mipmapmode=3 other_level="temple_b" blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="brick" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick1" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick2" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick3" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick4" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick5" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick6" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick7" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick8" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick9" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick10" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick11" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick12" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick13" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick14" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="stack1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="brick15" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick16" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick17" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="stack" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="brick19" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick20" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="stack2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="brick24" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick25" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick26" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick27" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick28" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick29" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick30" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick31" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick32" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick33" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick34" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick35" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick36" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick37" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick38" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="door_1a_2" processsfx="Tem_DoorOpen" completesfx="None" returnsfx="None" forcename="door_2a_34" processsfx="Tem_DoorOpen" completesfx="None" returnsfx="None" forcesfx_end /////////////////////// use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=20 fogr=49 fogg=63 fogb=81 foga=40 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end /////////////////////////////////// door_start spline="door_to_inside" level="temple_b" door_end door_start spline="door_from_inside" level="temple_a" door_end ////////////////////////cameras///////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=1.5 cam_x_offset=0.0 cam_y_offset=0.8 cam_z_offset=2.2 offset_blend_x_ratio=0.6 offset_blend_y_ratio=1.0 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.25 y_limits sock_end sock_start=01 campos_seek=4.0 cam_blend_time=1.5 cam_dist_ratio=0.0 cam_pullback_ratio=0.25 y_limits sock_end /// sock_start=02 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_lateral_ratio=0.4 cam_pullback_ratio=0.25 sock_end /// sock_start=03 campos_seek=5.0 cam_blend_time=1.5 cam_x_offset=0.0 cam_y_offset=0.8 cam_z_offset=2.2 offset_blend_x_ratio=0.6 offset_blend_y_ratio=0.0 offset_blend_z_ratio=1.0 cam_pullback_ratio=0.25 sock_end sock_start=04 campos_seek=4.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_pullback_ratio=0.25 sock_end // sock_start=10 campos_seek=5.0 cam_blend_time=2.5 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_x_offset=-5.2 offset_blend_x_ratio=1.0 cam_z_offset=12.2 offset_blend_z_ratio=1.0 cam_dist_ratio=0.0 cam_pullback_ratio=0.0 sock_end //////////zips//////////////////////////// zipup_start spline="zipup_1" zipup_end //////////////////////pooop/////////////// obstacle_start type=gadget chain=1,1 obj="door1_col1" obj="door_1a_1" obj="door_1a_2" obj="door_1a_3" obj="door_1a_4" obj="door_1a_5" obj="door_1a_6" obj="door_1a_7" obj="door_1a_8" obj="door_1a_9" obj="door_1a_10" obj="door_1a_11" obj="door_1a_12" obj="door_1a_13" obj="door_1a_14" obj="door_1a_15" obj="door_1a_16" obj="door_1a_17" obj="door_1a_18" obj="door_1a_19" obj="door_1a_20" obj="door_1a_21" obj="door_1a_22" obj="door_1a_23" obj="door_1a_24" obj="door_1a_25" obj="door_1a_26" obj="door_1a_27" obj="door_1a_28" obj="door_1a_29" obj="door_1a_30" obj="door_1a_31" obj="door_1a_32" obj="door_1a_33" obj="door_1a_34" obj="door_1a_35" obj="door_1a_36" obj="door_1a_37" obj="door_1a_38" obj="door_1a_39" obj="door_1a_40" obj="door_1a_41" obj="door_1a_42" obj="door_1a_43" obj="door_1a_44" obj="door_1a_45" obj="door_1a_46" obj="door_1a_47" obj="door_1a_48" obj="door_1a_49" obj="door_1a_50" obj="door_1a_51" obj="door_1a_52" obj="door_1a_53" obj="door_1a_54" obj="door_1a_55" obj="door_1a_56" obj="door_1a_57" obj="door_1a_58" obj="door_1a_59" obstacle_end obstacle_start type=gadget chain=1,2 obj="door1_col2" obj="door_1b_1" obj="door_1b_2" obj="door_1b_3" obj="door_1b_4" obj="door_1b_5" obj="door_1b_6" obj="door_1b_7" obj="door_1b_8" obj="door_1b_9" obj="door_1b_10" obj="door_1b_11" obj="door_1b_12" obj="door_1b_13" obj="door_1b_14" obj="door_1b_15" obj="door_1b_16" obj="door_1b_17" obj="door_1b_18" obj="door_1b_19" obj="door_1b_20" obj="door_1b_21" obj="door_1b_22" obj="door_1b_23" obj="door_1b_24" obj="door_1b_25" obj="door_1b_26" obj="door_1b_27" obj="door_1b_28" obj="door_1b_29" obj="door_1b_30" obj="door_1b_31" obj="door_1b_32" obj="door_1b_33" obj="door_1b_34" obj="door_1b_35" obj="door_1b_36" obj="door_1b_37" obj="door_1b_38" obj="door_1b_39" obj="door_1b_40" obj="door_1b_41" obj="door_1b_42" obj="door_1b_43" obj="door_1b_44" obj="door_1b_45" obj="door_1b_46" obj="door_1b_47" obj="door_1b_48" obj="door_1b_49" obj="door_1b_50" obj="door_1b_51" obj="door_1b_52" obj="door_1b_53" obj="door_1b_54" obj="door_1b_55" obj="door_1b_56" obj="door_1b_57" obj="door_1b_58" obj="door_1b_59" auto_start sfx_close="Tem_DoorDown" obstacle_end obstacle_start type=gadget chain=1,3 obj="door1a" obj="door1b" obj="door1c" obj="door1d" obstacle_end ////// obstacle_start type=gadget chain=2,1 obj="door2_col1" obj="door_2a_1" obj="door_2a_2" obj="door_2a_3" obj="door_2a_4" obj="door_2a_5" obj="door_2a_6" obj="door_2a_7" obj="door_2a_8" obj="door_2a_9" obj="door_2a_10" obj="door_2a_11" obj="door_2a_12" obj="door_2a_13" obj="door_2a_14" obj="door_2a_15" obj="door_2a_16" obj="door_2a_17" obj="door_2a_18" obj="door_2a_19" obj="door_2a_20" obj="door_2a_21" obj="door_2a_22" obj="door_2a_23" obj="door_2a_24" obj="door_2a_25" obj="door_2a_26" obj="door_2a_27" obj="door_2a_28" obj="door_2a_29" obj="door_2a_30" obj="door_2a_31" obj="door_2a_32" obj="door_2a_33" obj="door_2a_34" obj="door_2a_35" obj="door_2a_36" obj="door_2a_37" obj="door_2a_38" obj="door_2a_39" obj="door_2a_40" obj="door_2a_41" obj="door_2a_42" obj="door_2a_43" obj="door_2a_44" obj="door_2a_45" obj="door_2a_46" obj="door_2a_47" obj="door_2a_48" obj="door_2a_49" obj="door_2a_50" obj="door_2a_51" obj="door_2a_52" obj="door_2a_53" obj="door_2a_54" obj="door_2a_55" obj="door_2a_56" obj="door_2a_57" obj="door_2a_58" obj="door_2a_59" obj="door_2a_60" obstacle_end obstacle_start type=gadget chain=2,2 obj="door2_col2" obj="door_2b_1" obj="door_2b_2" obj="door_2b_3" obj="door_2b_4" obj="door_2b_5" obj="door_2b_6" obj="door_2b_7" obj="door_2b_8" obj="door_2b_9" obj="door_2b_10" obj="door_2b_11" obj="door_2b_12" obj="door_2b_13" obj="door_2b_14" obj="door_2b_15" obj="door_2b_16" obj="door_2b_17" obj="door_2b_18" obj="door_2b_19" obj="door_2b_20" obj="door_2b_21" obj="door_2b_22" obj="door_2b_23" obj="door_2b_24" obj="door_2b_25" obj="door_2b_26" obj="door_2b_27" obj="door_2b_28" obj="door_2b_29" obj="door_2b_30" obj="door_2b_31" obj="door_2b_32" obj="door_2b_33" obj="door_2b_34" obj="door_2b_35" obj="door_2b_36" obj="door_2b_37" obj="door_2b_38" obj="door_2b_39" obj="door_2b_40" obj="door_2b_41" obj="door_2b_42" obj="door_2b_43" obj="door_2b_44" obj="door_2b_45" obj="door_2b_46" obj="door_2b_47" obj="door_2b_48" obj="door_2b_49" obj="door_2b_50" obj="door_2b_51" obj="door_2b_52" obj="door_2b_53" obj="door_2b_54" obj="door_2b_55" obj="door_2b_56" obj="door_2b_57" obj="door_2b_58" obj="door_2b_59" obj="door_2b_60" auto_start sfx_close="Tem_DoorDown" obstacle_end obstacle_start type=gadget chain=2,3 obj="door2a" obj="door2b" obj="door2c" obj="door2d" obstacle_end ///////// blowup_start force_name="pop1" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit4" obj="bit4" obj="bit4" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="pop2" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit4" obj="bit4" obj="bit4" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="pop3" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit4" obj="bit4" obj="bit4" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="pop4" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit4" obj="bit4" obj="bit4" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door1a" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door1b" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door1c" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door1d" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door2a" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door2b" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="door2c" deb_name="explo_03" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit5" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit6" obj="bit7" obj="bit7" obj="bit7" obj="bit8" obj="bit8" magnitude=2.0 sfx="Explode1" blowup_end ///////////////////////////////////window/////////// blowup_start force_name="window1" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" add_within_bounds=0.5 magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window2" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" add_within_bounds=0.5 magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window3" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" add_within_bounds=0.5 magnitude=2.0 sfx="ResX_WinBreak" blowup_end blowup_start force_name="window4" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit1" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" obj="bit9" add_within_bounds=0.5 magnitude=2.0 sfx="ResX_WinBreak" blowup_end