowup_start force_name="crate_c_3" deb_name="EXPLO_01" obj="crate_deb_d" obj="crate_deb_c" obj="crate_deb_c" sfx="Explode1" blowup_end ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" sfx="Explode1" blowup_end /////// door_start spline="door_grev" level="cruiser_g" cam_spline="start_cam" cam_wait=0.5 cam_blend_time=1.0 cam_lookatplayers door_end