mipmapmode=3 other_level="kashyyyk_b" blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 use_fog forcesfx_start forcename="bridge_2_switch_1b4" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="bridge_2_switch_2b2" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="hook_1a" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="bridge_1_switch_1a" processsfx="None" completesfx="Kas_BridgeLockAct" returnsfx="None" forcename="bridge_1_switch_2a" processsfx="None" completesfx="Kas_BridgeLockAct" returnsfx="None" forcename="hollow_trig" processsfx="Kas_BeaconLoop" completesfx="Kas_BeaconOn" returnsfx="None" forcename="bridge_2_switch_1c5" processsfx="None" completesfx="Kas_BridgeLockAct" returnsfx="None" forcename="bridge_2_switch_2c5" processsfx="None" completesfx="Kas_BridgeLockAct" returnsfx="None" forcesfx_end /////////////////////// settings_start=1 farclip=43 nearclip=0.3 fognear=1 fogfar=10 fogr=49 fogg=63 fogb=81 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end /////////////////////////////////// door_start spline="door_to_beach" level="kashyyyk_b" door_end door_start spline="temp_door1" level="kashyyyk_a" door_end door_start spline="door_from_beach" level="kashyyyk_a" door_end ////////////////////////cameras///////////////////// sock_start=00 campos_seek=2 cam_blend_time=1.0 cam_dist_to_target=2 cam_y_offset=1 offset_blend_y_ratio=0.8 cam_pullback_ratio=0.3 y_limits sock_end sock_start=10 campos_seek=2 cam_blend_time=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_pullback_ratio=0.1 sock_end sock_start=01 campos_seek=5.0 cam_blend_time=1.0 cam_y_offset=0.8 offset_blend_y_ratio=1.0 cam_pullback_ratio=0.3 sock_end sock_start=03 campos_seek=5.0 cam_blend_time=1.0 circuit cam_dist_ratio=0.4 cam_pullback_ratio=0.3 sock_end sock_start=04 campos_seek=5.0 cam_blend_time=1.0 cam_dist_to_target=2.5 cam_dist_ratio=0.4 cam_lateral_ratio=0.5 cam_pullback_ratio=0.3 sock_end sock_start=05 campos_seek=5.0 cam_blend_time=1.0 circuit cam_y_offset=3.0 offset_blend_y_ratio=1.0 cam_dist_to_target=2.6 cam_dist_ratio=0.0 cam_pullback_ratio=0.3 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.0 cam_pullback_ratio=0.3 sock_end sock_start=07 campos_seek=5.0 cam_blend_time=1.0 cam_lateral_ratio=0.5 cam_pullback_ratio=0.3 sock_end sock_start=08 campos_seek=5 cam_blend_time=1.5 cam_x_offset=0.0 cam_y_offset=1.0 cam_z_offset=2 offset_blend_x_ratio=0.5 offset_blend_y_ratio=0.3 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.3 sock_end ///////first room////////////// obstacle_start type=gadget obj="bridge1_col",no_collision obj="bridge_1_switch_1c",trigger obj="bridge_1_switch_2c",trigger obj="bridge_1b",no_collision obj="bridge_1_switch_1a1",no_collision obj="bridge_1_switch_2a1",no_collision sfx_open="Kas_BridgeDown" obstacle_end obstacle_start type=gadget chain=1,1 obj="bridge_1_switch_1a1",no_collision obj="bridge_1_switch_2a1",no_collision obstacle_end obstacle_start type=gadget chain=1,2 obj="bridge_1_switch_1b1",no_collision obj="bridge_1_switch_2b1",no_collision obstacle_end blowup_start force_name="bridge_1_switch_1b1" deb_name="explo_03" obj="bridge_1_switch_1a2",off obj="bridge_1_switch_2a",off obj="bridge_1_switch_2b",off obj="bridge_1_switch_2c",off obj="bridge_1_switch_2d",off obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit4" obj="bit4" obj="bit4" obj="bit4" magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="bridge_1_switch_2b1" deb_name="explo_03" obj="bridge_1_switch_2a2",off obj="bridge_1_switch_1a",off obj="bridge_1_switch_1b",off obj="bridge_1_switch_1c",off obj="bridge_1_switch_1d",off obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit4" obj="bit4" obj="bit4" obj="bit4" magnitude=2.5 sfx="Explode1" blowup_end /////////////////meeting///////////////// obstacle_start name="Order66" type=door obj="hollow_trig" obj="hollow_trig1" obj="hollow_trig2" obj="bridge_2_switch_1a2",no_collision obj="bridge_2_switch_1a3",no_collision obj="bridge_2_switch_1a4",no_collision obj="bridge_2_switch_1a5",no_collision obj="bridge_2_switch_2a2",no_collision obj="bridge_2_switch_2a3",no_collision obj="bridge_2_switch_2a4",no_collision obj="bridge_2_switch_2a5",no_collision range=9.5 stay_open obstacle_end ////// obstacle_start type=gadget chain=2,1 obj="bridge_2_switch_1a2" obj="bridge_2_switch_1a3" obj="bridge_2_switch_1a4" obj="bridge_2_switch_1a5" obstacle_end obstacle_start type=gadget chain=2,2 obj="bridge_2_switch_1b2" obj="bridge_2_switch_1b3" obj="bridge_2_switch_1b4" obj="bridge_2_switch_1b5" obj="bridge_2_switch_1b6" obstacle_end obstacle_start type=gadget chain=2,3 obj="bridge_2_switch_1e2" obj="bridge_2_switch_1c2" obj="bridge_2_switch_1c3" obj="bridge_2_switch_1c4" obj="bridge_2_switch_1c5" obstacle_end ///// obstacle_start type=gadget chain=3,1 obj="bridge_2_switch_2a2" obj="bridge_2_switch_2a3" obj="bridge_2_switch_2a4" obj="bridge_2_switch_2a5" obstacle_end obstacle_start type=gadget chain=3,2 obj="bridge_2_switch_2b2" obj="bridge_2_switch_2b3" obj="bridge_2_switch_2b4" obj="bridge_2_switch_2b5" obj="bridge_2_switch_2b6" obstacle_end obstacle_start type=gadget chain=3,3 obj="bridge_2_switch_2e2" obj="bridge_2_switch_2c2" obj="bridge_2_switch_2c3" obj="bridge_2_switch_2c4" obj="bridge_2_switch_2c5" obstacle_end //// obstacle_start type=gadget obj="bridge2_col",no_collision obj="bridge_2_switch_1c4",trigger obj="bridge_2_switch_2c4",trigger obj="bridge_2a",no_collision obj="bridge_2b",no_collision obj="bridge_2_switch_1a1",no_collision obj="bridge_2_switch_2a1",no_collision sfx_open="Kas_TwinBridgeDown" obstacle_end ///////////////////////////////////////// obstacle_start type=gadget chain=4,1 obj="bridge_2_switch_1a1",no_collision obj="bridge_2_switch_2a1",no_collision obstacle_end obstacle_start type=gadget chain=4,2 obj="bridge_2_switch_1b1",no_collision obj="bridge_2_switch_2b1",no_collision obstacle_end blowup_start force_name="bridge_2_switch_1b1" deb_name="explo_03" obj="bridge_2_switch_1e2",off obj="bridge_2_switch_1c2",off obj="bridge_2_switch_1c3",off obj="bridge_2_switch_1c4",off obj="bridge_2_switch_1c5",off obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit4" obj="bit4" obj="bit4" obj="bit4" magnitude=2.5 blowup_end blowup_start force_name="bridge_2_switch_2b1" deb_name="explo_03" obj="bridge_2_switch_2e2",off obj="bridge_2_switch_2c2",off obj="bridge_2_switch_2c3",off obj="bridge_2_switch_2c4",off obj="bridge_2_switch_2c5",off obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit4" obj="bit4" obj="bit4" obj="bit4" magnitude=2.5 blowup_end ////////////////pads gate/////////////// obstacle_start name="mini_pad_1" type=door obj="pad1" range=0.2 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="mini_pad_2" type=door obj="pad2" range=0.2 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="mini_pad_3" type=door obj="pad3" range=0.2 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="mini_pad_4" type=door obj="pad4" range=0.2 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="mini_pad_5" type=door obj="pad5" range=0.2 check_ground sfx_open="SwPPad" obstacle_end //// obstacle_start name="pad_gate" type=door obj="bridge_3" obj="bridge_3_col" range=1.5 locked sfx_open="Kas_BridgeDown" obstacle_end doortrigger_start door="pad_gate" trigger="mini_pad_1" trigger="mini_pad_2" trigger="mini_pad_3" trigger="mini_pad_4" trigger="mini_pad_5" doortrigger_end obstacle_start type=gadget chain=5,1 obj="pad1" obj="pad2" obj="pad3" obj="pad4" obj="pad5" obstacle_end obstacle_start type=gadget chain=5,2 obstacle_end ///////////////reform button fly//////// obstacle_start name="hook" type=gadget chain=21,1 obj="hook_1a" obj="hook_2a" obstacle_end obstacle_start type=gadget chain=21,2 obj="hook_1b" obj="hook_2b" obj="hook_zip" auto_start obstacle_end zipup_start spline="zipup_17" trigger_chain=21,2 zipup_end ////////////bonus bit1///////// blowup_start force_name="mach_blow1" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow2" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow3" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow4" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow5" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow6" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow7" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="mach_blow8" deb_name="explo_03" obj="bit10" obj="bit10" obj="bit11" obj="bit11" obj="bit12" add_within_bounds=1.0 magnitude=2.0 sfx="Explode1" blowup_end ////////////// obstacle_start type=gadget chain=31,1 obj="mach_form_b1" obj="mach_form_b2" obj="mach_form_b3" obj="mach_form_b4" obj="mach_form_b5" obj="mach_form_b6" obj="mach_form_b7" obj="mach_form_b8" obj="mach_form_b9" obj="mach_form_b10" obj="mach_form_b11" obj="mach_form_b12" obj="mach_form_b13" obj="mach_form_b14" obj="mach_form_b15" obj="mach_form_b16" obj="mach_form_b17" obj="mach_form_b18" obj="mach_form_b19" obj="mach_form_b20" obj="mach_form_b21" obj="mach_form_b22" obj="mach_form_b23" obj="mach_form_b24" obj="mach_form_b25" obj="mach_form_b26" obj="mach_form_b27" obj="mach_form_b28" obj="mach_form_b29" obj="mach_form_b30" obj="mach_blow1" obj="mach_blow2" obj="mach_blow3" obj="mach_blow4" obj="mach_blow5" obj="mach_blow6" obj="mach_blow7" obj="mach_blow8" obj="pCube365" obstacle_end obstacle_start type=gadget chain=31,2 obj="mach_form_a1" obj="mach_form_a2" obj="mach_form_a3" obj="mach_form_a4" obj="mach_form_a5" obj="mach_form_a6" obj="mach_form_a7" obj="mach_form_a8" obj="mach_form_a9" obj="mach_form_a10" obj="mach_form_a11" obj="mach_form_a12" obj="mach_form_a13" obj="mach_form_a14" obj="mach_form_a15" obj="mach_form_a16" obj="mach_form_a17" obj="mach_form_a18" obj="mach_form_a19" obj="mach_form_a20" obj="mach_form_a21" obj="mach_form_a22" obj="mach_form_a23" obj="mach_form_a24" obj="mach_form_a25" obj="mach_form_a26" obj="mach_form_a27" obj="mach_form_a28" obj="mach_form_a29" obj="mach_form_a30" obj="pCube354" obstacle_end obstacle_start type=gadget chain=31,3 obj="mach_blow_b1" obj="mach_blow_b2" obj="mach_blow_b3" obj="mach_blow_b4" obj="mach_blow_b5" obstacle_end //// blowup_start force_name="mach_blow_b1" deb_name="explo_03" obj="bit13" obj="bit14" obj="bit14" obj="bit15" obj="bit15" obj="bit15" add_within_bounds=1.0 magnitude=2.0 blowup_end blowup_start force_name="mach_blow_b2" deb_name="explo_03" obj="bit13" obj="bit14" obj="bit14" obj="bit15" obj="bit15" obj="bit15" add_within_bounds=1.0 magnitude=2.0 blowup_end blowup_start force_name="mach_blow_b3" deb_name="explo_03" obj="bit13" obj="bit14" obj="bit14" obj="bit15" obj="bit15" obj="bit15" add_within_bounds=1.0 magnitude=2.0 blowup_end blowup_start force_name="mach_blow_b4" deb_name="explo_03" obj="bit13" obj="bit14" obj="bit14" obj="bit15" obj="bit15" obj="bit15" add_within_bounds=1.0 magnitude=2.0 blowup_end blowup_start force_name="mach_blow_b5" deb_name="explo_03" obj="bit13" obj="bit14" obj="bit14" obj="bit15" obj="bit15" obj="bit15" add_within_bounds=1.0 magnitude=2.0 blowup_end ///////////boxes///////////// blowup_start force_name="box1" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box2" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box3" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box4" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box5" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box6" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="box7" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit6" obj="bitm6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" magnitude=2.0 sfx="Explode1" blowup_end //////////zips//////////////////////////// zipup_start spline="zipup_1" zipup_end zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end zipup_start spline="zipup_4" zipup_end zipup_start spline="zipup_5" zipup_end zipup_start spline="zipup_6" zipup_end zipup_start spline="zipup_7" zipup_end zipup_start spline="zipup_8" zipup_end zipup_start spline="zipup_9" zipup_end zipup_start spline="zipup_10" zipup_end zipup_start spline="zipup_11" zipup_end zipup_start spline="zipup_12" zipup_end zipup_start spline="zipup_13" zipup_end zipup_start spline="zipup_14" zipup_end zipup_start spline="zipup_15" zipup_end zipup_start spline="zipup_16" zipup_end zipup_start spline="zipup_18" zipup_end /////////////////////////////little lights//////////////// obstacle_start type=gadget chain=6,1 obj="light_a" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=6,2 obj="light_b" obstacle_end blowup_start force_name="light_b" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=7,1 obj="light_a1" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=7,2 obj="light_b1" obstacle_end blowup_start force_name="light_b1" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=8,1 obj="light_a2" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=8,2 obj="light_b2" obstacle_end blowup_start force_name="light_b2" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=32,1 obj="light_a3" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=32,2 obj="light_b3" obstacle_end blowup_start force_name="light_b3" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=9,1 obj="light_a4" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=9,2 obj="light_b4" obstacle_end blowup_start force_name="light_b4" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=10,1 obj="light_a5" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=10,2 obj="light_b5" obstacle_end blowup_start force_name="light_b5" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=11,1 obj="light_a6" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=11,2 obj="light_b6" obstacle_end blowup_start force_name="light_b6" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=12,1 obj="light_a7" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=12,2 obj="light_b7" obstacle_end blowup_start force_name="light_b7" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ///// obstacle_start type=gadget chain=13,1 obj="light_a8" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=13,2 obj="light_b8" obstacle_end blowup_start force_name="light_b8" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end /////////////////////////////////////////////// obstacle_start type=gadget chain=14,1 obj="light_a9" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=14,2 obj="light_b9" obstacle_end blowup_start force_name="light_b9" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=15,1 obj="light_a10" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=15,2 obj="light_b10" obstacle_end blowup_start force_name="light_b10" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=16,1 obj="light_a11" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=16,2 obj="light_b11" obstacle_end blowup_start force_name="light_b11" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=17,1 obj="light_a12" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=17,2 obj="light_b12" obstacle_end blowup_start force_name="light_b12" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=18,1 obj="light_a13" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=18,2 obj="light_b13" obstacle_end blowup_start force_name="light_b13" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=19,1 obj="light_a14" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=19,2 obj="light_b14" obstacle_end blowup_start force_name="light_b14" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=20,1 obj="light_a15" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=20,2 obj="light_b15" obstacle_end blowup_start force_name="light_b15" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=22,1 obj="light_a16" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=22,2 obj="light_b16" obstacle_end blowup_start force_name="light_b16" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=23,1 obj="light_a17" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=23,2 obj="light_b17" obstacle_end blowup_start force_name="light_b17" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=24,1 obj="light_a18" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=24,2 obj="light_b18" obstacle_end blowup_start force_name="light_b18" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=25,1 obj="light_a19" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=25,2 obj="light_b19" obstacle_end blowup_start force_name="light_b19" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=26,1 obj="light_a20" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=26,2 obj="light_b20" obstacle_end blowup_start force_name="light_b20" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=27,1 obj="light_a21" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=27,2 obj="light_b21" obstacle_end blowup_start force_name="light_b21" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=28,1 obj="light_a22" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=28,2 obj="light_b22" obstacle_end blowup_start force_name="light_b22" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=29,1 obj="light_a23" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=29,2 obj="light_b23" obstacle_end blowup_start force_name="light_b23" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end //// obstacle_start type=gadget chain=30,1 obj="light_a24" sfx_close="Ep1_7_RailingLightOn" obstacle_end obstacle_start type=gadget chain=30,2 obj="light_b24" obstacle_end blowup_start force_name="light_b24" deb_name="explo_03" obj="bit7" obj="bit7" obj="bit7" obj="bit9" magnitude=2.0 sfx="Explode1" blowup_end ////